Starfleet Veteran
Join Date: Jun 2012
Posts: 716
# 111
04-19-2013, 01:55 PM
Quote:
Originally Posted by momaw View Post
Orions as sly, and tricky, but their tools are economic and political. Why would they even consider a fair fight with guns and stuff when they can just subvert somebody else into fighting their battles while seeming uninvolved.

Gorn in Trek have... a rather inconsistent presentation.
Right, I see Orions as using more control/confuse powers, abilities, and tactics, which is what Science does (as well as buff/debuff) and are tactics that Science ships can make better use of. (Also, pertinent to this thread, being tricky and using tricky Science tactics/abilities would be right up there for Romulans too)

For Gorns, we've only really "seen" two representations. The TOS version, which is what I'm saying is the "push-until-it-moves" brute force Gorn, and the agile, wily, crafty Gorn in Enterprise.. and note, that Gorn was from the Mirror Universe.

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Rihannsu
Join Date: Jun 2012
Posts: 948
# 112
04-19-2013, 02:34 PM
Quote:
Originally Posted by archoncryptic View Post
We'll have more info up on this very soon.
Yay. Although I do own the Scorpion Fighter now. XD
Empire Veteran
Join Date: Jun 2012
Posts: 7,169
# 113
04-19-2013, 02:34 PM
i have a feeling no feed back that is not 1-29 is being looked at, at this point. so i will talk about what i actually have used, as if i dont know exactly how a ship will preform looking at just its stats.(i absolutely can)


tier1

- the battle cloak is awesome, the +10 to turn rate is nice too. killing a big bad NPC with a surprise APA1 and decloak buffed energy damage attack at point blank range, and then 1 shoting them with a HY plasma to the hull was the most fun low level play so far for me.

-on the edges of the saucer part, it looked like there was some green glows showing up at certain viewing angles that maybe is not supposed to be there.

- theses ships having only 160 power instead of 200 is really painful, if you have 1 setting set to 100, and another to 50, you have 15 and 15 power left for the other 2 sub systems. shields dont even regen below 25. i haven't used the wide variate of singularity powers yet, but at low levels at least they are no substitute for raw power. the plasma shock wave doesn't do much vs the hitpoint sponge npcs.

-its plainly obvious on the ent era bop DHC/DBB firing hardpoint is at the front tip of the nacelle, we can see the npcs fireing from there. OMG that looks terrible, that hardpoint should be on the hull of the ship, like on the tos version. engines are not gun barrels, please have jamjams or whoever place that in a more sensible spot. that alone wound make me not want to buy and use the tier 5 version, having the DHCs fireing from there.

tier 2

-used this for 2 missions so far, its a great ship. turns well, has a cool station setup with the LT tac, ENS eng and 2xENS sci. the c store version with the universal in there looks fine too. dont think i used that new heal passive ability yet, but it looks like it would be a nice skill. this was certainly more desirable then the other kdf choices i had.

other

-these romulan ships should come with 45 power to each subsystem, not 40. OR as you increase your singularity build up, you should gain some of that base power you have lost back. like each level should get you +2.5, or +3, to your base pool. you would of course lose that power when you use any singularity ability, so the +12, from +3 per the 4 levels, when the singularity is at its peek giveing slightly more power then a warp core sounds cool to me.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 114
04-19-2013, 02:52 PM
Quote:
Originally Posted by jaturnley View Post
Don't let the negative nellies get you down, and don't give in to people who what you to give up on

Just curious, how is the BOFF layout of the Galaxy-R a "new style of play"?


The Singularity stuff looks to me to be gimmicky at best, and hopefully not OP at worst.

Using the T1 ability in my warbird was about as effective as not using it at all.



Those abilities are certainly not enough for me to torture myself by flying a beam boat cruiser with a turn rate of 5.5, -40 overall less subsys power and 3 Ensign Eng stations in the new EPTx & EPTy shall not be cycled! paradigm.





I know it's probably not true but there are times I do wonder if someone on the Dev team does, in fact, truly hate cruisers.


Last edited by ussultimatum; 04-19-2013 at 02:56 PM.
Career Officer
Join Date: Jun 2012
Posts: 677
# 115
04-19-2013, 02:54 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
-these romulan ships should come with 45 power to each subsystem, not 40. OR as you increase your singularity build up, you should gain some of that base power you have lost back. like each level should get you +2.5, or +3, to your base pool. you would of course lose that power when you use any singularity ability, so the +12, from +3 per the 4 levels, when the singularity is at its peek giveing slightly more power then a warp core sounds cool to me.
From what Archon said, this is by design - Warbirds are supposed to be different than other ships, and it kinda makes sense that they have lower power output in exchange for stealthiness. Personally, I am giving the design decision the benefit of the doubt until they hav unlocked everything. While you are right that the low power makes things tricky, it certainly didn't keep me from killing everything that I went toe-to-toe with last night. If I need to tinker with my power settings more than with the other two races in exchange for battle cloak with a big stealth bonus and a punch when I come out, I think I can learn to do that.

After all, how many of us run macros now because everything is so completely brain-dead-point-and-fire? I get the feeling that some of the recent decisions like this design and the EPTx changes are designed to make it harder to macro everything. I am not sure I disagree - making the game a little more brain-required is not necessarily a bad thing.
So, I am sitting alongside a Caitian Atrox Carrier at Earth Spacedock, and I think to myself "Man, that ship has a lot of windows".

Then it occurs to me that it makes a lot of sense, because cats love to sit in windows.
Career Officer
Join Date: Jun 2012
Posts: 677
# 116
04-19-2013, 03:02 PM
Quote:
Originally Posted by ussultimatum View Post
Just curious, how is the BOFF layout of the Galaxy-R a "new style of play"?


The Singularity stuff looks to me to be gimmicky at best, and hopefully not OP at worst.

Using the T1 ability in my warbird was about as effective as not using it at all.



Those abilities are certainly not enough for me to torture myself by flying a beam boat cruiser with a turn rate of 5.5, -40 overall less subsys power and 3 Ensign Eng stations in the new EPTx & EPTy shall not be cycled! paradigm.





I know it's probably not true but there are times I do wonder if someone on the Dev team does, in fact, truly hate cruisers.
I will tell you what, I DO respect your knowledge and experience in this game - we've chatted in TTS before, and I know you know your stuff. When you have ACTUALLY FLOWN the D'D and made that conclusion, I will be right there listening. But until then, they need to stick to their guns and not make changes based on ships that you have flown that are NOT the D'D. Fair enough? Cut the devs some slack, they DO do this for a living.
So, I am sitting alongside a Caitian Atrox Carrier at Earth Spacedock, and I think to myself "Man, that ship has a lot of windows".

Then it occurs to me that it makes a lot of sense, because cats love to sit in windows.
Lieutenant
Join Date: Nov 2012
Posts: 51
# 117
04-19-2013, 03:11 PM
the trait for singularity specialist helps. I find that I end up at the level 5 singularity a lot quicker and a lot more ofthen then without it. with that trait the CD isn't to bad at all. and using a singularity core that gives me up to 7.5 bonus power to sheilds depending on the charge was very useful combined with the singularity specialist

the -10 in the t'liss was no issue due to me putting full power into weapons as usual.
Lieutenant
Join Date: Apr 2013
Posts: 63
# 118
04-19-2013, 03:18 PM
The singularity powers look great. The shockwave attack is extremely powerful, especially against targets with shields down. The CD is surprisingly short for such powers, but it's ok if you want everyone to become a romulan!
Career Officer
Join Date: Jun 2012
Posts: 677
# 119
04-19-2013, 03:24 PM
Quote:
Originally Posted by dieutoutpuissant View Post
The singularity powers look great. The shockwave attack is extremely powerful, especially against targets with shields down. The CD is surprisingly short for such powers, but it's ok if you want everyone to become a romulan!
Get the singularity trait, it's even faster to both power up and cool down. Best part of about the plasma shockwave is that enemy fighters are literally no longer an issue - I forgot how annoying they are at low levels when your ACC is low and you can't hit them with your cannon. I got around them with my fed with the Point Defense console, but I won't even need it with a Romulan.
So, I am sitting alongside a Caitian Atrox Carrier at Earth Spacedock, and I think to myself "Man, that ship has a lot of windows".

Then it occurs to me that it makes a lot of sense, because cats love to sit in windows.
Ensign
Join Date: Apr 2013
Posts: 6
# 120
04-19-2013, 03:30 PM
Found my singularity skill on my t'liss to be not worth the time, either it takes to long to get it up to strength where you can use it or it is just not that powerful. Having it power down in cutscenes and other dialogues is annoying.

Have to wait and see how good the other tiers are.
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