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Join Date: Jun 2012
Posts: 61
# 11
04-15-2013, 07:48 AM
Good information. It seems while hull resistance works on the law of diminishing returns, shield resistance works on the law of increasing returns (snowball effect). It would seem like slightly raising the base resistance given by the shield power subsystem and using a straight line appreciation model would work much better. It would better allow all emergency power abilities to compete for their place in a build. The proposed changes to cooldown mechanics seems to pretty much kill damage control builds (mainly engineer/cruiser builds). I still agree with them that it should not be necessary to have a power up 100% of the time, I'm not sure about the way that they are approacing it though.
Lt. Commander
Join Date: Feb 2013
Posts: 179
# 12
04-15-2013, 09:05 PM
In your example you don't seem to have accounted for the additional % damage resistance that EPTS gives to your shields. (Unless that's baked in to your 'Effective Health' math.)

EPTS 1 has an additional 18% damage resistance to your shields on top of the increased resistance from power.

The combination of both is what makes EPTS so powerful.
Join Date: Jul 2012
Posts: 2,365
# 13
04-16-2013, 05:58 AM
Originally Posted by yargomesh View Post
(Unless that's baked in to your 'Effective Health' math.)
It is.
+10 char

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