I should have learned never to aruge with a dev or he will just turn a little oopsie into reality.
However you may want to reconsider the global cooldown of 15s down to 10s.
Cruisers who rely on cycling emergency powers (since that's 80% of all their available Ensign powers) basically lose out the most with the new system if they attempt to cycle two sets of emergency powers.
I suspect your intent was not a cruiser nerf, but looking at it on paper that's what this appears to be.
I'll post more after testing.
Pretty much this is my only problem with this change. I appreciate the update, 11% downtime is much more acceptable than 33%. However, cruisers already have such a limited selection of abilities at the ensign level, they often end up taking EPtX powers there, which sets them on an even worse downtime if they try to cycle 2 sets (as virusdancer pointed out). One could argue that cruisers could just have their only EPtX powers at the ensign level, but then what's the point of having the higher rank ones? One could also argue that they could take 2x Engineering team at ensign level. That's usually not optimal, especially since Tactical Team is such a "must have" ability now. I don't think I'd prefer the global cooldown being reduced to 10s though, I'd much rather something else be added to the ensign level, but that's more likely a long-term fix than something that can be done quickly.
I think my overall preference (in terms of a future change) would be to remove the shield resistance effect of EPtS completely, or maybe just make it a very short duration, and move it to a new Ens/LT/LTC power, maybe give this new ability some shield regen as well, but no instant heal. Yes, I know TSS already does this, but I'm talking about a self-target-only heavy resist/light regen rather than the team-target light resist/heavy regen of TSS (so I guess kind of a self-targeting Extend Shields? Maybe shield resistance plus something else instead of the regen to make it different). For escorts, that would mean having to choose between the staying power of heavy resistance and regen (better for sustained damage), or the bursty heal and short-duration resistance of EPtS (better for emergency usage, imagine that). Science vessels get the same choice, but they already have the general option to cycle 2x TSS 3 if they want so they don't lose too much in survivability either. For cruisers, they gain something useful to use in the ensign level while being able to also run EPtS, allowing for heavy tanking as suits their role. (Note: obviously rough idea, but maybe it's something to start with?)
Last edited by jbmaverick; 04-12-2013 at 06:26 PM.
Sounds like you've never fought a cruiser that knows what its doing. I've seen the numbers, a Non Engineering captain in a Cruiser with Elite Fleet Shields can easily get Shield DR to 70% (Just 5% away from the shield cap). At that rate, whatever damage you end up doing is easily healed (whether by Boff powers or the new passive healing in the Reputation).
EDIT: Get 2 of these cruisers extending each other, and say goodbye to killing Either (without SNB).
Sigh, I didn't say it was super easy. I trained against super tanks aka the invincible cruisers. They were good pilots if they hadn't gone up against me they would still be undefeated 1v1. This is 1v1 not 1v2 I know it would be impossible for me to kill either cruiser with the other healing it.
There are a select few Recluse, Fleet Star Cruiser, and Wells pilots that I have seen tanking multiple (2-4) KDF veteran PVPers including a bug ship and surviving even after subnuc. Nobody would take them out on their own, but it is only maybe 3 or 4 people in the last month I see doing this regularly.
Again I've practice over 60 matches against a few of those ships. After all that hard work I've finally made a build that can kill them 1v1. It was funny in Kerrat this galaxy ship was holding off 3 kdf ships and shrugging them off as if they were mere children. I come help and it dies quickly. The galaxy guy then asked for 1v1 and I killed him 1v1. I know that the galaxy isn't the recluse or star cruiser or wells, but its an example.
You know the saying there is always someone stronger? Just because you haven't been able to do doesn't mean no one has. People said no one could be no win scenario, but silverwings did. With my build it may take time to do kill the super ship, but they do go down. Also depending on the tank I'd need to alter my build to alternate modes as I adapt to their tanking style.