Captain
Join Date: Jun 2012
Posts: 972
# 21
04-17-2013, 04:57 PM
Quote:
Originally Posted by adjudicatorhawk View Post
This particular trait has to enhance Photonic Fleet, to stay consistent with the Engineering trait enhancing Miracle Worker and the Tactical trait enhancing Go Down Fighting. It is definitely on my radar to make it more worthwhile, however.
Then make it actually enhance Photonic Fleet, not just give it a better cooldown.

We don't need more uses, we need more reasons to use.


So for instance:

+1 summoned ship at captain, RA, and VA, for a total of 6 ships at VA.

A +10/15/20 damage resistance buff to ALL damage for summoned ships.

An AI change that puts ships in CARRIER COMMAND - INTERCEPT mode, with the appropriate AI.

A modification to the AI so ships don't despawn the moment they lose targeting lock. They should stay for the entire duration of the power, regardless of whether or not there is an enemy within 3 KM.
Career Officer
Join Date: Jun 2012
Posts: 120
# 22
04-17-2013, 09:48 PM
There definitely needs to be changes to photonic fleet for this trait to be worth anything. Photonic fleet ships should stay persistent just like fighters or at the very least, should not vanish randomly.

I envision a trait that:

changes photonic fleet from 3 ships to 1 dreadnought class support...

or...

creates a scramble sensor field when you use photonic fleet...

or...

increases avoidance of the player's ship by XX% while the ships are out...

or...

increases the player ship's stealth value (basically a high-powered mask energy signature)...


These are all abilities that would be useful and fit with the sci's theme. Personally, I would love it if photonic fleet became a lower quality battle cloak on a 4 minute timer.
Captain
Join Date: Jun 2012
Posts: 749
# 23
04-18-2013, 01:09 AM
Lack of dev response to any posts here is not promising....
Career Officer
Join Date: Jun 2012
Posts: 120
# 24
04-18-2013, 09:06 PM
They just opened the closed beta. Hopefully they are still tweaking this...
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