Empire Veteran
Join Date: Jun 2012
Posts: 820
# 1111
05-16-2013, 07:16 PM
Oh right, we can see it in the store. Yeah, that looks not bad, rather menacing. I like.

-= ISE: 12:19 -=- CSE 12:41 -=- KASE 11:59 -=- HSe 8:06 total =-
-= KAGE 5:43 =-
[7:07] [Combat (Self)] Your Dual Disruptor Banks - Overload II deals 123086 (41096) Disruptor Damage(Critical) to Assimilated Carrier.
Survivor of Romulus
Join Date: Oct 2012
Posts: 311
# 1112
05-16-2013, 07:44 PM
Attempts to steer the subject matter back to the turn issue with the D'Deridex. This must get addressed, using cloak to move around is not a valid solution. You take too much damage from crap en'route because your shields drop immediately.
Rihannsu
Join Date: Jun 2012
Posts: 376
# 1113
05-17-2013, 12:13 AM
With the RCS change i think its ok now, though id still like to have all ships upped by 2, but its better then it was.

With no RCS, just points in thrusters and decent engine power with junk engine i could get 10 degrees per sec, which is higher then was the galaxy can right now before the changes.
With a good 35% RCS + thrust skill + good engine, decent engine power 50+ you should be at 14 or so easy which is what an assault cruiser is now with it.

Use Aux to Damp 1 for increased turn and you can get 20 prolly without a prob with no need to cloak, throw in a Tac converter etc and your good.
Survivor of Romulus
Join Date: Oct 2012
Posts: 311
# 1114
05-17-2013, 12:42 AM
Quote:
Originally Posted by jtoney3448 View Post
With a good 35% RCS
I thought RCS consoles were multiplicative not additive
Lt. Commander
Join Date: Jul 2012
Posts: 135
# 1115
05-17-2013, 12:56 AM
after last tribble patch I'd noticed strange thing, sometimes my power levels stuck on mid-low values (~40-60) and won't go up regardless fight is over etc, when I go full impulse i drains them down to 5 all right, but then they won't come back normal

it happened twice, it appears it fixed itself somehow during skirmishes, but way I see it it's a bug
Ensign
Join Date: Oct 2012
Posts: 12
# 1116
05-17-2013, 01:14 AM
The D'Deridex is far, FAR away from being ok.

It's a totally situational ship, and I'll explain why.
For the options you can get to set this up, it can:
1) Maneuver OK, with the right BOFF powers or abilities, like the cloak, are ready to use
2) Damage output is OK at best, again, when situational powers are available.
3) Survivability is still weak, even when situational powers are available, due to lack of maneuverability.

But it can't do ANY 2 of these things ok at the SAME TIME. There is either not enough power in the right system, at the right time, and by the time you wait for it to get there, it's either too late, or it's a major struggle while you burn all your abilities waiting to die. Or it fly's into another 'situational' scenario, but its 'situational' abilities are on cooldown.

So, if any of these 'situational' abilities is not available to use when you need them, this ships performance is just terribly BAD. And there is no way to enough of these 'situational' abilities available often enough.

And the -10 power to all subsystems from the Singularity Core increase this 'situational' problem.

For a ship with 1500 crew, why would I want to have to micromanage things in this way? No one has anything to do, except die in huge numbers, horribly and often, thus making this already poor performing ship even worse?

Besides, it's just NOT FUN.

And escort can usually do 'something' close to 100% of the time. Science ships are close enough to that to be useful. Except for a heal-boat, relying on a team for survivability, Cruisers like this one have large amounts of 'downtime', as it they spend far more time getting ready to do something than actually doing it.

Where a ship like this is ok, an escort is unchallenged, where that same escort is challenged, this ship is doomed.

No amount of 'situational' ability is going to fix this ship, no consoles can fix it, its flawed at its very core. When you run out of 'situational' ability, and you will OFTEN, you're going up *that* creek with no paddle.

Cryptic, want to release a version of this ship that people can really get excited about? Here is your template.

Breen Chel Grett Crusier

Change it slightly if you must, but keep it closer, much closer to this that what you have.
Too different from the Galaxy? Overhaul the poor Galaxy, its over 20 years later, surely we have the technology, its long, long overdue. Someone could probably do it on their lunch break.

Think of the $$$ you would make.
Captain
Join Date: Aug 2012
Posts: 14,605
# 1117
05-17-2013, 01:55 AM
Regarding the D'deridex, different people want different things. There are folks just plum happy about the D'deridex as it is now. There are folks that think those folks are plum crazy. There are folks that picture the D'deridex as a ship that it was never shown to be. There are folks that think those folks are picturing something crazy.
Commander
Join Date: Jul 2012
Posts: 319
# 1118
05-17-2013, 05:05 AM
and then there is the plain crazy cryptic dudes that think singularity abilities are worth that much power ;-)
Andy@andy30
http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=1615554000&dateline=1  365460663
Captain
Join Date: Aug 2012
Posts: 14,605
# 1119
05-17-2013, 05:06 AM
Quote:
Originally Posted by kamipoi View Post
and then there is the plain crazy cryptic dudes that think singularity abilities are worth that much power ;-)
What Career do you normally play?
What kind of Ship do you normally fly?

I'm just curious, been meaning to ask somebody when they made a comment like this - but I keep forgetting...lol, lucky you, eh?
Commander
Join Date: Jul 2012
Posts: 319
# 1120
05-17-2013, 05:28 AM
indeed im a science and its hard enough to get a competitive ship seeing how they crushed most abilities last year.

as to the ship question science ships of various flavors

im sure you remember those posts but alas cryptic did not go back to work with them they just keep pushing each expansion as a buff to science then not fufilling it

P.S.
im not asking them to remove the power drain completely half drain would be more balanced with the actual results from the singularity abilities or just make them optional with the drain either wholly removed or half removed
Andy@andy30
http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=1615554000&dateline=1  365460663

Last edited by kamipoi; 05-17-2013 at 05:37 AM.
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