Starfleet Veteran
Join Date: Jun 2012
Posts: 243
# 571
04-26-2013, 02:15 PM
Quote:
Originally Posted by wrathofachilles View Post
Well you don't have ally ships at end game, so not really, but lockbox ships would be an option... a super expensive option. But then I don't see the point of playing a romulan and playing a non romulan ship... especially not one that doesn't cloak at all... let alone battle cloak since many of the traits seem to revolve around that tactic.
There have been a fair number of people clamoring for that anyways, though, saying "we don't want the -10, so just take the singularity core!" (um, that's also paying for that nifty battle cloak, so we'd have to take that too, ssssooooo....why are you playing a Romulan?) I agree about the lockbox ships being expensive, but I expect a bit of a price drop as the effects of all those 30-packs of master keys starts hitting the market.

Quote:
Originally Posted by wrathofachilles View Post
If the damage from the plasma shockwave is ultimately comparable to the hull melt from the experimental beam plasma hyperflux, that will be pretty sweet. I remember using that ability and thinking "meh... that didn't do much." and then the hull on the enemy starts... well... melting, lol.
I noticed this while in the T'liss, I'd move into a group of frigates with a charge left over from the previous fight, pop the Plasma Shockwave, finish the first frigate and turn...just in time to see the other two collapse on themselves and blow.

Sadly, scaling means I can't do that NOW at 26, but it still takes a nice chunk out, bypassing shields.

Quote:
Originally Posted by wrathofachilles View Post
They may not be having that ability be boosted by tactical consoles to prevent a fully plasma romulan from being OP, or only making it particle gens so that a romulan who doesn't want to take plasma weapons doesn't obviously gimp their plasma shockwave... though it does strongly encourage (I won't say force) you to take particle gens when you might not otherwise... which reminds me, I need to pop in and figure out for sure if particle gens increase plasma dot damage for plasma weapons and torps...
Just tested with a Particle Gen I snagged for my Rommie, PG does NOT affect plasma weapon fire. I think the Plasma Shockwave might be intended to give science officers an edge (especially considering the Conservation of Energy trait can push its damage up by 30%), especially especially considering all that shield bypassing damage.

Quote:
Originally Posted by wrathofachilles View Post
I'm sure the devs are taking feedback with a grain of salt. They have the bigger picture and may have it planned out that once you get to end game and equip up, the singularity powers cool faster or become more powerful or both. But I think one of them also mentioned it was good to know if it felt underpowered or lame at lower levels cause they want it to feel good and useful at all levels.

But you're right, we're not going to know how this thing really performs until we can see what doffs/equips/traits affect it and in what ways and to what extent. The devs want to keep progression in mind, and since there's progression, they feel it can't start at its best. The players may be saying "the cool needs to be 30 seconds!" well... that might be what the devs intend at the end of the day once you've put the appropriate core and traits and doffs in the mix... and they may have it set up so that you can use your abilities more frequently or accept the current cool and have them be much more devastating/effective instead. We'll just have to wait and see... though it seems it would be most productive to show us everything before asking our opinions. On one hand, It's like showing us nothing but the kitchen and asking us what we think of the house. On the other, it does give them what our gut reactions are to the system when we see nothing but the beginning. They want that reaction to be good, but they also know what the rest of the house looks like, so if we say "this kitchen is crap and this house would be insufferable unless every room had its own bathroom." Well... maybe every room does have its own bathroom and we just haven't seen it yet.
Absolutely.
Captain
Join Date: Aug 2012
Posts: 11,578
# 572
04-26-2013, 02:41 PM
It's difficult discussing some of this, because the discussions are almost always taking place in multiple threads - but I wanted to bring up something I mentioned in another thread as well (I find myself quoting myself more and more from one thread to another...meh):

Quote:
Originally Posted by virusdancer View Post
Another thing to consider with the Plasma Shockwave (I've been so focused on the Warp Shadows discussions, I can't believe I overlooked this with my two mains being so heavily Plasma focused)...is the pseudo spamming of HE. Is the damage from this going to warrant people use their HE on themselves - meaning that this will create gaps for some Plasma-love to shine through?

Or will it just be ignored? Or even worse, will the piddly damage trigger procs that actually result in the target being harder to kill?
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Captain
Join Date: Oct 2012
Posts: 734
# 573
04-26-2013, 02:56 PM
Quote:
Originally Posted by hyouki View Post
There have been a fair number of people clamoring for that anyways, though, saying "we don't want the -10, so just take the singularity core!" (um, that's also paying for that nifty battle cloak, so we'd have to take that too, ssssooooo....why are you playing a Romulan?) I agree about the lockbox ships being expensive, but I expect a bit of a price drop as the effects of all those 30-packs of master keys starts hitting the market.
Well, like I said in a previous post, I think there are other ways to compensate for just the battle cloak. I gave the example of the two veteran reward ships, the chimera and the... whatever the klingon one is called. They are identical in every way except the klingon one has a battle cloak and -8% shields. That would lead me to believe that the devs felt that -8% to shields was a sufficient trade off for that ship to have a battle cloak. If the D'deridex is basically a galaxy class with a different look and less turn rate, it would seem to me that.. well, for one, the lower turn rate, and some compensation in the shields or hull like -8% could compensate for a battle cloak. Plus there's the inherent disadvantages of trying to battle cloak a small moon... low turn rate, big target... yeah, seems like the battle cloak could very well compensate for itself by blowing you up every time you use it pvp. But that, of course, is just looking at "how do we stick a battle cloak on this" not the special powers.

I am not sure how I feel about the lower power levels.. they're considering -5 for now or -5 with some compromise to the boffs or consoles or whatever, but -10 might not really be such a big deal... The one thing I"m really concerned about though is that, it is my understanding, that the maximum you can set weapons to is 90, and my ships never feel like they are doing any damage unless they have weapons set to 100 with the bonus power taking it up to/near 125, so not being able to put as much power into weapons could be really bad. Of course, it's been discussed how if they would de-nerf power enhancing consoles, one could rather painlessly compensate for at least one system they felt crucial to have the +10 back... but, again, guess we'll just have to wait and see.


Quote:
Originally Posted by hyouki View Post
I noticed this while in the T'liss, I'd move into a group of frigates with a charge left over from the previous fight, pop the Plasma Shockwave, finish the first frigate and turn...just in time to see the other two collapse on themselves and blow.

Sadly, scaling means I can't do that NOW at 26, but it still takes a nice chunk out, bypassing shields.
The hull melt won't absolutely destroy an enemy, but I notice some relatively thick npc's like tac cubes and nanite transformers start dropping much faster with the burn on them. So even if it just takes a good chunk out of something, it could be super helpful.


Quote:
Originally Posted by hyouki View Post
Just tested with a Particle Gen I snagged for my Rommie, PG does NOT affect plasma weapon fire. I think the Plasma Shockwave might be intended to give science officers an edge (especially considering the Conservation of Energy trait can push its damage up by 30%), especially especially considering all that shield bypassing damage.
Well darn... I'm really going to have to consider how much I really want to buff that skill as well as finding out just how much of a buff that skill gets from particle gens at end game... really hate to invest in that skill basically just for the shockwave unless it makes it uber devastating.

Also, I often find myself tanking no matter what I fly as I normally invest in threat control. I don't mind it, no matter what I'm in, escort, science vessel, or cruiser, i seem to be able to tank just about the same. But with my romulan I'm going to have to consider if I'm going to be a battle cloaking tank that can pop out for a minute when things get too rough so that I can quickly come back in and retake agro, or if I should put those points from threat control into stealth instead. I would have to really compromise my build to have both, so stealth, which would be more for pvp, or threat control, which would be more for pve? And would I even want to tank as a romulan? Hmm... choices... choices...
Captain
Join Date: Aug 2012
Posts: 11,578
# 574
04-26-2013, 03:00 PM
Quote:
Originally Posted by hyouki View Post
Just tested with a Particle Gen I snagged for my Rommie, PG does NOT affect plasma weapon fire. I think the Plasma Shockwave might be intended to give science officers an edge (especially considering the Conservation of Energy trait can push its damage up by 30%), especially especially considering all that shield bypassing damage.
Plasma Infusers - Plasma Directed Energy & Plasma Directed Energy DoT
Ambiplasmas - Plasma Projectile Kinetic & Plasma Projeticle DoT
2pc Romulan Harness - Plasma Directed Energy & Plasma Directed Energy DoT
Embassy Consoles [Pla] - Plasma Directed Energy & Plasma Directed Energy DoT
Particle Generators - Eject Warp Plasma DoT, Plasma Shockwave, Plasma Shockwave DoT

They recently changed the Infusers and Embassy Consoles on Tribble. They used to affect Plasma Projeticle DoT and Eject Warp Plasma DoT as well.
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Captain
Join Date: Oct 2012
Posts: 734
# 575
04-26-2013, 03:01 PM
Quote:
Originally Posted by virusdancer View Post
Another thing to consider with the Plasma Shockwave (I've been so focused on the Warp Shadows discussions, I can't believe I overlooked this with my two mains being so heavily Plasma focused)...is the pseudo spamming of HE. Is the damage from this going to warrant people use their HE on themselves - meaning that this will create gaps for some Plasma-love to shine through?

Or will it just be ignored? Or even worse, will the piddly damage trigger procs that actually result in the target being harder to kill?
You raise some very valid concerns, but since there are four other powers, in pvp, it might just be best to overcharge for your damage boost if the shockwave doesn't function well in that dynamic, or use any of the other abilities to give you some other leg up that might bring you victory.
Captain
Join Date: Aug 2012
Posts: 11,578
# 576
04-26-2013, 03:02 PM
Quote:
Originally Posted by wrathofachilles View Post
You raise some very valid concerns, but since there are four other powers, in pvp, it might just be best to overcharge for your damage boost if the shockwave doesn't function well in that dynamic, or use any of the other abilities to give you some other leg up that might bring you victory.
Each of the five should have some situational value that overall would make them equal. Otherwise, if it's being balanced around having the five of them available but there's no need for some of them...then it's not balanced.
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Captain
Join Date: Oct 2012
Posts: 734
# 577
04-26-2013, 03:03 PM
Quote:
Originally Posted by virusdancer View Post
Plasma Infusers - Plasma Directed Energy & Plasma Directed Energy DoT
Ambiplasmas - Plasma Projectile Kinetic & Plasma Projeticle DoT
2pc Romulan Harness - Plasma Directed Energy & Plasma Directed Energy DoT
Embassy Consoles [Pla] - Plasma Directed Energy & Plasma Directed Energy DoT
Particle Generators - Eject Warp Plasma DoT, Plasma Shockwave, Plasma Shockwave DoT

They recently changed the Infusers and Embassy Consoles on Tribble. They used to affect Plasma Projeticle DoT and Eject Warp Plasma DoT as well.
Well I assume those changes are going to go live, and in that case, my plasma build is probably about to take a biiiiiig hit... *sad face*
Captain
Join Date: Oct 2012
Posts: 734
# 578
04-26-2013, 03:14 PM
Quote:
Originally Posted by virusdancer View Post
Each of the five should have some situational value that overall would make them equal. Otherwise, if it's being balanced around having the five of them available but there's no need for some of them...then it's not balanced.
Well no, each of the singularity powers may not be balanced against the other singularity powers equally, but if you view all the singularity powers as a whole, then I don't see the need to nit pick something like... you use overcharge almost all the time because the shockwave is only really better for taking out spam, or you rarely find yourself with the need to use the shadows, or the heal isn't as valuable to you as the damage bonus. But there are a few things to consider... one is that a different player who has a different style than you or a preference for a different type of content might find the abilities you find useless to be incredibly useful.

For example, you might find the damage buff of overcharge more useful than the heal because you have built your ship to better take a beating/heal itself with the skills from your boffs, so you don't need an extra heal. But someone else might build their ship so that it's weaker in the heals in exchange for a few nasty tricks, so they need the heal. Perhaps there's a difference in tactics where you prefer overcharge against spam instead of shockwave because you find it better to alpha the source of the spam rather than try to take out the spam, "Treat the illness, not the symptoms!" you say as you hammer a carrier head on ignoring their pets. Where someone else might find that they take too much damage in that approach and need to take out the pets so they can focus on the carrier, so they like the shockwave.

So yeah... I think it's difficult to decide which abilities are truly most useful, and again, when you take them as a whole instead of 5 different abilities that need to be equal for balance sake, I think it's a different picture. You use overcharge every chance you get and don't use singularity jump all that often... but it's there for you when and if you want it. Same for the other skills... that's just how I see it.
Empire Veteran
Join Date: Jun 2012
Posts: 580
# 579
04-26-2013, 05:27 PM
This is a post that I also posted on the Dev Blog. This is also seen here.

There are 5 (lol) things I must say...

1: I love this, and I plan to try it on closed beta later...

2: Is this just the way you are going to make all the other factions look dumb to chose and make the Rom pop go from initial 0 to 30% at launch or something? Cause lets put it this way.... (1) Romulans CAN CLOAK like the KDF (2) Have Variety AND Perks just as any other FED could have (3) Mostly has consoles like Subspace Jump, Photonic Consoles, Absorption and Heal, massive Damage upgrade, AND AoE mashed into 1 console.. NOT INCLUDING ITS A CORE and you could have other consoles!

3: How is this relevant to go side to side with the FEDERATION and KLINGONS?

4: Isn't enough that they mostly have everything since they can join a faction and get items from it so in most cases.... they are superior over all?!?!?

5: This is just to keep the peace.... maybe you can allow people in the KDF or FED to join the Republic or even the Opposite KDF or FED or stay with their own faction if they really wanted to to even the game out more.... I mean mostly ROMS get chose a faction and get over-powered to Grethor and Back with the cores.... I mean the Roms ARE allies with the KDF and FEDS...... they CAN share technology.. Why cant they share a core for goodness sake.. and do go *It wont fit the ship* thing on me. It is not relevant to overpower one faction while the others are uncompariable to the others. Sure Ilike it but make it cross-factional.

P.S. Lowering the Power of the Ship Does NOT HELP AT ALL with the Power that the cores hold!!!!!

P.S.S. You ^TOTALY^ NERFED KDF and FED Bridges! Our Cores look like cylinders that blink.. they look like nuclear bombs!!!!

P.S.S.S. OMG..... Romulans are getting the Royal Treatment.... but for us Klingons who love and strive and love KDF... this is just sad.... but I thank you for adding to KDF.. but comparing to the Romulans.... really we are slummed again.
"Don't Say A Word" About The Empire!
It DOES Need Attention
We Don't Whine, We Bring Up Issues On A Firm Stand


Last edited by blagorm; 04-26-2013 at 05:30 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 802
# 580
04-26-2013, 05:46 PM
Can you try that again when you are coherent?

-= ISE: 12:19 -=- CSE 12:41 -=- KASE 11:59 -=- HSe 8:06 total =-
-= KAGE 5:43 =-
[7:07] [Combat (Self)] Your Dual Disruptor Banks - Overload II deals 123086 (41096) Disruptor Damage(Critical) to Assimilated Carrier.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:16 PM.