Career Officer
Join Date: Jul 2012
Posts: 430
# 171
04-19-2013, 09:17 PM
Quote:
Originally Posted by seekerkorhil View Post
Just a concern of mine. Can't really tell how it plays out without being at max level which we cant do yet.
You can play at max level. You just have to do it the old-fashioned way through grinding explores.
Career Officer
Join Date: Jul 2012
Posts: 228
# 172
04-19-2013, 09:57 PM
I like the singularity mechanic and its fun to use in combat BUT having -10 power to all systems constantly is basically terrible and the singularity power doesn't seem to compensate at all.

A charging bonus to one subsystem and a cooldown power doesn't make up for this at all, since at best you're just solving the drain in one subsystem and the rest are awful.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,691
# 173
04-19-2013, 10:04 PM
I really like the quantum absorption ability...but what good are extra hit points if there isn't at least a marginal hull heal to compensate for that extra hull?

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p

Last edited by cynder2012; 04-19-2013 at 10:11 PM.
Career Officer
Join Date: Jun 2012
Posts: 185
# 174
04-19-2013, 10:16 PM
Alright, so I played until 6 in the morning yesterday, bad call on my part, but cool on cryptics side, been a long time since I played a game for that long. Specially on a test server. Some initial notes on warbirds:

Like many have mentioned, the cooldown on the singularity charge is somewhat un-intuitive and undynamic. I saw someone mentioned the cooldown should reduce if you use a lower charge level. I agree with this, because I noticed thinking too myself during combat, watching the charge slowly rise, "No I don't want to use it now, I need the full effect or I'm just wasting time."

My suggestion? Max cooldown, 45 seconds, min, 15 seconds. Global cooldown on singularity abilities should be something like 15, maybe 20 seconds. This would allow me too fire off singularity abilities rather quickly at charge level 1, I'd say about every 35 seconds, which is right on the money for Boff powers. Self cooldowns should be a bog standard 1 minute, no matter which ability it is. FINALLY, this SHOULD correct all other problems, even the pathetic D'D.

Let me put this into context:

The D'deridex, before you ask anything else, is powered by a miniature black hole, and thus has a singularity jump, BUT THIS IS ALL.

Does a jump console help the bortasq at all? No, I've had it used against me, it is only a minor and very small temporary annoyance. And this isn't even putting the turn rate into context.

5.5?
Um cryptic, last I knew, the D'deridex wasn't equiped with scorpions. So why did you give this ship the turn rate of a carrier? It takes TWO MINUTES too get this machine too go in a full circle. Fine, they're big ships, but if you're going to do this too the warbirds, the raptors of the romulan fleet, we need something more too work with here, not just "Here's a D'D, ok whats next?"
I AM THE HARBINGER OF HOPE!
I AM THE SWORD OF THE RIGHTOUS!

Last edited by insanerandomnes; 04-19-2013 at 10:53 PM.
Career Officer
Join Date: Jun 2012
Posts: 185
# 175
04-19-2013, 10:20 PM
Quote:
Originally Posted by tpalelena View Post
I do think cruisers could get better turn rates, but the D'Deridex may make a good PVE tank.
There are PvE tanks still?
I AM THE HARBINGER OF HOPE!
I AM THE SWORD OF THE RIGHTOUS!
Captain
Join Date: Jul 2012
Posts: 2,192
# 176
04-19-2013, 10:21 PM
Quote:
Originally Posted by bluegeek View Post
Personally, I think the idea of banishing every non-KDF cruiser to the heal boat role is silly. I think the whole idea of magical starship heals is silly -- fixing your OWN ship, sure. MAYBE reinforcing somebody else's shields at close range, okay. But click-fix another ship at a distance?
Words of wisdom.

Quote:
Originally Posted by insanerandomnes View Post
There are PvE tanks still?
Yes, they are called escorts. You know, those highly eavsive, tough, resilient and hard punching ships.

Quote:
Originally Posted by insanerandomnes View Post
5.5?
Um cryptic, last I knew, the D'deridex wasn't equiped with scorpions. So why did you give this ship the turn rate of a carrier? It takes TWO MINUTES too get this machine too go in a full circle. Fine, they're big ships, but if you're going to do this too the warbirds, the raptors of the romulan fleet, we need something more too work with here, not just "Here's a D'D, ok whats next?"
There is no room for better turn rate. Since Galaxy is a long neglected ship with horrible turn rate, and D'D is always compared to it, you cant simply give it better turn rate than 6 and claim you are true to IP. Because that would be slap and spit to face of every Galaxy customer. I personally think its rather funny situation.

Last edited by dalnar83; 04-19-2013 at 10:26 PM.
Career Officer
Join Date: Jun 2012
Posts: 185
# 177
04-19-2013, 11:02 PM
Quote:
Originally Posted by dalnar83 View Post
Words of wisdom.
No they aren't.



Quote:
Originally Posted by dalnar83 View Post
Yes, they are called escorts. You know, those highly eavsive, tough, resilient and hard punching ships.
I'm not gonna argue with this. That said, this phrase alone should be enough to nerf escorts. I'm not saying, I'm just sayin'.



Quote:
Originally Posted by dalnar83 View Post
There is no room for better turn rate. Since Galaxy is a long neglected ship with horrible turn rate, and D'D is always compared to it, you cant simply give it better turn rate than 6 and claim you are true to IP. Because that would be slap and spit to face of every Galaxy customer. I personally think its rather funny situation.
This is something I have to fight. I wasn't talking about room for a better turn rate, nor was I talking about the Galaxy. I'm talking about a better turn rate, period. The D'D isn't a flagship, actually, as far as Romulan specs go, it's a battlecruiser. The D'D is big, yes, but that doesn't mean it has to be slow. Heck, look at some of the Romulan starships in the shows and movies, those things could move, even the mighty scimitar.

For game balance reasons, I'm not asking for a jump to 11 or something like that. Even a turn rate of seven would work enough to be able to use something like, I dunno, a torpedo? Or a dual beam bank?

Also, a slap and spit to the face of every Galaxy customer isn't huge. I've bought nearly every single fed c-store ship in game, and that is the only end game ship I HAVEN'T bought. Mainly cause of how worthless it is.

And this ship is going to end up even worse.
I AM THE HARBINGER OF HOPE!
I AM THE SWORD OF THE RIGHTOUS!
Career Officer
Join Date: Jun 2012
Posts: 368
# 178
04-19-2013, 11:16 PM
Quote:
Originally Posted by dalnar83 View Post
There is no room for better turn rate. Since Galaxy...
...Needs the same (or a similar) boost. And also something done about it's third Ensign Eng slot. Because the Galaxy, you know, sucks. One of the most iconic ships in Star Trek to feature in the game, and it's pretty much collecting dust.
________________
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Career Officer
Join Date: Jun 2012
Posts: 1,750
# 179
04-20-2013, 12:43 AM
Quote:
Originally Posted by tsurutafan01 View Post
Romulans not having a science ship is something that had me scratching my head too. They've always been portrayed as devious but intelligent, and with science to a level in the ballpark of the Federation.
I think the lack of Rom Sci Vessels may point to a lack of sales of them. While cruisers and escorts simply sell better.
Quote:
Originally Posted by sorceror01 View Post
....you are a bad starship captain and you should feel bad.
Quote:
Originally Posted by tachyonharmonic View Post
However, I think with regard to the Romulan Republic player characters/npcs, it all comes down to a finite point:

These are not the Romulans from the shows.
Lt. Commander
Join Date: Jun 2012
Posts: 105
# 180
04-20-2013, 01:16 AM
Quote:
Originally Posted by skyranger1414 View Post
I think the lack of Rom Sci Vessels may point to a lack of sales of them. While cruisers and escorts simply sell better.
Its possible. The kling sci vessels (the Gorn vessels) were the last to be released if I recall correctly. And I rarely if ever see them around on STFs or in space. I fly the Varanus on one of my chars though. Fun ship and a healing monster.
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