Captain
Join Date: Jun 2012
Posts: 1,880
# 1131
05-17-2013, 05:34 PM
Quote:
Originally Posted by neok182 View Post
that really is the biggest issue with the singularity, it just doesn't make any sense what the devs really wanted out of the setup.

Thanks to the -40 power loss, probably a good 80-90% of captains are going to just run full charge to get the +15 to shields, engines or auxilary. They'll still use the battle cloak but they'll never use any ability other than maybe quantum absorption.

So then, WHAT WAS THE POINT OF THE POWERS?

Whats the point of the powers if no one is going to use them?
The shockwave is great against spam.
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class
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Career Officer
Join Date: Jun 2012
Posts: 534
# 1132
05-17-2013, 06:05 PM
Quote:
Originally Posted by toiva View Post
The shockwave is great against spam.
but good enough to give up the +15 power you get from the full singularity?

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Captain
Join Date: Aug 2012
Posts: 13,175
# 1133
05-17-2013, 06:49 PM
Quote:
Originally Posted by neok182 View Post
but good enough to give up the +15 power you get from the full singularity?
You get +5...then up to an additional +10 at 5pips. Using the Singularity Ability costs you 10 power, not 15...
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Captain
Join Date: Jul 2012
Posts: 697
# 1134
05-17-2013, 08:14 PM
The more I fly the Ha'feh the more all the Red lights bug me.

This is the only Romulan ship ever with red lights.
Career Officer
Join Date: Jun 2012
Posts: 534
# 1135
05-17-2013, 08:34 PM
Quote:
Originally Posted by virusdancer View Post
You get +5...then up to an additional +10 at 5pips. Using the Singularity Ability costs you 10 power, not 15...
True. but even then, is taking out pet spam and torps worth 10 shield power?

Personally i say no. I rather have the power and just absorb the attack. On my fed i never worry about pets or torp spam. even on my defiant i can take the beating.

And lets also keep in mind that at +15 it's really only +5 compared to fed/kdf.

And my warp core on tribble adds +8 energy to my shields and +5 to my engines. Romulan core at the same rarity, only gives +5 to +15 to one power. which maxes out to really only being +5 to one power at max compared to fed/kdf. again proving the point i made in my topic that warp cores are superior to singularity cores.

I would love to run a warp core on my romulan ships. i'll gladly lose the bonus to the singularity power to get an always on power boost so i can actually use my abilities instead of keeping the singularity maxed to get the max power output.

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Last edited by neok182; 05-17-2013 at 08:36 PM.
Commander
Join Date: Jul 2012
Posts: 294
# 1136
05-17-2013, 08:34 PM
there are four lights!

i mean wait why red? taco save us get the modeler to change those please!

also the power will force ships of the romulan kind to specialize so much they will not be fun to fly
Andy@andy30
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Rihannsu
Join Date: Jun 2012
Posts: 340
# 1137
05-17-2013, 08:56 PM
Quote:
Originally Posted by neok182 View Post
that really is the biggest issue with the singularity, it just doesn't make any sense what the devs really wanted out of the setup.

Thanks to the -40 power loss, probably a good 80-90% of captains are going to just run full charge to get the +15 to shields, engines or auxilary. They'll still use the battle cloak but they'll never use any ability other than maybe quantum absorption.

So then, WHAT WAS THE POINT OF THE POWERS?

Whats the point of the powers if no one is going to use them?
Indeed this is one of the pitfalls of game designing. Every time i see a cooldown power in a game over 2mins i think to myself man they really didnt want anyone to use this right? The higher the cooldown the rarer the use of that power because people know its a "Oh Sh*t" button and to save it for the last min, but since you die and respawn/revive in most games people will put off using it completely just so its still available later.

End result its NEVER used. We run into the same problem with Sing cores not cause of the cooldown but the overall penalties. We spend a ton of skill points to mitigate the power loss, *which id do on any ship any how* but even mitigated we lag way behind in power.

So we charge our cores to get +10 power. +10 power to a fed/kdf ship is nice but not critical, 10 power to a rom ship who is -40 in the red? Totally vital. So am i going to blow that power for over a min+ for a gimick weak power? Sure, if its the last thing in a fight and i wont need to do anything for a while after anyhow. But aside from that? NO WAY IN HELL.

-20 power is fair and balanced. No matter how we try to make that up the gap is still there cause anything we can do a fed/kdf can do as well. And the sing powers just dont justify -40. They are nice, they are handy, but they are over all weak. Energy overcharge for example just does CRF for cannons and turrets but does LESS dmg. Sing jump gives a grav well but its weak and i see frigate npc fly away from it. Absorption is good but doesnt last long enough vs another person to be much of a deciding factor.

-20 power, and sing cores keep charge thats built out of combat, those 2 changes would make it all even. At current -40 power is far over estimating the value of the sing powers. And it seems they balanced the -40 vs the use of all 5 powers, problem is, you can only use 1 every min. So really it should be balanced around 1 power not 5.

Last edited by jtoney3448; 05-17-2013 at 09:00 PM.
Captain
Join Date: Jul 2012
Posts: 3,628
# 1138
05-17-2013, 09:33 PM
Quote:
Originally Posted by jtoney3448 View Post
Indeed this is one of the pitfalls of game designing.
No, its not.

I dont necessary agree with the singularity powers but they are in, they work as a console that scales up to 5 different abilities, its pretty much 5 consoles into 1.

Now you have to balance that so the side that gets it doesnt get overpowered so what they can do is take away shields, take away hull, take away power or take away console slots.

They taken away the least problematic part because we can easy offset the drain at lv 50, under that ... yes, its a problem but then again flying a Miranda at lv 1 and at lv 50 are entirely different experiences.

What I see is people complain on how they cannot play with their Warbirds as they do with ships on Fed and KDF side that leads me asking if you want to play as a KDF or Fed then play as KDF or Fed, they intend for Romulan ships having different behavior and as much I might not agree with it, fact is I am not going to say "flush this whole mechanic out of the game" because I know they are not going to do that.

That leads me to the alternative ... you want -40 power or flying a B'rel without universal stations and far, far less turn rate? because its either -40 or something that far hurts more, either way Singularity powers are not going to go out so think carefully on what you want to lose.
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Empire Veteran
Join Date: Jun 2012
Posts: 807
# 1139
05-17-2013, 10:07 PM
Well, i think the most important question in this whole discussion is:

Why did the devs felt the need to have the singularity powers in the first place?

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Rihannsu
Join Date: Jun 2012
Posts: 340
# 1140
05-17-2013, 10:21 PM
Quote:
Originally Posted by f2pdrakron View Post
No, its not.

I dont necessary agree with the singularity powers but they are in, they work as a console that scales up to 5 different abilities, its pretty much 5 consoles into 1.

Now you have to balance that so the side that gets it doesnt get overpowered so what they can do is take away shields, take away hull, take away power or take away console slots.

They taken away the least problematic part because we can easy offset the drain at lv 50, under that ... yes, its a problem but then again flying a Miranda at lv 1 and at lv 50 are entirely different experiences.

What I see is people complain on how they cannot play with their Warbirds as they do with ships on Fed and KDF side that leads me asking if you want to play as a KDF or Fed then play as KDF or Fed, they intend for Romulan ships having different behavior and as much I might not agree with it, fact is I am not going to say "flush this whole mechanic out of the game" because I know they are not going to do that.

That leads me to the alternative ... you want -40 power or flying a B'rel without universal stations and far, far less turn rate? because its either -40 or something that far hurts more, either way Singularity powers are not going to go out so think carefully on what you want to lose.
I suggest you try reading my post again man. No where did i say take them out, nor did i say i wanted to fly the ship like a carbon copy. I said to balance the usefulness of the powers they had to be considered as 1, and to that effect -40 for 1 power every 2mins roughly to charge it, would you give up 40 power for 1 cstore console even if it threw in a battle cloak? I wouldnt.

Cloak while nice for an alpha is tricky to use in pvp and pve with torp and mine spam. And a single special every 2 mins needs to be a real game changer like a buffed lance that lands a crit. Lets break down the powers.

Plasma shockwave, great for killing fighters and spam. Bout it, nothing a volley of FAW/CSV cant do with ease, not something worth 40 power. Sing jump, weak easily escape able grav well, with a straight jump in your forward direction, not far enough to escape much of anything, leaves your back to your enemy more then likely, not worth 40 power.

Warpshadow, not really useful at all, -40 power? ya right, though it is spiffy looking but bout all. Now down to the best 2. Energy overcharge, now with beams its about like firing BO 0.2 not BO1 increases beam dmg a lil bit bout a tac console worth, worth 40 power? no. Using cannons its a CRF with decreased dmg not increased, totally worthless.

Last Absorption, Gives good temp shield and hull, lasts decent duration. Could be a game changer if timed right, worth 40 power? Maybe.

Keep in mind im counting these at FULL 5 charge at their maxium usefulness.

1 out of 5 is a maybe on effectiveness for the price. Battle cloak for -40 power? BC is over rated even in good hands its not easy to use. Torp and mine spam by players and npcs means you gotta go a long way before you can use it. D'd running that far? not likely, most good pvpers wont let you run, and most endgame content like borg? Ya drop that shield vs the queen, btw borg target you cloaked or not. Watch donatra decloak and fire a blast right at you while your cloaked it blows.

Im not saying remove them, or increase their power, im saying the price for them is to high. Its cost to gain simple as that. -20 power makes sing cores more balanced -40 is just to high for what you get.

I personally like the ships, even as they are, but i dont look forward to trying to do a lot of stuff at endgame with it the way it is. Anyone thinking BC and sing powers are gonna be hugely helpful in pvp/endgame pve is gonna be disappointed. Tric mines/tholian mines + torpedos will crush those hopes and dreams.

Even if nothings changed ill play rom when it goes live. But -40 power will be a steep curve for a lot of players, just hope its not so steep it makes people go back to Fed/KDF because of it. If players want to play those factions i want it be because they like them, not because of to high a price. I like things balanced so people chose what they like and arent shoe horned into something because its the best option.

Last edited by jtoney3448; 05-17-2013 at 10:27 PM.
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