Cryptic Studios Team
Join Date: Jun 2012
Posts: 201
# 121
04-19-2013, 02:30 PM
Quote:
Originally Posted by jaturnley View Post
BTW, ArchonCryptic - very nice work overall. Don't let the negative nellies get you down, and don't give in to people who what you to give up on actual game design because they are unable to develop new styles of play. That happens far too often in STO, and the result is everything feeling the same no matter what you play.

I get the feeling that once people figure out how to use their cloaks and singularity powers to develop tactics to fight like Romulans rather than Feds and Klingons, things will work out just fine with the lower power levels.
I appreciate that, and a lot of the other designers are paying attention to the feedback here, too. They're just not quite as talkative as I am. =)
Captain
Join Date: Jun 2012
Posts: 1,489
# 122
04-19-2013, 02:32 PM
Quote:
Originally Posted by wjeremy16 View Post
using a singularity core that gives me up to 7.5 bonus power to sheilds depending on the charge was very useful
You're starting at -10, and that +7.5 only applies if you don't use your singularity powers at all....
Rihannsu
Join Date: Jun 2012
Posts: 948
# 123
04-19-2013, 02:32 PM
Quote:
Originally Posted by archoncryptic View Post
I appreciate that, and a lot of the other designers are paying attention to the feedback here, too. They're just not quite as talkative as I am. =)
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Empire Veteran
Join Date: Jun 2012
Posts: 7,725
# 124
04-19-2013, 02:33 PM
Quote:
Originally Posted by jaturnley View Post
From what Archon said, this is by design - Warbirds are supposed to be different than other ships, and it kinda makes sense that they have lower power output in exchange for stealthiness. Personally, I am giving the design decision the benefit of the doubt until they hav unlocked everything. While you are right that the low power makes things tricky, it certainly didn't keep me from killing everything that I went toe-to-toe with last night. If I need to tinker with my power settings more than with the other two races in exchange for battle cloak with a big stealth bonus and a punch when I come out, I think I can learn to do that.

After all, how many of us run macros now because everything is so completely brain-dead-point-and-fire? I get the feeling that some of the recent decisions like this design and the EPTx changes are designed to make it harder to macro everything. I am not sure I disagree - making the game a little more brain-required is not necessarily a bad thing.
well of course no npc stands a chance, but being down 40 power vs kdf and fed ships, guarantied, is HUGE. not even 9 into efficiency will counter that.

the hole in EPtS, if you use another type of EPt with it, which you HVAE to on most cruisers, especially the galR and D'd, makes slow moving ships unusable in pvp. with those macros you mentioned, i just take my escort out of speed tank mode and buff an alpha s soon as i see an EPtS hole thats an entire 10 seconds long. i only need between 2 and 5 seconds to kill something that just went from 60% shield res to 20%. its a game breaking change.
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Career Officer
Join Date: Jun 2012
Posts: 535
# 125
04-19-2013, 02:33 PM
Just wondering if anyone knows.

Is the singularity core plasma shockwave boosted by tactical plasma consoles?
Starfleet Veteran
Join Date: Jun 2012
Posts: 91
# 126
04-19-2013, 02:45 PM
I felt the power levels of the ships were gimping the ships themselves. For example, the only system that wasn't gimped on the T1 TOS warbird was the weapons. Everything else was -5 which, by extension, meant my HE was considerably gimped as a heal when my engineering power slot was taken up by EPtS which by the way didn't improve my shield power levels that noticeably.

As the player progresses, these power deficiencies gradually improve through increasing the Warp Core Efficiency skill, but it still leaves the ships anemic for power in anything besides weapons. I didn't understand the reasons for this and I still can't entirely grasp said reasons. However I've made note of this in my feedback thread here. Long story short, I believe Romulan Ship power levels should be +5 to two and -5 to the other two depending on its focus with most ships having an automatic +5 to aux for science abilities and stealth.

I too felt that the singularity powers were too situational. The shockwave didn't seem to do much at later Ship Tiers and it took too long for it to come back online. In a PvP environment you'll be lucky to pop one of these off once per five to ten minutes.
Super Moderator
Join Date: Jun 2012
Posts: 5,267
# 127
04-19-2013, 02:48 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
the decision with the D'Deridex, i sense geko behind it. i dont know how they could have missed all the galaxy R is horrible threads. they seem obsessed with making tier 4 ships, for cruisers and kinda escorts, cursed with this insane over specialization. it only EVER made sense on the defiant, to have that much tac, and little else. the galaxy is IN CANON the most versatile ship, with the largest and most powerful phaser arrays of any canon federation ship. being a versatile ship means universal stations, why isn't that obvious?! yet its the least versatile, wimpiest ship in the entire game. how dare you get THAT ship, of all ships, that wrong devs.

and now the d'deridex. with these cruiser stats you devs are serial killer of canon. your design goal for them to only be heal boat support ships is WRONG. your design goal for the smallest ships to be the only thing that deals damage is WRONG. not pandering to cruiser fans, as in all star trek fans, is FINANCIALLY WRONG.
Personally, I think the idea of banishing every non-KDF cruiser to the heal boat role is silly. I think the whole idea of magical starship heals is silly -- fixing your OWN ship, sure. MAYBE reinforcing somebody else's shields at close range, okay. But click-fix another ship at a distance?

To put the D'D in the heal boat role is practically a crime and I certainly hope that's not the case here. There should be a feeling of dread and surprise when these things uncloak in PvP.
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Career Officer
Join Date: Jun 2012
Posts: 737
# 128
04-19-2013, 02:52 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
well of course no npc stands a chance, but being down 40 power vs kdf and fed ships, guarantied, is HUGE. not even 9 into efficiency will counter that.

the hole in EPtS, if you use another type of EPt with it, which you HVAE to on most cruisers, especially the galR and D'd, makes slow moving ships unusable in pvp. with those macros you mentioned, i just take my escort out of speed tank mode and buff an alpha s soon as i see an EPtS hole thats an entire 10 seconds long. i only need between 2 and 5 seconds to kill something that just went from 60% shield res to 20%. its a game breaking change.
So, what happens when that cruiser is actually using his powers re-actively rather than just macro cycling them, and kicks off the second EPTS when you start firing and makes you waste your APA? If there's no predicting when there will be a hole, it becomes harder to know when to use your big guns, which makes you not be able to macro them as easily either.

I know there will still be holes and that if you are getting slammed by multiple targets that isn't a great solution, but it's called "emergency power to shields", not "always running power to shields" for a reason. People will adapt and come up with new ways to make tanking work, or new issues in other areas will be exposed that will be looked at.

Like I said, requiring a little brain activity is not necessarily a bad thing.

Aaand we are off topic.
So, I am sitting alongside a Caitian Atrox Carrier at Earth Spacedock, and I think to myself "Man, that ship has a lot of windows".

Then it occurs to me that it makes a lot of sense, because cats love to sit in windows.
Captain
Join Date: Jun 2012
Posts: 1,489
# 129
04-19-2013, 02:53 PM
The singularity mechanics, as currently implemented, do not thrill me. You pay a permanent -10 to all power levels in exchange for something that you can use every minute at best, and every 2 minutes if you want to use it at full power. Meh!

But I do love theorycrafting new systems, and I really liked somebody's idea about Romulan technology being just a little bit terrifying to use, so here's my suggestion.

Singularity core has variable, player-selected, power levels. Click to choose. Levels 1 through 5.

Level 3 is the middle of the road. At level 3, the ship has a base power level of 45 to all systems and singularity powers cool down at 50% speed.

Level 1 is "running cool". The ship has base power level of 40 to all systems and singularity powers cool down at only 25% speed. But the battle cloak engages super fast and is harder to penetrate, while the ship itself has a boost to agility.

Level 5 is "running hot". The ship has base power of 50 to all systems and singularity powers charge at 100% speed, but the battle cloak is completely disabled and the ship is a little sluggish in handling.

The player can choose a new power level for their house-broken black hole at any time, and it ramps up/down. It will take 15 seconds for your desired power level to be reached, regardless of the current setting. The rate of the change can have...side effects if you push too hard. As a practical example, changing from level 2 to level 3 is perfectly safe, and will take 15 seconds. Changing from level 2 to level 5 on the other hand still takes 15 seconds but it has a chance of disabling your singularity abilities for a while, disabling a subsystem, or even causing hull damage due to the extreme gravitational weirdness.

Removes the "charge" aspect of singularity abilities, so you don't have to wait to use them. Also removes the minute-long lockout every time you do everything. Lets you choose on the fly (but not too fly) whether you want to fly a power-gimped BOP With Benefits, or a cloakless Singularity Wizard or somewhere in between.
Captain
Join Date: Aug 2012
Posts: 18,562
# 130
04-19-2013, 02:54 PM
Quote:
Originally Posted by bluegeek View Post
Personally, I think the idea of banishing every non-KDF cruiser to the heal boat role is silly. I think the whole idea of magical starship heals is silly -- fixing your OWN ship, sure. MAYBE reinforcing somebody else's shields at close range, okay. But click-fix another ship at a distance?
Bravo! Bravo! Bravo!

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