Ensign
Join Date: Jul 2012
Posts: 5
# 1 Kumari all Cannon Build
04-13-2013, 09:59 AM
My focus is on PvE, but feel free to comment on PvP if relevant. The main question I want to pose is as follows.

What is higher DPS (for the Kumari Class):

1. An all cannon build, meaning 5 DHC's fore and 5 tac energy consoles.
-OR-
2. 4 DHC's + some torpedo of your choosing.

I find that for option 1, it's difficult to use the 3rd tactical bridge officer.
My current build is all cannon and I do quite well in ESTF's. I'm curious if anyone has parsed the numbers or run some tests to see if adding a torpedo would improve dps.

My current build:

Andorian Kumari Escort

Fore:
x4 Advanced Fleet Andorian Phaser Dual Heavy Cannons Mk XII [DMG]x2 [ACC]x2
x1 Andorian Phaser Wing Cannons [DMG]x4

Aft:
Advanced Fleet Andorian Phaser Turret Mk XII [DMG]x2[ACC]x2
Kinetic Cutting Beam Mk XII [DMG]x3

Borg Deflector Mk XII
Borg Engine Mk XII

Consoles:

Eng: Assimilated Module, 2 piece Andorian consoles (Dispersal Array & Tachyon Induction Relay)
Sci: Tacyokinetic Converter, Zero-Point Energy Conduit
Tac: x5 Phaser Relay Mk XI Very Rare

DOFS - Active Space:
x3 Conn Officers (Attack Pattern)
x2 Shield Distribution Officers

BOF Layout:
CMD Tac: TT1-CSV1-CRF2-APB3
LC Tac: TT1-CSV1-CRF2
LT Tac: N/A-N/A
LT Sci (Universal): HE1-TSS2
EN Eng: EPS1

If I use a torpedo the 3rd tactical bridge officer could be used for torpedo abilities like THY1-THY2, and the shield distribution officers swapped out for projectile officers. But I feel like my current build is pretty strong the way it is.

I realize this question can apply to other escorts, so I'll finish with this. Has anyone done any testing to see the difference between an all cannon build and cannons/torps? Thanks STO community!
Captain
Join Date: Jun 2012
Posts: 2,606
# 2
04-13-2013, 10:09 AM
I would say use another attack pattern on the free Tac LT slot.

How good can your ship handle all the 5 frontal weapons power drain?
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Lt. Commander
Join Date: Jul 2012
Posts: 211
# 3
04-13-2013, 10:14 AM
Quote:
Originally Posted by roden1 View Post
My focus is on PvE, but feel free to comment on PvP if relevant. The main question I want to pose is as follows.

What is higher DPS (for the Kumari Class):

1. An all cannon build, meaning 5 DHC's fore and 5 tac energy consoles.
-OR-
2. 4 DHC's + some torpedo of your choosing.

I find that for option 1, it's difficult to use the 3rd tactical bridge officer.
My current build is all cannon and I do quite well in ESTF's. I'm curious if anyone has parsed the numbers or run some tests to see if adding a torpedo would improve dps.

My current build:

Andorian Kumari Escort

Fore:
x4 Advanced Fleet Andorian Phaser Dual Heavy Cannons Mk XII [DMG]x2 [ACC]x2
x1 Andorian Phaser Wing Cannons [DMG]x4

Aft:
Advanced Fleet Andorian Phaser Turret Mk XII [DMG]x2[ACC]x2
Kinetic Cutting Beam Mk XII [DMG]x3

Borg Deflector Mk XII
Borg Engine Mk XII

Consoles:

Eng: Assimilated Module, 2 piece Andorian consoles (Dispersal Array & Tachyon Induction Relay)
Sci: Tacyokinetic Converter, Zero-Point Energy Conduit
Tac: x5 Phaser Relay Mk XI Very Rare

DOFS - Active Space:
x3 Conn Officers (Attack Pattern)
x2 Shield Distribution Officers

BOF Layout:
CMD Tac: TT1-CSV1-CRF2-APB3
LC Tac: TT1-CSV1-CRF2
LT Tac: N/A-N/A
LT Sci (Universal): HE1-TSS2
EN Eng: EPS1

If I use a torpedo the 3rd tactical bridge officer could be used for torpedo abilities like THY1-THY2, and the shield distribution officers swapped out for projectile officers. But I feel like my current build is pretty strong the way it is.

I realize this question can apply to other escorts, so I'll finish with this. Has anyone done any testing to see the difference between an all cannon build and cannons/torps? Thanks STO community!

Have you already tried this ?
I'm not sure, but i think 4 DHC may create problems, i heard that is not a good idea equip more than 3 DHCs

You can still try 3 DHCs and 2 DCs, i tried this but ... it seems like they didn't work very well.

or maybe or maybe it was just my imagination :|


also, i don't like your eng/sci/tac configuration:


I Run a Charal this way:

FORE:
1 Quantum Torpedo
1 Kumari Wing Cannon
3 Phaser Dual Heavy Cannon

AFT:
2 Phaser Turrets

ENG:
4 Neutronium Alloy

SCI:
2 Field Generator

TAC:
4 Phaser Relay


CMD TAC: TT1 - THY2 - CRF2 - CRF3

LT CMD TAC: TS1 - APB1 - THY3

LT ENG: ET1 - RSP1

LT SCI (Univ) : TSS1 - HE2

ENS ENG: APS1


i really like this build: i didn't deal insane damage, but i can withstand alone against an Elite STF Borg Cube

Last edited by avengerkid1993; 04-13-2013 at 10:26 AM.
Captain
Join Date: Jun 2012
Posts: 667
# 4
04-13-2013, 10:16 AM
The weapon layout on my Kumari is somewhat similar, except I swap 1 DHC for a DBB so I can use Overload 3 for severe spike damage and Target Shields 1 for softening up hardened targets in conjunction with the Tachyon console.

Using another energy type weapon means you don't have to worry about training in Projectiles or Torpedo damage consoles.
Constant exposure to the same opinions leads to continual reinforcement of ideas until eventually, any challenge, no matter what form it takes, is going to be met with a disproportionate sense of outrage. Room for reasoned discussion can no longer occur.

Captain
Join Date: Jun 2012
Posts: 2,606
# 5
04-13-2013, 10:24 AM
Do not use Neutronium consoles.

Use Monotanium and mixed resistance ones, they give the same boost as the Neutronium at a fraction of the price.

For STFs, electroceramic and monotanium is the best.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Lt. Commander
Join Date: Jul 2012
Posts: 211
# 6
04-13-2013, 10:31 AM
Quote:
Originally Posted by tpalelena View Post
Do not use Neutronium consoles.

Use Monotanium and mixed resistance ones, they give the same boost as the Neutronium at a fraction of the price.

For STFs, electroceramic and monotanium is the best.
I used them since yesterday, its quiet the same, but neutronium works a little better.
also, if you run other ships, like the armitage (just to name one) with only 3 ENG slot you'll have to choose beetween kinetic or energy weapons resistance.

but if you use neutronium, you can have them both.
Commander
Join Date: Oct 2012
Posts: 289
# 7
04-13-2013, 10:42 AM
My Tac Build is very similar to yours but I only run 1 of the Andorian consoles. And on the Cmdr station I have TT1, CSV1, APO, CRF3 and on the Lt Cmdr: TT1, CRF1, AP Delta, and sometimes I will run a wide angle Quant Torp and replace the APD with THY and Torp spread on the Ens Tac. The build with the Torp does work well in STF's (you need the Kenetic damage for the Gates and Transformers) In fleet missions like Alert and blockade the 4 DHC and 1 wing cannon work very well. The Borg Tractor beam/cutting beam combo are very nice. I keep 2 XII purple of each armor type in my hold so depending on who I'm fighting I can equip the best resist. If in an STF and I grab a sphere with the Tractor beam and hit APD and CRF3 and THY2 at once the Sphere is gone in under 3 sec. If you have the Zen the Assult Cruiser is worth buying just for the wide angle (180) Quant Torp is one of the best weps in the game, especially on escourts
Ensign
Join Date: Jul 2012
Posts: 5
# 8
04-13-2013, 10:49 AM
Quote:
How good can your ship handle all the 5 frontal weapons power drain?
I never really had a complaint about power drain when it was 4 DHC's and 3 turrets. With the Andorian ships, you take out a turret (-8 weapon power) and add a DHC (-12 weapon power). A difference of 4 power drain from previous escorts vs the kumari.

Note: with the addition of the wing cannons (-15 power) rather than a DHC, the difference is 7 weapon power drain.

My weapon power appears to return to max before the next firing cycle, so I haven't become concerned enough to really look into it.
Ensign
Join Date: Mar 2013
Posts: 13
# 9
04-13-2013, 11:51 AM
Here's a link to a build I am trying out currently

http://skillplanner.stoacademy.com/?build=spender1_3667

So far on eSTF's and rep grinding the build seems to hold its own. I am of the opinion that as a tac captain I should fly a tac scort ergo I should focus on dps. Once I have fleet weps and possibly tweaked some of the eng/sci slots* I think this build will come into its own. I have tried it with a dbb and used BO for additional spike however it seemed to lack the punch an all dhc build has. That said I may well revisit that option this evening for a longer look. Rotating TT x2 & epts x2 seems to give enough time to get the f00k out of dodge and aptsif is nice.
The def/eng/shield set work fine, I have run the borg set which is just as good if not maybe a smidge better due to the trac beam, perhap that would best for pvp. Both deflectors give + struc int which is great for a scort. The MACO set I think has better shield healing bonuses? can't think off the top of my head..

* replacing one of the slots with a threat reduction console maybe tempting, 9 times out of 10 the spike damage pulls aggro of just about anything.

I run wep power at max and my engine as secondary priority, shields and aux tie for 3rd. Regarding wep power drain I have to say and no I am not parsing this so I am simply judging on experience, I have not seen a problem and if there is an overlap giving me sloppy returns, then it doesn't hurt too much. From what I notice so far using the BOFF abilities hurts it some? I'll pay more attention on the ship load out than the cube next time and update this. I'm also going to run my defiant with 4 x dhc and a similar loadout and compare the 2.

Last edited by spender007; 05-13-2013 at 03:36 PM.
Lt. Commander
Join Date: Feb 2013
Posts: 165
# 10
04-18-2013, 12:22 PM
Looks Nice! I was wondering if anyone that uses a Charal - do you deploy the wing cannons? To me it seems like the DPS drops a whole lot, but I'm a Newb lol
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