Republic Veteran
Join Date: Jun 2012
Posts: 451
# 531
04-25-2013, 04:50 PM
Quote:
Originally Posted by hyouki View Post
Maybe a variant on the D&D Mirror Images and Blink spells? I seem to recall that there was one introduced variant that would cause you to have illusory copies appear (like Warp Shadows did), but that once per round you'd randomly swap places with one of those copies.

So, for the duration of the power, you'd be bopping back and forth among your various Warp Shadows before finally stealthing as they disappeared. It'd be kinda jarring to be doing it, but it would force the enemy to either a.) keep retargetting you or b.) just say a bad word and spamming AoE attacks, which tend to be less painful than direct attacks.

...although I'm thinking the constant bopping back and forth might be TOO jarring for the Romulan employing it. Maybe not a good idea.

That would be cool though, i think it should only do it once, and turn off auto attack you can start up by simply pressing space, all the clones should move as well.
Starfleet Veteran
Join Date: Jun 2012
Posts: 243
# 532
04-25-2013, 04:56 PM
Quote:
Originally Posted by cryptkeeper0 View Post
That would be cool though, i think it should only do it once, and turn off auto attack you can start up by simply pressing space, all the clones should move as well.
That would get rid of the disorientation, yeah (you make a jump when you initiate Warp Shadows as-is). If the Warp Shadows moved in formation, with you, perhaps? As long as you kept your finger off the trigger, it'd be harder to tell which one it was coming from. Or maybe if the shadows appeared to mimic your attacks (the effects go off, but only yours do damage). I don't think any of these would be OP (other than the fact that they might actually confuse an enemy in PvP like it does in PvE).
Ensign
Join Date: Jun 2012
Posts: 6
My Suggested tweaks:

-Power Penalties: make it 2 points of power drain per singularity ability available, that way it scales better through the levels. The -10 power for just one (and even two) singularity powers is just harsh at the lower levels.

-Console/Boff slot removal: Don't. The singularity core powers in my point of view are the Romulan Equivalent of Fed and KDF universal console powers. Rather than remove Boff or Console slots from a given warbird, I would propose you simply make warbirds unable to take the majority of faction specific Universal Consoles. Call it that the advanced KDF and FED console tech isn't compatible with Romulan systems. In this approach, you allow the warbirds to have unique powers and capabilities and a different build dynamic than FED or KDF ships. It also prevents a great deal of ?crossing the streams? with regards to basic faction power focuses.

It also gives an opening to develop later on down the road Universal Consoles specifically for Warbirds as part of future Romulan content.

-Singularity Powers: I'm ok with the basic powers, each has a nice niche use. The only change I'd really like to recommend is that when you light a skill off at a lower power level, that it has a lower cooldown time. That way you can game it a bit to fire off a weak plasma shockwave twice or a more powerful wave once in the same basic amount of time.
Captain
Join Date: Jun 2012
Posts: 609
# 534
04-25-2013, 05:47 PM
Quote:
Originally Posted by hyouki View Post
Maybe a variant on the D&D Mirror Images and Blink spells? I seem to recall that there was one introduced variant that would cause you to have illusory copies appear (like Warp Shadows did), but that once per round you'd randomly swap places with one of those copies.

So, for the duration of the power, you'd be bopping back and forth among your various Warp Shadows before finally stealthing as they disappeared. It'd be kinda jarring to be doing it, but it would force the enemy to either a.) keep retargetting you or b.) just say a bad word and spamming AoE attacks, which tend to be less painful than direct attacks.

...although I'm thinking the constant bopping back and forth might be TOO jarring for the Romulan employing it. Maybe not a good idea.
Well when you first use warp shadows, you jump to a new location and leave a number of shadows based on level.

Maybe they could have it where you ship jumps and leaves a warp shadow, then a few second later, you ship jumps again, leaves another warp shadow, and the first shadow moves, each higher level of charge would cause one additional jump and one additional shadow.
Captain
Join Date: Aug 2012
Posts: 11,963
# 535
04-25-2013, 05:48 PM
The multiple jumps would cause the user more disorientation than the person targeting them.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Starfleet Veteran
Join Date: Jun 2012
Posts: 243
# 536
04-25-2013, 07:26 PM
Quote:
Originally Posted by virusdancer View Post
The multiple jumps would cause the user more disorientation than the person targeting them.
Yeah, that's why I kinda withrew the suggestion right after I made it. I should know better anyways, video games CAN make me motion sick.
Captain
Join Date: Oct 2012
Posts: 734
# 537
04-25-2013, 09:57 PM
Quote:
Originally Posted by hagar3 View Post
Also, any warp or singularity core provides power for the ship. I suggest that taking a core off a ship in space should make the power levels drop in some way. Say about 75% loss of power on all systems?

Also a warp core ejection system would be an idea. After all in the Trek series and films they could do this. Again, doing so could affect power levels. But it could be used as a "last chance" effect similar to the abandon ship ability (just an idea really).
These are both "immersion" issues. One could argue that one should not be able to "take the core off" in space or switch them out, but only do it at space dock....

Ejecting the warp core in this game won't do anything for us because it isn't our warp core breaching that's about to destroy us, it's the incoming torpedoes or cannons tearing us to shreds. The only way ejection would help is if we were flying through space, took a lucky hit that wouldn't normally destroy us, but the core is now going to overload. We eject the core, loose 75% power to every system, and then get instantly blown apart by whatever enemy we were facing anyway. And then we'd have to go buy a new warpcore cause the one we ejected got destroyed... Personally, I'd pass on all that.
Captain
Join Date: Oct 2012
Posts: 734
# 538
04-25-2013, 10:26 PM
Quote:
Originally Posted by hyouki View Post
It's been done, it's called a Bird of Prey. You don't like the warbird? Go Klingon and fly their BoPs. Problem solved.
That is exactly my point, dear. Compensating for a battle cloak has already been done. It's not rocket science, it doesn't require some new -10 penalty to all subsystems (the equivalent of more than -8 mk xii purple engineering power consoles) apparently it only warrants an 8% drop in shields, less than the cost of one field gen. I then suggested an additional 8% drop in turn rate or hull to compensate for the singularity powers.

Riddle me this, batman, why aren't you snidely telling the devs to scrap the warbirds entirely? Battle cloak has been done, it's called a bop, if people want to battle cloak they should just play a kdf bop. Problem solved.

But wait... that's how everything in the game is. They all have similar capabilities with slightly different stats and boff layouts and some little something that sets them apart. Oh pooh, I guess you're right, my suggestion was just too "inside the box," too "what they've already done." They really do need to gimp the crap out of this thing in exchange for these features instead of the reasonable measures they've taken before. I suggest -15 to all power levels! And no quantum slipstream! And a slower maximum warp speed! YEAH! That'll really make it special! ...special ed. '-.-
Captain
Join Date: Jun 2012
Posts: 3,099
# 539
04-25-2013, 10:49 PM
I have a fair compromise. Instead of letting people entirely ditch the singularity core mechanic altogether in favor of a warp core, why not let them choose how many they have as long as it is at least 1 singularity power minimum. They could make it only -2 to all power levels if you only have 1 singularity power, and -2 more power for each more singularity power you have so it would add up to the same -10 to all systems if you want to have all 5 powers.

This could be done by way of equipping different cores or maybe toggling them on and off but would have to be out of combat.

maybe you should only be able to charge it to level 1 if you have only 1 singularity power, and so on too. That way players would still have a unique power but not have to totally gimp their power levels with -10 to each subsytem, that is just too much, and losing a console or boff slot isn't acceptable either

Last edited by marc8219; 04-25-2013 at 10:52 PM.
Captain
Join Date: Oct 2012
Posts: 734
# 540
04-25-2013, 11:25 PM
Quote:
Originally Posted by marc8219 View Post
I have a fair compromise. Instead of letting people entirely ditch the singularity core mechanic altogether in favor of a warp core, why not let them choose how many they have as long as it is at least 1 singularity power minimum. They could make it only -2 to all power levels if you only have 1 singularity power, and -2 more power for each more singularity power you have so it would add up to the same -10 to all systems if you want to have all 5 powers.

This could be done by way of equipping different cores or maybe toggling them on and off but would have to be out of combat.

maybe you should only be able to charge it to level 1 if you have only 1 singularity power, and so on too. That way players would still have a unique power but not have to totally gimp their power levels with -10 to each subsytem, that is just too much, and losing a console or boff slot isn't acceptable either
I think the problem most people have is not feeling like the powers gained are worth the literal power lost. So it seems they can either increase the benefit of the singularity abilities by increasing the effect, or reducing the cool, or the "you can save up a few charges" mechanic, or it constantly charges thus giving you a definite ability once every X seconds that you can choose to use or not. That, or they can reduce the penalty for the abilities and leave them as is. On a D'deridex, if it is basically a cruiser, -5 to all subsystems amounts to "no bonus power" since most cruisers get +5 to all systems. No bonus power in exchange for these abilities seems like that could be a fair trade. Cutting past "bonus" power into "basic" power seems a bit excessive.

Battle cloak has several penalties built in already. You get the chance to reposition yourself with an attack bonus when you leave cloak at the cost that you might get blown up for lowering your shields to do so. Not to mention that your shields won't regenerate while cloaked and you can't actively heal your shields or hull while cloaked. So however much time you take repositioning yourself is technically a respite for your target to heal themselves where you will not be able to heal. So yeah... that ability pretty much provides its own balance.

With that taken into consideration, are the abilities gained by the singularity core really worth -10 to all subsystems? If you could equip a console that gave you +10 all power or one that would give a selection of abilities that you could properly use (properly being at full force) once every... what has it been calculated at? 90 seconds? Which would you choose? And it's not technically every 90 seconds, it only charges while in combat, so it will never be an opening gambit or even available for the first 30 seconds of the match (more than enough time for many ships to alpha you out of the sky, particularly if you're suffering from -10 to all power levels), it won't charge while cloaked (so the cloak and the new abilities are now providing "cons" for one another now), and if you saved your charge and won the match, you loose the charge while out of combat, so that saved charge won't be useful for your next battle unless you get into it quickly enough. Well damn... it sounds like both of these abilities provide a nice, interesting flavor to the romulans, but they hardly sound like they need balancing at all... it sounds like they balance themselves.
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