Republic Veteran
Join Date: Feb 2013
Posts: 418
# 461
04-24-2013, 06:41 PM
Why do people say the game starts at level 50? Most of the most fun stuff is pre-level cap.

People say that about MMOs all the time and I've never met an MMO that got better at level cap.
Captain
Join Date: Oct 2012
Posts: 850
# 462
04-24-2013, 06:42 PM
Quote:
Originally Posted by superherofan View Post
Seriously? If you're going to gimp the ships for some gimmicky powers, then just get rid of the whole singularity mechanic altogether...
Now we know that's not going to happen. They didn't spend all this time designing these powers, creating the visuals for them, programing them in, creating the UI assets for them and special singularity cores separate and apart from warp cores just to chuck it all out.
Republic Veteran
Join Date: Feb 2013
Posts: 418
# 463
04-24-2013, 06:45 PM
Quote:
Originally Posted by ladymyajha View Post
No he has a point. I don't think he should use console powers, but we could use something on the same line where Singularity Engines have slots we can fill. The first comes free, but each slot filled gives us a -5 to either weapons, shields, engines, or aux, our choice depending on what slot we fill.

Means if I don't want to slot a Singularity power, I get power, but if I like one, I slot it into one of the slots, and that simply diverts power from something into powering up that power.
Quote:
Originally Posted by superherofan View Post
Seriously? If you're going to gimp the ships for some gimmicky powers, then just get rid of the whole singularity mechanic altogether...
I've had a blast with the singularity powers. I don't know if they're balanced - the content I play most of the time (especially with a low-level character) doesn't demand exceptional min-maxing - but I'd be sad to see it go.
Captain
Join Date: Oct 2012
Posts: 850
# 464
04-24-2013, 06:48 PM
Quote:
Originally Posted by nadiezja View Post
Why do people say the game starts at level 50? Most of the most fun stuff is pre-level cap.

People say that about MMOs all the time and I've never met an MMO that got better at level cap.
In most mmo's, one is no where near their potential until end game. One typically has access to fewer abilities, "meh" equips/items, all the "goods" character building wise are at the end. But yes, most of the content is in the lower levels. This is why I prefer leveling up without the content and then playing through the content once I get to end game. For me it's much more fun to play through the star trek missions in a ship I want (which are typically end-game) with all my abilities than to play through with a gimpy ship with crappy weapons, and an idiot crew that can't perform half of the functions on a star ship.
Starfleet Veteran
Join Date: Jun 2012
Posts: 243
# 465
04-24-2013, 06:49 PM
Quote:
Originally Posted by ladymyajha View Post
No he has a point. I don't think he should use console powers, but we could use something on the same line where Singularity Engines have slots we can fill. The first comes free, but each slot filled gives us a -5 to either weapons, shields, engines, or aux, our choice depending on what slot we fill.

Means if I don't want to slot a Singularity power, I get power, but if I like one, I slot it into one of the slots, and that simply diverts power from something into powering up that power.
My bad, I misread; edited my original reply to a more appropriate answer (and an apology, of course.)
Rihannsu
Join Date: Jun 2012
Posts: 355
# 466
04-24-2013, 07:04 PM
Quote:
Originally Posted by wrathofachilles View Post
Now we know that's not going to happen. They didn't spend all this time designing these powers, creating the visuals for them, programing them in, creating the UI assets for them and special singularity cores separate and apart from warp cores just to chuck it all out.
Probably not, but if they really want our feedback, I think it's good to communicate that some of us think that all their hard work has been a huge waste of time. No one was really clamoring for the singularity mechanic anyway.

Personally, I'd be fine with giving up an ensign slot if the singularity cooldown was between thirty seconds to a minute. Most people complain about the ensign slot anyway, but make the power roughly equivalent. Decent but not extraordinary and something you can activate at least once a minute. It would at least give us an opportunity for some new powers. But I'd rather not be gimped with my power levels or console, because that would affect us the entire time while we're in combat.
Captain
Join Date: Aug 2012
Posts: 18,671
# 467
04-24-2013, 07:14 PM
Quote:
Originally Posted by superherofan View Post
Probably not, but if they really want our feedback, I think it's good to communicate that some of us think that all their hard work has been a huge waste of time.
Some people think having to level is a huge waste of time.
Some people think that Cruisers are a huge waste of time.
Some people think costumes are a huge waste of time.
Different people consider all sorts of different things to be a waste of time.

The Singularity Mechanics (and their balancing factors) add an additional level of complexity to the game. They require additional thought from the player in regard to how they're going to fly these ships. Some people think additional complexity and thought is a huge waste of time...
Career Officer
Join Date: Jul 2012
Posts: 1,378
# 468
04-24-2013, 07:17 PM
Quote:
Originally Posted by hyouki View Post
How 'bout you just go play a Federation or Klingon? You obviously love the existing gameplay, so hey just roll another one of the same, right?

EDIT: Disregard, I misread. Apologies, sorry, my bad.

That being said, still, no. Because the end result will be countless people just playing the exact same way they would play on their Fed or Klingon ship rather than adapting to the challenges and advantages of the Warbird.
Yes, but the way I presented it, it allows customization. Personally I like the singularity powers, others don't. This was it allows players to customize their play, much like BOff powers and consoles do now, in just one more way.

Will alot of people just go and play them the way the Feds and KDF do, yes they will. But if people want to play uncreative cookie-cutter builds, who are we to say that's not fun for them? It's not me, I couldn't care less about the Power-of-the-month club, but many do, and they're game play is just as right and fun as yours and mine.
Captain
Join Date: Aug 2012
Posts: 18,671
# 469
04-24-2013, 07:20 PM
Quote:
Originally Posted by ladymyajha View Post
Will alot of people just go and play them the way the Feds and KDF do, yes they will. But if people want to play uncreative cookie-cutter builds, who are we to say that's not fun for them? It's not me, I couldn't care less about the Power-of-the-month club, but many do, and they're game play is just as right and fun as yours and mine.
If somebody likes flying an Escort, just because they happen to hop in a Cruiser - should they be able to fly that Cruiser like an Escort?

This isn't taking anything away from anybody...they haven't flown it yet. If they don't like how it flies, they don't have to fly it. Heck, they can still run a Romulan if they want - T1-4 they can fly non-Rom ships. At T5, they can run any of the non-faction Lockbox ships out there as well.

But much like the guy going from an Escort to a Cruiser is going to have to adapt...if folks want to fly a Warbird, they're going to need to adapt.
Captain
Join Date: Jun 2012
Posts: 642
# 470
04-24-2013, 07:22 PM
That battle claok can be really powerful, but it's one of those items that takes some skill to use. If you use it at the wrong time it can get you blown up instantly, but if you use it at the right time, it can let you exit a losing battle and come back in to make it a winning battle. It's situational and requires skill.

THe singularity powers are similar in this regard.
===
I don't like the idea of removing console slots and BOFF seating at all. Definitely not with the current (lack of) strenght on the powers and the long cooldown they have. I do profer having -5 power to each subsystem rather than -10, but before ANY blanacing is decided on, we need the rest of the levels unlocked so we can test everything at end game. We are missing 2 abilities to test, and end game is where most of the game is and where balance is more critical.
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