Lieutenant
Join Date: Apr 2013
Posts: 63
# 681
05-02-2013, 01:16 AM
Quote:
Originally Posted by dalnar83 View Post
That's a mystery much like Fleet Galaxy vs. Fleet Negh'Var. It seems we simply have to accept that some ships are simply better than their counterparts.
The fleet Negh'Var might be a bit better than the fleet Galaxy in PvE. A bit. But there's only one small advantage: cannons. And using cannons with a fleet negh'var is a mistake, unless all you're doing is farming infected space. So all in all that's balanced.

The T'Varo is extremely resilient (33k base hull, 0.99 shield modifier), there's a ltcmdr eng to help it tank even more, it has 5 tac consoles, enhanced battle cloak, 3 tac slots to slot more +crit chance boffs... Just imagine this ship firing transphasic and tricobalt mines, transphasic torps and romulan torps while cloaked... That's just insane. This is going to be T'Varo online in may if they don't fix that.

My assumption is that there has been a miscommunication between cryptic teams (it seems to happen a lot these days) and someone gave the console layout of the fleet T'Varo to the fleet Dhelan and vice-versa, because the fleet Dhelan can't be so lousy, that's not possible.

Last edited by dieutoutpuissant; 05-02-2013 at 01:19 AM.
Captain
Join Date: Jul 2012
Posts: 2,192
# 682
05-02-2013, 01:19 AM
Quote:
Originally Posted by dieutoutpuissant View Post
The fleet Negh'Var might be a bit better than the fleet Galaxy in PvE. A bit. But there's only one small advantage: cannons.
Oh really ? +3 turn, free cloak, universal ensign, dhc access - at the cost of 1100 hull hps and few hundreds shield hps. That's really "a bit".

My point was, that we have to accept that some ships simply are better than other in terms of ship stat budgets, and that's the way Cryptic handles the balance. Does it suck ? yeah ! will it change, most likely not.
Lieutenant
Join Date: Apr 2013
Posts: 63
# 683
05-02-2013, 01:24 AM
Quote:
Originally Posted by dalnar83 View Post
Oh really ? +3 turn, free cloak, universal ensign, dhc access - at the cost of 1100 hull hps and few hundreds shield hps. That's really "a bit".

My point was, that we have to accept that some ships simply are better than other in terms of ship stat budgets, and that's the way Cryptic handles the balance. Does it suck ? yeah ! will it change, most likely not.
DHCs on a Negh'Var are a mistake unless all you do is farming some very specific STFs. It may look better to you because you really like these STFs but trust me, DHCs on a cruiser are a pain outside of infected space elite and khittomer space. But if that's all you like in STO, fine, get a Negh'Var. But don't tell this ship is superior.

Anyway. I don't mind some slightly better ships, balance doesn't exist, but this is quite obvious, the T'Varo is currently a mistake. It's even worse than the Jem'hadar bug. All other ships look like shuttles in comparison.
Career Officer
Join Date: Jan 2013
Posts: 387
# 684
05-02-2013, 01:59 AM
Quote:
Originally Posted by tangolight View Post
So play a Klingon? They have ships with cloaks and battle cloaks with higher power levels and no singularity levels. Romulan ships will be different - as they should be.
I will agree with that simple statement... Klingon have good cloak but not he best, they make up with power levels and fire power. Romulans need cloak to make up the lack of other items.

I love the fact that the devs try to introduce different types of ships to play with. If you simply want Klingon ships painted in green, just play the real thing and roll a KDF, they could use the population...

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Empire Veteran
Join Date: Jun 2012
Posts: 5,925
# 685
05-02-2013, 02:02 AM
Quote:
Originally Posted by dieutoutpuissant View Post
DHCs on a Negh'Var are a mistake unless all you do is farming some very specific STFs. It may look better to you because you really like these STFs but trust me, DHCs on a cruiser are a pain outside of infected space elite and khittomer space. But if that's all you like in STO, fine, get a Negh'Var. But don't tell this ship is superior.

Anyway. I don't mind some slightly better ships, balance doesn't exist, but this is quite obvious, the T'Varo is currently a mistake. It's even worse than the Jem'hadar bug. All other ships look like shuttles in comparison.
lol, my fleet negvar with DHCs makes a fool out of 80% of the escort players in pvp, and can compete directly with the other 20%
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jul 2012
Posts: 2,192
# 686
05-02-2013, 02:04 AM
Don't mind him drunk, he missed the point completely.
Career Officer
Join Date: Jun 2012
Posts: 1,496
# 687
05-02-2013, 02:32 AM
Quote:
Originally Posted by archoncryptic View Post
We're still testing possible ways of tweaking the Cloaking, power levels, singularity, etc........
the only way i know how to decloak a ship is using that Nebula Class with that horrible FPS eating blue grid power thingy...

so excuse me for being ignorant, but i don't think the majority of Players even knows how to counter a cloaking device, therefore IMHO the numbers how good the stealth is, as in *behind the screen*-Math is nothing that players really care about, but a 20 to 40 second cooldown change is something that is very IN YOUR FACE.

I'd rather see the numbers be made the same that Klingons have but the cooldown be left alone.
(i never uncloaked a Klingon Ship, not NPC not Player... so... it seems to me that any more efficiency than the default the Klingons / Defiant have is obsolete to begin with...
but maybe i'm just ignorant and don't know how this game works... it's not like that stuff is explained in the tutorial or at Starfleet Academy or anything like that)
Empire Veteran
Join Date: Jun 2012
Posts: 5,925
# 688
05-02-2013, 03:35 AM
Quote:
Originally Posted by dalnar83 View Post
Don't mind him drunk, he missed the point completely.
its sad, how few understand just how incredibly better the KDF cruisers are then the feds. first of all most wouldn't even make kdf characters, and if they did they would put beams on it and say gee, that extra turn sure was pointless.

i look at kdf cruisers and see what a cruiser should actually be in game. its damage, healing and tanking potential at the same time is perfect. fed cruisers cant tank as well due to their please camp on that shield facing maneuverability, and cant do even half the effective damage cause DHC are the only thing that isn't BO that deals effective damage. instead they can heal, thats it.

and the great tragedy is that the big romulan ships are batlecruisers, but robed of their ability to be awesome by the worst turn rates of any ships in the game. the fun i will be denied by their fail turn is so very frustrating.
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Aug 2012
Posts: 9,114
# 689
05-02-2013, 04:11 AM
Quote:
Originally Posted by archoncryptic View Post
The current iteration of Romulan Battle Cloak isn't intended to be a nerf to compensate for the Romulan racial trait. Rather, it comes from feedback from our internal testing, which indicated that Romulan ships were getting far too survivable compared to other factions when taking into account all their abilities.
To an extent, I can definitely see that.

However, not to be cruel to any group in particular, but a joke has started to creep up in regard to folks that haven't flown BoPs and what that will likely mean for them as they fly the Warbirds. I myself have seen this in Mirror Events.

They don't know that there are times they shouldn't cloak.

So undoubtedly, as they become more familiar with when to and when not to cloak - they'll likely have increased survivability because of the combination of variables involved (really happy to see things being taken into consideration like that, by the way - sometimes it doesn't seem like that's the case) - when they first start out and until they get the hang of it, they're going to have far less survivability. They're going to contribute to their own deaths...quite a bit.

Still though, isn't there an issue with making the "blanket" changes to the cloaking, power levels, etc, etc, etc...because the ships themselves are not the same?

A single change applied to a Fleet T'varo, Fleet Dhelan, Fleet Mogai, Fleet D'Deridex, Fleet Ha'apax, Fleet Ha'apax Refit...is going to have different results. Wouldn't it be a case of addressing things instead with the ships themselves rather than blanket changes?
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder
Nivuh, Ferasan, B'rel - Venit, Lethaen, M.Qin - Kopor, Nausicaan, Guramba
Captain
Join Date: Nov 2012
Posts: 3,465
# 690
05-02-2013, 04:43 AM
Quote:
Originally Posted by dalnar83 View Post
Now, that's what I call proper dev response. Thumbs up archon!
/concur

Now if only we could get a similar caliber response to the EPtX kerfuffle...
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