So the System Cooldown between any two EPtX of the same time is as long as the power buff, equaling infinite uptime?
Is the Global Cooldown between two different EPtX (such as EPtS and EPtW) still 15 seconds or is it 10 seconds? If it's still 15, then cruisers which run 2 different pairs won't infinite uptime (and lets face it, Cruisers with 6 or 7 Engy Slots don't have much else useful to run).
Long-term, we believe the EPtX abilities would be more interesting if their effects were yet more substantial but they had significant downtime. However, changing the lockout between two abilities of the same type down to 20 seconds results in the original downtime I had intended for abilities of 11%, rather than the 33% that the previous patch introduced.
Thanks for listening Mr. Hawk. Does that cooldown also affect running two types of EptX ability? Well ill test it for sure.
STO has a diverse group of players with a wide range of expectations and playstyles. To that end the STO team should endeavor to create a variety of content with a diverse set of difficulty levels and challenges. Cake for everyone!
thank you for fixing EPtX gaps. I would have been OK with just extending the power to last the whole 30 seconds and lower the overall resist level, but this is fine. I still think (coming from a shield tanking cruiser, mind you) that the resist bonus from epts should be cut in half.
The problem the original change was causing was the spike damage in the gap when you lost both shield power and the ability itself. It was just too easy to exploit.