Captain
Join Date: Aug 2012
Posts: 12,773
# 1121
05-17-2013, 05:03 AM
Quote:
Originally Posted by kamipoi View Post
indeed im a science and its hard enough to get a competitive ship seeing how they crushed most abilities last year.

as to the ship question science ships of various flavors

im sure you remember those posts but alas cryptic did not go back to work with them they just keep pushing each expansion as a buff to science then not fufilling it

P.S.
im not asking them to remove the power drain completely half drain would be more balanced with the actual results from the singularity abilities or just make them optional with the drain either wholly removed or half removed
Just one of those things where I was trying to gauge how many folks might be Science and think them somewhat redundant or Tac/Eng and think Sci useless sort of thing.

I'm not defending it as much as I once was. The x/15 for Fed/KDF changed that. With the Roms sporting x/15 and the Fed/KDF sporting x/25...there was some wiggleroom, etc, etc, etc to lessen the impact - pass off the brunt of the loss elsewhere and still keep up. That's just not the case now...meh.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
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Commander
Join Date: Jul 2012
Posts: 285
# 1122
05-17-2013, 05:24 AM
i understand why they want to take power away but again they dig too deeply and frankly it just makes it pointless to be a romulan sci as all the rommies might be able to muster is exactly what klink bops do now decloak alpha cloak run away singularity abilities won't be used as such since they wont have the chance to charge the only one i think might get used is the jump at charge level 1 to escape....
Andy@andy30
http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=1615554000&dateline=1  365460663
Survivor of Romulus
Join Date: Oct 2012
Posts: 230
# 1123
05-17-2013, 06:16 AM
D'Dex needs a 7.5 base turn and the power drain should be -5 to all subsystems not -10
Career Officer
Join Date: Jun 2012
Posts: 531
# 1124
05-17-2013, 06:26 AM
Quote:
Originally Posted by wardcalis View Post
D'Dex needs a 7.5 base turn and the power drain should be -5 to all subsystems not -10
Use both D'Dex consoles and you get a 7.5 base turn.

And nothing is going to change about the power drain anytime soon so get used to it. Go back a few pages and read up how to negate it.

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Commander
Join Date: Jul 2012
Posts: 285
# 1125
05-17-2013, 06:52 AM
pick klingon ;-) buy plasmatic leech bird win!
Andy@andy30
http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=1615554000&dateline=1  365460663
Captain
Join Date: Jul 2012
Posts: 697
# 1126
05-17-2013, 07:23 AM
New Ha'feh details:

Great you addded details.

Except the H'afeh is now covered in red ligts. This would be the first Romulan ship that uses Red for lighting. Seems very out of place
Career Officer
Join Date: Jun 2012
Posts: 531
# 1127
05-17-2013, 07:24 AM
Quote:
Originally Posted by kamipoi View Post
pick klingon ;-) buy plasmatic leech bird win!

stop tempting me with that! want to stay with my fed fleet lol

*edit* just realized stupid quote system messed up

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Last edited by neok182; 05-17-2013 at 09:53 AM.
Rihannsu
Join Date: Jun 2012
Posts: 332
# 1128
05-17-2013, 09:43 AM
Far as im aware the +2 turn from the set isnt to base turnrate but rather like an RCS console and adds +2 to total. If it added it to base it would be 7.5 + rest of stuff vs 5.5 + rest of stuff +2. Will end up being very diff numbers.

And the power drain for Singularity cores is to much in my book at -40 at lower levels is far to heavy a price with already limited power. And since the singularity cores burn any power stored when an ability is used no point in making it that big of a drain. Throw in that the gap between Fed/KDF and romulans start off at -40 power and then we add in the fact that warp cores are vastly better at power output the gap only widens.

-20 is more balanced. The singularity powers are nice but not overly useful, battle cloak is the same if used poorly itll cost you your ship. Romulan ship cores already have enough down sides to balance it out without the drain being so steep.

They take time to charge.
The powers are weak.
They provide less power.
Once used they cant be used for 1 min.
Once used they have to recharge after 1min is up.
Once used you lose any +power gained for 1min.
Must maintain battle to keep charged, hard to make use of that battle cloak and keep core up.

Id say thats enough to balance them alone.

Last edited by jtoney3448; 05-17-2013 at 09:45 AM.
Survivor of Romulus
Join Date: Oct 2012
Posts: 230
# 1129
05-17-2013, 01:45 PM
Quote:
Originally Posted by jtoney3448 View Post
Far as im aware the +2 turn from the set isnt to base turnrate but rather like an RCS console and adds +2 to total. If it added it to base it would be 7.5 + rest of stuff vs 5.5 + rest of stuff +2. Will end up being very diff numbers.

And the power drain for Singularity cores is to much in my book at -40 at lower levels is far to heavy a price with already limited power. And since the singularity cores burn any power stored when an ability is used no point in making it that big of a drain. Throw in that the gap between Fed/KDF and romulans start off at -40 power and then we add in the fact that warp cores are vastly better at power output the gap only widens.

-20 is more balanced. The singularity powers are nice but not overly useful, battle cloak is the same if used poorly itll cost you your ship. Romulan ship cores already have enough down sides to balance it out without the drain being so steep.

They take time to charge.
The powers are weak.
They provide less power.
Once used they cant be used for 1 min.
Once used they have to recharge after 1min is up.
Once used you lose any +power gained for 1min.
Must maintain battle to keep charged, hard to make use of that battle cloak and keep core up.

Id say thats enough to balance them alone.
Nailed it on the head. These are the 2 largest problems for the expansion release imo
Career Officer
Join Date: Jun 2012
Posts: 531
# 1130
05-17-2013, 01:58 PM
that really is the biggest issue with the singularity, it just doesn't make any sense what the devs really wanted out of the setup.

Thanks to the -40 power loss, probably a good 80-90% of captains are going to just run full charge to get the +15 to shields, engines or auxilary. They'll still use the battle cloak but they'll never use any ability other than maybe quantum absorption.

So then, WHAT WAS THE POINT OF THE POWERS?

Whats the point of the powers if no one is going to use them?

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