Captain
Join Date: Jun 2012
Posts: 3,247
# 1 Ground Tanking
04-13-2013, 05:19 PM
Tanking in space is this game is easy. Chain EPTS and TT, carry HE and TSS in reserve, and I can tank an Elite Gateway or half a dozen spheres without trouble. (Not bragging just saying its quite manageable and not hard to set up). Escort, cruiser, BoP, whatever, all can tank.

How the heck do I build a ground character to be equally durable? I know I'm really bad at ground no matter which class I use (have all 3), but like running the New Romulus ground missions I have to respawn repeatedly. Hirogen, I shoot them repeatedly but they don't care, walk up to me, and backhand me into next week. Romulans, one guy stasis-locks me, his buddy irradiates me, a third one dropkicks me, and thats it. Tholians, a fight with a Captain is repeated TPK oneshots.

I've seen people around here bragging that they can solo Tholian Captains and Project Leaders and Armek and so on. How? What is the trick to soaking up those hits so that the only times you're even wounded is when you really screw something up?
Captain
Join Date: Jul 2012
Posts: 658
# 2
04-13-2013, 05:50 PM
Being a Sci with a Medic or Borg Medical Analyzer kit helps a lot. STF gear also helps, and I run significant PS Generator and Combat Armor skills as well. Unfortunately I've never found the level of resources for ground that I have for space, so I can't tell you how much any of those do, but the combination makes me pretty tough to kill as long as I keep on top of the heals.
Starfleet Veteran
Join Date: Jun 2012
Posts: 318
# 3
04-14-2013, 12:00 AM
Quote:
Originally Posted by jadensecura View Post
Being a Sci with a Medic or Borg Medical Analyzer kit helps a lot. STF gear also helps, and I run significant PS Generator and Combat Armor skills as well. Unfortunately I've never found the level of resources for ground that I have for space, so I can't tell you how much any of those do, but the combination makes me pretty tough to kill as long as I keep on top of the heals.
Can definitely verify this. One of the people I regularly team with for Cure Ground Elite will sit right next to Armek with a Medic kit and put his heals on rotation, the only time he ever ends up dead during that is if he's hit with one of the random orbital strikes. Unfortunately, the other classes don't really have a lot of options for tanking on the ground. Engineers have a few shield and health resistance options, but few heals to keep up with the amount of damage even after resistances are factored in. Tacticals have even fewer options for straight up absorbing or mitigating damage. It's actually kind of funny when you think about it though, this is kind of what we should expect of space combat to some degree. Certain classes (or rather, ship classes) should be better at tanking than others, but generally speaking it hardly matters anymore.
Commander
Join Date: Jun 2012
Posts: 460
# 4
04-14-2013, 12:18 AM
Quote:
Originally Posted by jbmaverick View Post
Tacticals have even fewer options for straight up absorbing or mitigating damage.
Actually, Tacs can be the best tanks. Superbuff a suppressing fire and use a splitbeam on the hardest hitting enemies. Boom, threat invalidated and you'll only die if you're vastly undergeared or doing something dumb.

For sci, it's all about rotating your heals properly to boost your damage resistance and heal the pitiful amount of damage that comes in. Use hypos/distortion field to deal with spike damage. It's not something I've mastered, so I can't offer advice on how to do it properly.

Engineers have a few options: Build a bunker or shield tank/shut down the enemy. Also something I haven't really mastered, as I'm usually blowing things up with bombs and mines before I have to worry about damage resistance.
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Captain
Join Date: Oct 2012
Posts: 1,181
# 5
04-14-2013, 11:12 AM
A Sci with a Medic kit and with Maco set (shield heal) can tank thanks to all the healing abilities from the kit. Also Scientific Aptitude also helps.

Engineers with Klingon Honor Guard set can do some health healing thanks to the armor providing some health regeneration and Adrenal Booster power. Use hypos for more health healing. Use reroute power to shields when needed and you can also use Engineering Proficiency for some extra sheild health. Their are kits that allow you to make med or shield gens to help. Their is also Equipment Technician kit that has powers to help with tanking. You have shield recharge that has a low cooldown. Equipment Diagnostics to increase your resistance and weapons malfunction to disable enemy weapons for a short time.

Tacticals can use Klingon Honor Guard set as well for health healing. Have hypos for more health healing and even shield charge consumables available for shields. Have a kit with Suppressing Fire to reduce the enemy attack.
Captain
Join Date: Jun 2012
Posts: 3,247
# 6
04-14-2013, 09:00 PM
That's all healing though. What can be done for damage reduction though, so when someone hits you with Hyperonic Radiation or Violent Discharge, the response is a simple 'I don't care' ?
Captain
Join Date: Jul 2012
Posts: 2,867
# 7
04-14-2013, 09:28 PM
That is definitely a good question.
I find that people don't like ground missions, no idea why, maybe because the show is a major space opera? Maybe. So therefore it's hard to get good at it since people can't get into it. Points are also rarely invested in the ground skill tree where it's needed, so people might literally suck playing ground... I, myself, am an incredible noob in ground missions. I've been playing this game for a little over a year, and I've just only discovered a couple of weeks ago that I can have full control of my boff powers in ground maps. Things like adding their powers to the power tray and activating whichever I want with keybinds... Or better yet quickly assign a target with keybind if I put 'focus target' button on my power tray.

Now the best way to tank in ground missions that I know of, is to engage enemy and take cover when under fire (now don't go engaging all NPCs, sometimes that can really hurt mission progression). It doesn't take much to overwhelm the NPCs with damage and they won't really retaliate. Close range tactic works best here and that's how people can tank Armek in Cure ground elite. There are also priority targets in ground missions. Medic type npcs are always the first to go, I target those myself. I make my boffs focus fire on the npcs that makes mortars or can throw grenades or have any kind of high dps (e.i one shots from romulan commanders). Polaron and phasers are pretty good weapons, since polaron has a weapon malfunction proc and phasers stuns your foe (damage avoidance for the win). Crouching or rolling are another thing that can help reduce incoming damage. I believe that crouching nullifies 33 to 50% of energy damage while rolling pretty much neuters all incoming damage especially kinetic (75 to 100%).

That's just my two cents.
Reality is WAR
KHG Klingon Honor Guard

Last edited by deokkent; 04-14-2013 at 09:37 PM.
Commander
Join Date: Jun 2012
Posts: 460
# 8
04-14-2013, 09:53 PM
Quote:
That's all healing though. What can be done for damage reduction though, so when someone hits you with Hyperonic Radiation or Violent Discharge, the response is a simple 'I don't care'
Suppressing fire, mostly.

However, the tanking for Sci boosts damage resistance for your health if cycled properly, while the tanking for Eng boosts damage resistance and heals your shields if done properly. That damage resistance is incredibly powerful towards neutering incoming damage.

A Tac with Suppressing Fire is the best at cutting incoming damage, but can not heal. The other two classes can. If you're in a situation where you're with your bridge officers, set your engineers up to build medical/shield generators + shield charge, set your science up to be medics and give your tactical officers suppressing fire (even just SF I is fine) and load them with damage increasing buffs.

If you're on a team, make sure the Tacs are carrying Fire Team or Security Protocol kits for suppressing fire and make sure they are properly maintaining it. Then, cluster up in a Bunker Fabrication, have your medic hit Triage and laugh as you mow down the enemy and they barely tickle you.

Or just load up on top damage and kill everything before it's a threat, like I do
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Captain
Join Date: Oct 2012
Posts: 1,181
# 9
04-15-2013, 08:53 AM
Quote:
Originally Posted by reginamala78 View Post
That's all healing though. What can be done for damage reduction though, so when someone hits you with Hyperonic Radiation or Violent Discharge, the response is a simple 'I don't care' ?
Any kit that has powers that says + All Damage Resistance rating will reduce the damage you take.
Captain
Join Date: Jul 2012
Posts: 2,867
# 10
04-15-2013, 11:05 AM
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