Lt. Commander
Join Date: Jul 2012
Posts: 147
# 371
04-23-2013, 07:25 AM
The new charge mechanic for the singularity core made it even less worth the -10 power per subsystem you have to pay for it.

I don?t mind the change in healing, but now you have an effective recharg time about 1 min 45 sec or so.

And why does every singualrity core skill has its own cd? The cd is pointless cause before you use another skill you have to wait for the core cd and for the recharge anyways.

If i take in account that the passive energy bonus i get from the core only fully appliess when it is fully charged, the skills you get from it are not worth it. I rather prefer the warpcores with its passive power bonus you have all the time, which makes the power difference between warbirds and KDF/Fed even higher.

After i did some testing on advanced lvl on tribble with my sci in a Mogai Warbird, i have to say the core recharges to slow or/and the global core cd is way to long to make it worth using hte abilities.

Before the core is fully charged the npcs on the patrol missions were dead most the time, and considering that i have mostly not lvl adequate weapons and items i was kinda slow, compared to a propper equipped ship.

So basically if you leave the core as it is you have to decrease minus-10 power to every subsystem to -5 or so.
Reynolds / Thokal

U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
TheWiseGuys

Last edited by captainforfun; 04-23-2013 at 07:40 AM.
Career Officer
Join Date: Jun 2012
Posts: 119
# 372
04-23-2013, 07:43 AM
Quote:
Originally Posted by captainforfun View Post
The new charge mechanic for the singularity core made it even less worth the -10 power per subsystem you have to pay for it.

I don?t mind the change in healing, but now you have an effective recharg time about 1 min 45 sec or so.

And why does every singualrity core skill has its own cd? The cd is pointless cause before you use another skill you have to wait for the core cd and for the recharge anyways.

If i take in account that the passive energy bonus i get from the core only applies when it is fully charged, the skills you get from it are not worth it. I rather prefer the warpcores with its passive power bonus you practicly have all the time, which makes the power difference between warbirds and KDF/Fed even higher.

After i did some testing on advanced lvl on tribble, i have to say the core recharges to slow or/and the global core cd is way to long to make it worth using hte abilities.

Before the core is fully charged the npcs on the patrol mission were dead most the time.

So basically if you leave the core as it is you have to decrease minus-10 power to every subsystem to -5 or so.
I just don't see them being useful in PvE at all, so far I've not had a chance to use them because things just die before it's charged. Of the 3 abilities I currently have access to I've used the heal once, the others I used to see what they were like and never touched them again as they were either so weak they weren't even clearing fighter spawns (Plasma Shockwave) or were incapable of drawing aggro from me as I decloaked (Warp Shadows).
I like the idea of these abilities but so far I'm not sure they're currently worth the permanent -10 to each subsystem given the longish cooldown and charge time and weak effect (not including the heal which is still powerful).
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Empire Veteran
Join Date: Jun 2012
Posts: 803
# 373
04-23-2013, 08:52 AM
so far in my experience, the singularity core skills are a complete waste, aside form the shield heal and definitely not worth a permanent reduction of power levels. As it stands currently, i prefer the warp cores.
More power, less screen clutter, less useless abilities.

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Captain
Join Date: Aug 2012
Posts: 12,441
# 374
04-23-2013, 09:41 AM
Quote:
Originally Posted by nikephorus View Post
No kidding... the D'Deridex is shaping up to be one of the worst ships in the game. 5.5 turn rate and a garbage bridge officer layout. I honestly, do not get it. Do the devs even play this game? With only moderate knowledge of the game and it's mechanics you can tell the ship is going to suck. And even with these gimmicky singularity cores and a bonus to turn while cloaked wont make up for how terrible this ship is.
Without having tested it with the Molecular doohickey available from the Refit...?

"This ship comes equipped with a universal Molecular Phase Inverter console. The Molecular Phase Inverter can be activated to shift your ship out of phase for a limited time, drastically increasing its Defense and Damage Resistance and allowing it to pass through other ships. In addition, the ship's turn rate and speed is increased during while this console is active. The ship's Cloaking Device can still be utilized while the Molecular Phase Inverter is active. This console can be used on any Romulan Warbird."
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Republic Veteran
Join Date: Jun 2012
Posts: 459
# 375
04-23-2013, 09:49 AM
warp shadows should move, It feels silly to make a lot of motionless clones... They don't have to attack but moving would make them more of a target. I person could turn off weapon attack and hide among them or cloak. But turning off engines isn't instant and would be seen easily.

Last edited by cryptkeeper0; 04-23-2013 at 11:20 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 243
# 376
04-23-2013, 09:58 AM
Quote:
Originally Posted by lostusthorn View Post
so far in my experience, the singularity core skills are a complete waste, aside form the shield heal and definitely not worth a permanent reduction of power levels. As it stands currently, i prefer the warp cores.
More power, less screen clutter, less useless abilities.
Well, it's a good thing you have a whole wealth of Klingon or Fed ships available to you that come with just the warp cores you're looking for, right?
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,037
# 377
04-23-2013, 10:01 AM
The problem with the core mechanic is that it doesn't feel like it's committed to one thing or the other. It should either be powerful abilities with long cooldowns and recharge; or good abilities with no cooldown and only the recharge needed for reuse. Even then it'd still take time for you charge up to full for a somewhat more powerful hit or heal.

Currently it's like they cannot decide just what this system really wants to be.
---------------------------------------------------
U.S.S. Endeavour NCC-91771 - Nebula-class
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Leave nothing unattempted" - James Cook

Last edited by amosov78; 04-23-2013 at 10:09 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,037
# 378
04-23-2013, 10:09 AM
Quote:
Originally Posted by dalnar83 View Post
Wow, an engineering console that gives you +2,1 turn. Unbelieable. What comes next ? a console that gives +5 power to a single subsystem ? Oh wait.....

Damn, those engineering console slots are valuable.
I wasn't exactly blown away by it either. I'll stick with the armour console instead.
---------------------------------------------------
U.S.S. Endeavour NCC-91771 - Nebula-class
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Leave nothing unattempted" - James Cook
Starfleet Veteran
Join Date: Jun 2012
Posts: 243
# 379
04-23-2013, 10:09 AM
For everyone in this thread who's been saying "everything's dead before I can use my singularity powers", if you REALLY want to see what they can do, go get yourself in over your head. WAAAAY over your head. I found I learned more about how to properly fly a warbird in two particular encounters battles than I did in the rest of the missions available to us.

1.) Fighting in a Borg Red Alert in Pi Canis using a Dhelan...well, all of us were in Dhelans. Clearing the four sets of borg flunkies, I noticed a large improvement in our skill in handling them between the first set and the last set, myself included. We really learned how to put our limited means to use. We were unable to take down the Unimatrix, unfortunately; we just did not have enough firepower or defenses to keep up with the probes and plasma bolts, but we gave it a very good run considering what we had.

2.) I went into a random encounter in Iota Pavonis, 7 levels above me, did not have any issues clearing the regular groups in my Mogai, but the Flagship group proved most troublesome. I really learned the value of Warp Shadows, allowing me to stay alive long enough to clear the flagship's escorts to manageable levels, where the Quantum Absorption wouldn't have been able to keep up with the rate of incoming fire.

If you really want to see how it well it works, throw yourself into the deep end and see if you sink or swim.
Lt. Commander
Join Date: Jul 2012
Posts: 147
# 380
04-23-2013, 10:22 AM
Quote:
Originally Posted by hyouki View Post
For everyone in this thread who's been saying "everything's dead before I can use my singularity powers", if you REALLY want to see what they can do, go get yourself in over your head. WAAAAY over your head. I found I learned more about how to properly fly a warbird in two particular encounters battles than I did in the rest of the missions available to us.

1.) Fighting in a Borg Red Alert in Pi Canis using a Dhelan...well, all of us were in Dhelans. Clearing the four sets of borg flunkies, I noticed a large improvement in our skill in handling them between the first set and the last set, myself included. We really learned how to put our limited means to use. We were unable to take down the Unimatrix, unfortunately; we just did not have enough firepower or defenses to keep up with the probes and plasma bolts, but we gave it a very good run considering what we had.

2.) I went into a random encounter in Iota Pavonis, 7 levels above me, did not have any issues clearing the regular groups in my Mogai, but the Flagship group proved most troublesome. I really learned the value of Warp Shadows, allowing me to stay alive long enough to clear the flagship's escorts to manageable levels, where the Quantum Absorption wouldn't have been able to keep up with the rate of incoming fire.

If you really want to see how it well it works, throw yourself into the deep end and see if you sink or swim.
Already did that. The question is more how it performs in comparison to a Fed/Klingon ship with a Warpcore.

And as i said before, for a few different abilities from which you can use 1(!) every 1 min 40 sec (if you are lucky and you need it right then), with the effect that you loose the core Powerbonus for the same time, which the other ships more or less have all the time, doesn?t justify a energy lvl penalty of -10 for each system.

And yeah, you are right with the point, in a Borg encounter or so you can use the singualrity core, but what aboutthe other missions, i am not doing Borg Red Alert or DSE all the time. So the main question is the overal usability or performance in comparison to ships with Warpcores.
Reynolds / Thokal

U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
TheWiseGuys

Last edited by captainforfun; 04-23-2013 at 10:27 AM.
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