Join Date: Jun 2012
Posts: 642
# 181
04-20-2013, 12:57 AM
It could possibly be that Science ships got nerfed into the ground so the only people who fly them anymore are the ones who prefer the hull design and lighshows over actual effectiveness.

I can fire a ton of drains and only draw a few power from a target, shield strips are lol and exotic damage doesn't make up for the loss of weapons. You can;t hold anybody and disables only work for 3 seconds.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,270
# 182
04-20-2013, 12:59 AM
Originally Posted by archoncryptic View Post
No, we felt that this would make Romulan players feel too "forced" toward using Plasma weaponry. They already have a lot of incentives to use Plasma.

Currently, it scales with Particle Generators skill and items that improve Exotic Damage.
Think we could get an update to the Particle Generator skill info to list Singularity Cores then?
U.S.S. Endeavour NCC-91771 - Nebula-class
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Leave nothing unattempted" - James Cook
Career Officer
Join Date: Oct 2012
Posts: 41
# 183
04-20-2013, 01:02 AM
Not sure if this was already posted or not, but the Valdore in the shipyard store doesn't have the right skin.

As for Singularity mechanic, I like it.
Join Date: Jun 2012
Posts: 642
# 184
04-20-2013, 01:05 AM
Speaking of cores and graphics: The singularity cores need to have a bigger graphical difference between them. Right now their icons are all just recolors. Combined with the halo effect from the rarity frame, I have trouble telling them apart and I am not color blind in the sligtest.

They need to have different shapes so we can more easily differentiate them.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,690
# 185
04-20-2013, 01:08 AM
The one thing I've noticed about the quantum absorption is that it says it gives X amount of temporary hull does say how long or doesnt show anything that it does at lvl 16 with 17,352 hull..i used the skill...not a change what so ever. the shield portion WAI...just not the hull portion.

Edit:....another thing...As much as I like having a Doff console for all the contacts...can we also have physical contacts to each of the decks, for those of us who LIKE to go to the contact physically?

Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p

Last edited by cynder2012; 04-20-2013 at 01:46 AM.
Join Date: Jun 2012
Posts: 1,489
# 186
04-20-2013, 02:04 AM
Originally Posted by tsurutafan01 View Post
what kind of difference the captain's Warp Core Efficiency stat makes relative to what you might call a "normal" setup (say 100/50/25/25 just for the sake of having something to work with), vs. a "Romulan" setup (90/40/15/15).
This won't have a different effect on Romulan ships than it does on Fed/KDF ones. The Efficiency bonus is based on what your power setting is, not what your actual power level is. Setting your power to 25 will gain the same amount of Efficiency bonus regardless of whether if your unboosted power level is 15 or 30.
Join Date: Apr 2013
Posts: 63
# 187
04-20-2013, 02:31 AM
So much hate against the game developers here...

3-4 people are complaining about pvp issues and want to screw people who enjoy pve. It's like sayng "no new gameplay for you pve, we pvp want to rule the game". This isn't nice.

I'm not sure if the ddridex is going to "suck". The recluse is fun to fly. The only issue i see with power levels is that it enforces roles, engineering ships will have to heal, escorts will have to do damage and there is no science ship if I remember correctly. That's ok.

I think the turnrate for the T2 escort is a bit low, no escort has such a small turnrate and since it is the most critical stat when you play escort ships (you lose dps if you need time to turn to get your new target into your firing arc), it could use a boost. 15 tunrate, come on. This isn't an escort. I think this little ship is similar to the defiant and thus deserves a 17 turnrate.
Join Date: Aug 2012
Posts: 16,979
# 188
04-20-2013, 02:38 AM
Originally Posted by dieutoutpuissant View Post
3-4 people are complaining about pvp issues and want to screw people who enjoy pve.
Wanting ships to be better...screws people who enjoy PvE how?
Survivor of Romulus
Join Date: Jun 2012
Posts: 135
# 189
04-20-2013, 02:41 AM
I have no complaints so far from the singularity mechanism.. unique new concept, though I'm pretty sure it occupies the particle generator skill.. or will Romulan characters have a new singularity skill attached for this?
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,270
# 190
04-20-2013, 03:00 AM
Originally Posted by archoncryptic View Post
To answer a couple questions:

-The D'deridex has a base turn rate of 5.5, which is still low, but comparable to the Bortas. I'll check into why it might be displaying so low on the store. Some of the D'deridex's Singularity abilities can help to compensate for the low turn rate, and there will be more details coming on that (as well as the Refit and Retrofit versions of the D'deridex) soon.

-The lower power levels for Warbirds are intentional. Warbirds currently start with a base of 40 power to all subsystems, plus a ship-specific bonus (in the case of the T'liss, +5 Engines and +10 Weapon Power). This is to help counterbalance the power of the Singularity abilities that these ships have access to. We are still iterating on this and welcome player feedback. There are blogs coming to describe some of this further.
The D'deridex-class Warbirds were meant to have an "advantage" in fire power compared to the Galaxy-class, so I'm not quite sure why the new info states "comparable" instead. With its battle cloak (if it actually does have one) I see the ship engaging in more positional combat situations. Something more like this as a set up would seem appropriate in that case:

D'Deridex Warbird Battle Cruiser Retrofit
Weapons: 5/3
Shield Mod: 0.8
Base Hull: 36,500
Base Crew: 1500
Base Turn: 5.5
Device Slots: 4
Consoles: 4 Eng, 3 Tac, 2 Sci
Bridge Officers: Lt. Tac, Ens. Tac., Cmdr. Eng., Lt. Cmdr. Eng., Lt. Sci.
If really need be you could knock the turn rate down to just 5, if the forward weapon power of the ship is deemed too much.
U.S.S. Endeavour NCC-91771 - Nebula-class
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Leave nothing unattempted" - James Cook

Last edited by amosov78; 04-20-2013 at 03:36 AM.

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