Crystalline Entity's Matter Conversion Beam will now always deal damage to players when they are fired upon.
Players will now receive mission completion credit if the Entity dies from a source other than a direct player kill.
Updated the Crystalline Entity appearance and FX for extra sparkle and shine.
Adjusted Crystalline shard collision so they are now of a more appropriate size.
The fight with the Entity now takes player further from the planet.
This way players won't inadvertently end up flying into the atmosphere and getting whited out.
Updated the audio for the Entity's Absorption and Release phases.
Brandon "BranFlakes" Felczer | Community Team Lead for Perfect World Entertainment
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