Rihannsu
Join Date: Jun 2012
Posts: 21
# 21
04-12-2013, 07:04 PM
Quote:
Originally Posted by messahla View Post
What really bugs me about STO is the fact tractor beams are sci boff skills.....arent tractors supposed to be a part of a ship?


Well anyways i hope at somepoint tractors can be equippable like the grapple hook from the NX.


So any idea how much longer tribble gonna be down?
So you'd rather spend a console slot on a Tractor Beam?

The only way that would work is if they were to introduce a new console slots series such as 'Tool slots' or something like that. But that would require a lot of coding, and a lot more trial and error.

I like the Tractors the way they are now.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 22
04-12-2013, 07:16 PM
Quote:
Originally Posted by adjudicatorhawk View Post
Long-term, we believe the EPtX abilities would be more interesting if their effects were yet more substantial but they had significant downtime. However, changing the lockout between two abilities of the same type down to 20 seconds results in the original downtime I had intended for abilities of 11%, rather than the 33% that the previous patch introduced.

I should have learned never to aruge with a dev or he will just turn a little oopsie into reality.

However you may want to reconsider the global cooldown of 15s down to 10s.

Cruisers who rely on cycling emergency powers (since that's 80% of all their available Ensign powers) basically lose out the most with the new system if they attempt to cycle two sets of emergency powers.

I suspect your intent was not a cruiser nerf, but looking at it on paper that's what this appears to be.



I'll post more after testing.

Captain
Join Date: Jun 2012
Posts: 1,860
# 23
04-12-2013, 07:24 PM
Quote:
Originally Posted by pwebranflakes View Post
  • Added search options to the exchange for Ship Warp Engines and Ship Singularity Engines.
Shouldn't this be Ship Warp Cores and Ship Singularity Cores?
Career Officer
Join Date: Jun 2012
Posts: 883
# 24
04-12-2013, 07:26 PM
Quote:
Originally Posted by ussultimatum View Post
I should have learned never to aruge with a dev or he will just turn a little oopsie into reality.

However you may want to reconsider the global cooldown of 15s down to 10s.

Cruisers who rely on cycling emergency powers (since that's 80% of all their available Ensign powers) basically lose out the most with the new system if they attempt to cycle two sets of emergency powers.

I suspect your intent was not a cruiser nerf, but looking at it on paper that's what this appears to be.



I'll post more after testing.
Seconded. In order not to nerf cruisers, GCD between different types of emergency power needs to be lowered from 15s to 10s.
Behold, The Jorf Guide
Captain
Join Date: Aug 2012
Posts: 14,539
# 25
04-12-2013, 07:34 PM
Quote:
Originally Posted by adjudicatorhawk View Post
Long-term, we believe the EPtX abilities would be more interesting if their effects were yet more substantial but they had significant downtime. However, changing the lockout between two abilities of the same type down to 20 seconds results in the original downtime I had intended for abilities of 11%, rather than the 33% that the previous patch introduced.
Old (Holo):

000 EPtS1A (30s Dur, 45s CD, 30s TCD)
030 EPtS1A expires, EPtS1A TCD expires, EPtS1B (30s Dur, 45s CD, 30s TCD)
045 EPtS1A CD expires
060 EPtS1B expires, EPtS1B TCD expires, EPtS1A (30s Dur, 45s CD, 30s TCD)

0s Gap/Downtime

Old (Tribble):

000 EPtS1A (20s Dur, 45s CD, 30s TCD)
020 EPtS1A expires
030 EPtS1A TCD expires, EPtS1B (20s Dur, 45s CD, 30s TCD)
045 EPtS1A CD expires
050 EPtS1B expires
060 EPtS1B TCD expires, EPtS1A (20s Dur, 45s CD, 30s TCD)

10s Gap/Downtime

New (Tribble):

000 EPtS1A (20s Dur, 45s CD, 20s TCD)
020 EPtS1A expires, EPtS1A TCD expires, EPtS1B (20s Dur, 45s CD, 20s TCD)
040 EPtS1B expires, EPtS1B TCD expires
045 EPtS1A CD expires, EPtS1A (20s Dur, 45s CD, 20s TCD)
065 EPtS1A expires, EPtS1A TCD expires, EPtS1B CD expires, EPtS1B (20s Dur, 45s CD, 20s TCD)
085 EPtS1B expires, EPtS1B TCD expires
090 EPtS1A CD expires, EPtS1A (20s Dur, 45s CD, 20s TCD)

20s up/20s up/5s down/20s up/20s up/5s down

So basically, for folks running 2x EPtS1 - compared to what's on Holo, you've added a 5s gap after they've run both of them.

Let's take a look at what you've done for people running a single EPtX, eh?

Holo:

000 EPtX1 (30s Dur, 45s CD)
030 EPtX1 expires
045 EPtX1 CD expires, EPtX1 (30s Dur, 45s CD)
075 EPtX1 expires
090 EPtX1 CD expires, EPtX1 (30s Dur, 45s CD)

15s Gap/Downtime

Tribble:

000 EPtX1 (20s Dur, 45s CD)
020 EPtX1 expires
045 EPtX1 CD expires, EPtX1 (20s Dur, 45s CD)
065 EPtX1 expires
090 EPtX1 CD expires, EPtX1 (20s Dur, 45s CD)

25s Gap/Downtime

So basically, for folks running a single EPtX1 - compared to what's on Holo, you've added 10s to the gap.

Let's take a look at what you've done for people running a combination of EPtX1 & EPtY1 (giving them perfect procs from their 3x purple DCE DOFFs), eh?

Holo:

000 EPtX1 (30s Dur, 30s CD, 15s TCD)
015 EPtX1 TCD expires, EPtY1 (30s Dur, 30s CD, 15s TCD)
030 EPtX1 CD expires, EPtY1 TCD expires, EPtX1 (30s Dur, 30s CD, 15s TCD)
045 EPtX1 TCD expires, EPtY1 CD expires, EPtY1 (30s Dur, 30s CD, 15s TCD)

EPtX1 - 0s Gap/Downtime
EPtY1 - 0s Gap/Downtime

Tribble:

000 EPtX1 (20s Dur, 30s CD, 15s TCD)
015 EPtX1 TCD expires, EPtY1 (20s Dur, 30s CD, 15s TCD)
020 EPtX1 expires
030 EPtX1 CD expires, EPtY1 TCD expires, EPtX1 (20s Dur, 30s CD, 15s TCD)
035 EPtY1 expires
045 EPtX1 TCD expires, EPtY1 CD expires, EPtY1 (20s Dur, 30s CD, 15s TCD)
050 EPtX1 expires
060 EPtX1 CD expires, EPtY1 TCD expires, EPtX1 (20s Dur, 30s CD, 15s TCD)

EPtX1 - 10s Gap/Downtime
EPtY1 - 10s Gap/Downtime

So basically, for folks running EPtX1 & EPtY1 - compared to what's on Holo, you've added a 10s gap for each of them.

Course, that's with a perfect proc on the 3x purple DCE DOFFs. The reality is that it could be a 10-25s gap after each one.

So uh, if we look overall at what's going on then with regard to the changes and use the new 20s duration; we can say the following, eh?

2x EPtX: for every 80s of uptime, there is 5s of downtime
1x EPtX: for every 80s of uptime, there is 75s of downtime
EPtX/EPtY: for every 80s of uptime for each, there is between 30s-75s of downtime

So uh...was the goal to try to ensure that everybody runs 2x EPtX?
Lt. Commander
Join Date: Jun 2012
Posts: 135
# 26
04-12-2013, 07:40 PM
Quote:
Originally Posted by diogene0 View Post
Well you may at least reduce the shield resistance EPTS gives, because that's what makes cruisers immortal. Try killing one using the right elite fleet shield and an almost permanent EPTS 3 up with your current changes and enjoy your frustration. Don't be shy and share it! Take 3 other escorts with you, see there is little difference. Don't cheat, no snb in your team.

Less downtime is ok if you decrease the magnitude of the power. Something needs to be fixed there, there are too many resistances available.
Sounds like you don't have a lot of dps. I can solo "invincible" cruisers just fine in my Jem'Hadar Heavy Escort Carrier. I've killed many ships that never ever died to one ship before. Its funny to see their reactions. ^_^
http://sto-forum.perfectworld.com/sh...d.php?t=490421 We want this help build support!
Career Officer
Join Date: Jun 2012
Posts: 423
# 27
04-12-2013, 07:41 PM
Bug the sign on screen with the bridge officers shows 4bridge officer, but two of them are the same one
Ensign
Join Date: Mar 2013
Posts: 20
# 28 hmm...
04-12-2013, 07:44 PM
Neither Klingons nor Romulans are available for new characters.

still havent fixed that one yet huh?... lets get crackin cracker jack..
Career Officer
Join Date: Jun 2012
Posts: 987
# 29
04-12-2013, 07:46 PM
Quote:
Originally Posted by deusemperor View Post
Sounds like you don't have a lot of dps. I can solo "invincible" cruisers just fine in my Jem'Hadar Heavy Escort Carrier. I've killed many ships that never ever died to one ship before. Its funny to see their reactions. ^_^
Sounds like you've never fought a cruiser that knows what its doing. I've seen the numbers, a Non Engineering captain in a Cruiser with Elite Fleet Shields can easily get Shield DR to 70% (Just 5% away from the shield cap). At that rate, whatever damage you end up doing is easily healed (whether by Boff powers or the new passive healing in the Reputation).

EDIT: Get 2 of these cruisers extending each other, and say goodbye to killing Either (without SNB).
Captain
Join Date: Jun 2012
Posts: 3,289
# 30
04-12-2013, 07:47 PM
Quote:
Originally Posted by deusemperor View Post
Sounds like you don't have a lot of dps. I can solo "invincible" cruisers just fine in my Jem'Hadar Heavy Escort Carrier. I've killed many ships that never ever died to one ship before. Its funny to see their reactions. ^_^
There are a select few Recluse, Fleet Star Cruiser, and Wells pilots that I have seen tanking multiple (2-4) KDF veteran PVPers including a bug ship and surviving even after subnuc. Nobody would take them out on their own, but it is only maybe 3 or 4 people in the last month I see doing this regularly.
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