Captain
Join Date: Nov 2012
Posts: 1,223
# 141
04-19-2013, 03:26 PM
"Singularity Shockwave".

Leaves no doubt about it's origin, and removes the potential confusion. Also: sounds cool.
--------------------------------------

"We are smart." - Grebnedlog

Member of Alliance Central Command/boq botlhra'ghom
Career Officer
Join Date: Jun 2012
Posts: 1,028
# 142
04-19-2013, 03:27 PM
Will we ever be able to customise the effects of, or outright earn (new) Singularity Core abilities (could singularity abilities become slottable like traits?)? With some sort of Reputation, turn our Plasma Shockwave into a single target high-DoT ability, or a short debuf-on-steroids, for example?
----
Republic Veteran
Join Date: Jun 2012
Posts: 856
# 143
04-19-2013, 03:30 PM
Quote:
Originally Posted by jaturnley View Post
Just a suggestion then - don't call it "Plasma Shockwave" if plasma doesn't affect it, or you will have this question being answered 1000x a week

Call it Particle Shockwave, or something else instead.
I'll second this. If the console for plasma doesn't make it better, don't call it plasma!
Empire Veteran
Join Date: Jun 2012
Posts: 6,665
# 144
04-19-2013, 03:31 PM
Quote:
Originally Posted by jaturnley View Post
I will tell you what, I DO respect your knowledge and experience in this game - we've chatted in TTS before, and I know you know your stuff. When you have ACTUALLY FLOWN the D'D and made that conclusion, I will be right there listening. But until then, they need to stick to their guns and not make changes based on ships that you have flown that are NOT the D'D. Fair enough? Cut the devs some slack, they DO do this for a living.
just becase your not experienced enough to know how a ship handels just by looking at its stats, doesnt mean others cant.

worst possible station setup in the game, pared with worst turn rate in the game, means its the worst ship, squared. no gimmick or band aid can undo the worst turn rate, or the worst station setup.

Quote:
Originally Posted by jaturnley View Post
So, what happens when that cruiser is actually using his powers re-actively rather than just macro cycling them, and kicks off the second EPTS when you start firing and makes you waste your APA? If there's no predicting when there will be a hole, it becomes harder to know when to use your big guns, which makes you not be able to macro them as easily either.

I know there will still be holes and that if you are getting slammed by multiple targets that isn't a great solution, but it's called "emergency power to shields", not "always running power to shields" for a reason. People will adapt and come up with new ways to make tanking work, or new issues in other areas will be exposed that will be looked at.

Like I said, requiring a little brain activity is not necessarily a bad thing.

Aaand we are off topic.
EPt skills are impossible to use reactivity, they are all tied down by system cooldowns. you cant only use it when you need it when your cooldowns are competing with the other EPt skills.

1 see EPtS end? alpha strike them
2 see them use an EPt other then shields? alpha strike them
3 see EPtS not running? shoot them so they 'react', but dont alpha strike them. go back to 1

the game stops functioning, spike is to strong for EPtS to not be on all the time. putting holes in EPtS is a giveaway to spike. nerfing spike next means the game revolves around attacking only in that EPtS hole, because nothing else will do anything. you also dont even need sci captains and SNB anymore because EPtS does the same thing to its user now.

the change is indefensible, terrible in every way, buffs escorts, and nerfs and marginalizes everything else to the point of them becoming nonviable.


RP somewhere else, it doesn't mater that the word emergency is in the skill. the game cant function without the 23%-46% res EPtS grants. ships simply pop without it on at all times.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 04-19-2013 at 03:36 PM.
Captain
Join Date: Jun 2012
Posts: 625
# 145
04-19-2013, 03:39 PM
Wrong thread for that discussion.

Besides that, the problem isn't EPtS itself. THe problem is the fact you have to have EPtS to survive. THey need to alter base resists and/or damage so that not having that running doesn't result in you getting nuked guaranteed. I will agree the fact you can't cycle 2 EPtX does hurt cruisers quite a bit, though, and there's no reason for it since non-cruisers can;t really benefit from that mechanic anyways, so there's no balance to be had there.
Career Officer
Join Date: Jun 2012
Posts: 562
# 146
04-19-2013, 04:09 PM
You know, it's not even worth it.
So, I am sitting alongside a Caitian Atrox Carrier at Earth Spacedock, and I think to myself "Man, that ship has a lot of windows".

Then it occurs to me that it makes a lot of sense, because cats love to sit in windows.

Last edited by jaturnley; 04-19-2013 at 04:12 PM.
Rihannsu
Join Date: Jun 2012
Posts: 97
# 147 Ship Camera Motion
04-19-2013, 04:29 PM
I'm LOVING LOR so far, however, I'm not really fond of the rapid camera zoom-out movement when warping into a system. It feels a bit jarring and unnatural.

Is this something that is already being addressed? I feel like if it were a little slower it would feel more cinematic and I'd probably personally prefer that.

Anyone else have thoughts on this? or is it just me?
Rihannsu
Join Date: Jun 2012
Posts: 948
# 148
04-19-2013, 04:34 PM
My hopes for the Scimitar

4 Fore
4 Aft
Enhanced Battle Cloak
9000 Crew
4 Eng Consoles
2 Sci Consoles
3 Tac Consoles

Commander Engineer
LT CM Tactical
Lt Engineer
Lt Sci
Ens Sci

1 Hanger Bay
Starfleet Veteran
Join Date: Jun 2012
Posts: 243
# 149
04-19-2013, 04:36 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
just becase your not experienced enough to know how a ship handels just by looking at its stats, doesnt mean others cant.

worst possible station setup in the game, pared with worst turn rate in the game, means its the worst ship, squared. no gimmick or band aid can undo the worst turn rate, or the worst station setup.



EPt skills are impossible to use reactivity, they are all tied down by system cooldowns. you cant only use it when you need it when your cooldowns are competing with the other EPt skills.

1 see EPtS end? alpha strike them
2 see them use an EPt other then shields? alpha strike them
3 see EPtS not running? shoot them so they 'react', but dont alpha strike them. go back to 1
tl;dr

1.) I cannot or will not adapt to find new tactics or strategies to punish enemies who act so predictably that I know exactly what they will do in response to MY actions which I control.

2.) I cannot or will not consider that there might be any way that the devs could come up with a technique I haven't yet seen to mitigate the turn rate issues of the D'Deridex even though I know it will come with powers I haven't yet seen.

3.) I cannot or will not stop yelling "NO NO NO" about the current changes, demanding that the game continue to play exactly the way it has been playing despite the fact that there's problems with that too.

In short dontdrunkimshoot, I'm getting tired of you repeating the same things that are barely on topic for the forum in question. You're nagging about a ship you haven't played, you're nagging about a rules change that is not relevant to this topic, and you're nagging that PvP will go differently and you can't be bothered to adapt. Please say something new. Please don't say something until you have something new to say.

Sorry devs, I know you're probably going to have to smack this post down, but it has to be said.

I don't know what's been cooked up for the D'Deridex, I'm quite unfond of big heavy ships, but I'll reserve judgement until I have the chance to try it.

(At least, unlike the Galaxy-R, I'm getting the ship for free).
Lieutenant
Join Date: Jun 2012
Posts: 60
# 150
04-19-2013, 04:39 PM
Quote:
Originally Posted by salamiinferno View Post
This thread is for any feedback regarding Romulan ships and the Singularity Mechanic. Feel free to comment on turn rate, speed, power levels, boff layouts, the singularity mechanic, singularity powers, ship comparisons, anything related to these ships!

This content is only available to players in the Legacy of Romulus Closed beta.
I Ti'el and playing i been using quite well although i could see better placement for timer it not really visiable when using the the 3 block as if we are later in game maybe a hud placement i might fix
Also when doing undercover the old garb suit be set in one of my slots so it making look correct
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 08:25 AM.