Survivor of Romulus
Join Date: Feb 2013
Posts: 3
The Quantum Singularity mechanics definitely add something new to the game. There is one thing I'm wondering about though: Are there any plans to make singularity abilities career specific? On that note, will there be any Romulan Science Vessels in the future?

I can't help but feel like science is a tad under-represented, especially at lower levels.
Starfleet Veteran
Join Date: Jun 2012
Posts: 243
# 232
04-20-2013, 07:48 PM
Thanks for the update, looking forward to trying it out.

I was just testing one of the dilithium store Singularity Cores, and I did see that the one I have gives a 10% cooldown discount, making it available for charging more quickly. I strongly suspect that the higher level I get, the shorter I'll be trying to get that cooldown just so I can have more powers available to me.

I did also notice, though, that the Aux-flavored Singularity Core I had gave NO Aux bonus while discharged, and that I think I'm going to have to take exception with. While I like the "more power when charged" notion, I think it should ALWAYS be giving at least some level of bonus to its appropriate stat, maybe 2.5 (gaining a point per charge level up to the listed max of 7.5 at level 5). As it is now, it doesn't really matter WHICH flavor I pick because it's not going to provide any benefit when I need it the most (i.e. when my Singularity Core is on cooldown), and I don't ever want my gear choices to feel pointless.
Captain
Join Date: Aug 2012
Posts: 12,094
# 233
04-20-2013, 07:49 PM
Should we be able to use Warp Shadows while cloaked? We are - but should we be able?

Also, should we be able to use it while under the effect of a Tractor Beam (or several, /cough)..? We are - but should we be able?

Hrmm, also - with Ker'rat being locked to Romulans - it removes an easy way to put together groups for testing of the Warbirds vs. other Warbirds, Feds, and KDF. Yes, it would only be lower level - but it would give at least a starting gist of things for some folks.

I take it we're not supposed to be able to get a D'Deridex yet (no Commander mission) and with the mention of those changes...and...well, the likelihood of getting 80k Dil before the changes were rolled out - that we shouldn't bother trying to get that 80k Dil, eh?
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 234
04-20-2013, 08:53 PM
Quote:
Originally Posted by archoncryptic View Post
-We've discussed renaming the Plasma Shockwave, but we're probably going to stick with the name and just make some tooltip updates to Plasma Consoles, Particle Generators skill, and the Shockwave itself to make it clearer how these abilities interact.
Yes, please. It's pretty confusing at the moment.


Quote:
Originally Posted by archoncryptic View Post
-For those of you who are concerned with the D'deridex Retrofit's bridge officers seating and such, this is another reminder that all the higher level stuff is unfinished. Our test build already has different seating.
Great news!

Maybe at some point you guys can also revisit the shame that is the Fleet Galaxy and give it the Uni Ensign that was inexplicably given to the Fleet Negh'var (the clear Galaxy counterpart) that has 3 points higher base turn, & DHC use, & a Cloaking device, for the truly cheap price of 2k hull or so.

Seriously, that Fleet Galaxy is sad, but I'm tentatively happy for the D'Deridex.




Quote:
Originally Posted by archoncryptic View Post
That being said, I recently made a change to RCS Consoles that is currently in internal testing.
More good news!

Please do keep in mind however that RCS consoles are extremely important to Escorts in PvP. So please don't let this change benefit Cruisers at the detriment to other ships.

Preferably, RCS consoles should give something like

MK XII VR RCS console
Increases base turn rate by 40% (This is how it works on live)
OR
Increases base turn rate by 2 or 3 (example numbers, pulled out of air)

*Whichever is the higher boost for the ship


So more benefit to Cruisers is good, assuming it doesn't suddenly now work worse for Escorts and Sci ships.


Quote:
Originally Posted by archoncryptic View Post
Moreover, please keep in mind that Battle Cloak provides a significant turn rate boost
Battle Cloak:

1) Borderline pointless in PvE.
2) Your own BOFFs hailing you from inside your ship breaks it.
3) In PvP, where cloaking mechanics shine, cloaking is used for alpha strikes. Once a big ship like a DD becomes visible, it will most likely remain so for the duration of the fight. It's a healer, not a BoP.



Who do we have to bribe to get the emergency power to X internal shared cooldowns fixed so cruisers can go back to Cycling EPTx x 2 and EPTy x 2 like they have been for several years?


Last edited by ussultimatum; 04-20-2013 at 08:58 PM.
Commander
Join Date: Aug 2012
Posts: 411
# 235
04-20-2013, 08:58 PM
Quote:
Originally Posted by archoncryptic View Post
On the subject of the turn rate for the D'deridex, it will most likely retain a 5.5 base turn rate to keep it slower than the Galaxy. That being said, I recently made a change to RCS Consoles that is currently in internal testing. This change significantly improves the benefit that slower ships like the D'deridex and the Galaxy Retrofit receive from using these consoles. (Roughly doubling the benefit in the case of the D'deridex, in our current tests.) Some players do enjoy flying a slow, tanky ship - but this should allow you to customize for higher turn rates if you choose to. You're still not going to be flying like an escort in a gigantic ship like that, but there will be more flexibility.

Moreover, please keep in mind that Battle Cloak provides a significant turn rate boost, Singularity Jump can provide added mobility, and that the D'ridthau's Molecular Phase Inverter console can also be used to increase your turn rate (in addition to the console's other functions).

These aren't the only changes we're making based on feedback, just some ones I've already had a chance to address personally and/or discuss with the rest of the team.
Okay the ship is gigantic so it shouldn't move well? Please explain the Klingon battle-cruisers then? How is it that they can maneuver so well given their size? So disappointing... like the Galaxy this ship will be collecting dust once the novelty of "omfg i'm flying a warbird!" wares off. Bleh serves me right for getting excited about this ship. I should have known it would end up being a dud. At least you've saved me the time of making another character.


U.S.S. Mary Celeste
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,686
# 236
04-20-2013, 09:06 PM
Quote:
Originally Posted by archoncryptic View Post
Thank you all for the feedback. We're still reading this thread and the others on the forum.

A few quick notes:
-We have some changes coming to the Singularity mechanic soon. After testing that more, we'll evaluate if the power level penalties feel to harsh. Note that there are some higher level abilities to cut cooldowns and such that might make the Singularity feel more effective, but we're aware that it needs to feel worthwhile at low levels when only the Plasma Shockwave is available.

-We've discussed renaming the Plasma Shockwave, but we're probably going to stick with the name and just make some tooltip updates to Plasma Consoles, Particle Generators skill, and the Shockwave itself to make it clearer how these abilities interact.

-For those of you who are concerned with the D'deridex Retrofit's bridge officers seating and such, this is another reminder that all the higher level stuff is unfinished. Our test build already has different seating.

-On the subject of the turn rate for the D'deridex, it will most likely retain a 5.5 base turn rate to keep it slower than the Galaxy. That being said, I recently made a change to RCS Consoles that is currently in internal testing. This change significantly improves the benefit that slower ships like the D'deridex and the Galaxy Retrofit receive from using these consoles. (Roughly doubling the benefit in the case of the D'deridex, in our current tests.) Some players do enjoy flying a slow, tanky ship - but this should allow you to customize for higher turn rates if you choose to. You're still not going to be flying like an escort in a gigantic ship like that, but there will be more flexibility.

Moreover, please keep in mind that Battle Cloak provides a significant turn rate boost, Singularity Jump can provide added mobility, and that the D'ridthau's Molecular Phase Inverter console can also be used to increase your turn rate (in addition to the console's other functions).

These aren't the only changes we're making based on feedback, just some ones I've already had a chance to address personally and/or discuss with the rest of the team.
awesome ...Thanks for all the info ...still planning on buying the refit though...I would much rather get as close to the NPC version as possible in terms of abilities...too bad it doesnt have LT Comm tac...any of them for that matter haha

as for the guy who is saying that BC is pointless in battle???I of one have use it a often as i can to increase damage to enemy ships in PvE...its a life save at times...you just have to make sure you dont cloak when a torp is coming at you ...as for the decloak BO comments....only time i have those is briefing its very rare to get decloaked in the middle of battle

on the other hand...now i know how the kdf fell when i hit them with a TB hahaha.

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p

Last edited by cynder2012; 04-20-2013 at 09:10 PM.
Captain
Join Date: Nov 2012
Posts: 1,223
# 237
04-20-2013, 09:10 PM
Quote:
Originally Posted by ussultimatum View Post
Yes, please. It's pretty confusing at the moment.

Preferably, RCS consoles should give something like

MK XII VR RCS console
Increases base turn rate by 40% (This is how it works on live)
OR
Increases base turn rate by 2 or 3 (example numbers, pulled out of air)

*Whichever is the higher boost for the ship
Not to get off topic, but this would be great.
--------------------------------------

"We are smart." - Grebnedlog

Member of Alliance Central Command/boq botlhra'ghom
Captain
Join Date: Jul 2012
Posts: 2,192
# 238
04-20-2013, 09:28 PM
Actually not. I do not see the point why escorts should reach so high turn rates using RCS consoles. I'm not sure the original intention was that they can stay 100% on their target with 45 degree weapons (it makes the whole dmg bonus for narrow arc weapons pointless). RCS with flat bonus are completely fine. Consoles should be equally strong for all ships. But I understand it's a hot topic and there probably never will be a consensus

Quote:
Originally Posted by archoncryptic View Post
Some players do enjoy flying a slow, tanky ship - but this should allow you to customize for higher turn rates if you choose to. You're still not going to be flying like an escort in a gigantic ship like that, but there will be more flexibility.
But there is nothing "tanky" about slow turn rate ships. That's a repeating myth going around that Galaxy for example is superior tank - it isn't. I'm not sure why people think so, but they obviously have not piloted the ship. If you cannot turn, you cannot change shield facing, you are very vulnerable to spikes.

Good to hear that D'Deridex seating is not final, but do not forget the Galaxy ! Send Geko away to a vacation, and change the seating !

Oh and btw, many thanks that you are communicating with us. Always appreatiated.

Last edited by dalnar83; 04-20-2013 at 09:40 PM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 135
# 239
04-20-2013, 09:52 PM
I think the Singularity animation kills itself too quickly.. it would be better if the animation would stay till the 4-5 second along with the duration of the singularity power used before the count down for next singularity power usage resets...
Captain
Join Date: Jun 2012
Posts: 683
# 240
04-20-2013, 09:59 PM
For Plasma Shockwave, just name it something like 'Zero Point Shockwave' or the like. Calling it plasma is problematic for a number of reasons, tooltip or no tooltip.

Alternatively:

Subspace Destabilization Shockwave.
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