Captain
Join Date: Oct 2012
Posts: 734
# 791
05-04-2013, 03:37 PM
Quote:
Originally Posted by lostusthorn View Post
The main problem with the turning rate is the anemic combat distances we have and the tiny maps. We basically have to turn on a spot or run out of space or weapon range.
Indeed, it is often quite difficult to stay within 10km of an enemy while not getting too close to it (borg queen keeping you at 5-10km if you don't want instadeath) while also trying to keep team mates within range for support. Especially in slow to maneuver vessels, the escort type ships turn on a dime, flip in the opposite direction and are far out of range by the time a cruiser/carrier can come about. However, the changes to turn rate skill, rcs, and hopefully turn modifiers on engines seems to help mitigate this. I hopped in my recluse on tribble with two rcs and just the borg engine with 6 points in impulse thrusters and it was WAY more maneuverable than on holodeck. Also, rcs accelerators were actually useful on it, which was a refreshing change.

I'm also curious if turn rates/inertia are working quite the way they're supposed to, the ody is supposed to have a slightly better turn and inertia rating than the bortas, but with the same impulse thrusters and engine and rcs on the ody and bortas on holodeck, same engine power, the ody seems to mysteriously be less maneuverable despite better numbers. Of course I can't actually confirm this... the ody just "feels" less maneuverable. I suppose it could just be perception... but yeah.
Empire Veteran
Join Date: Jun 2012
Posts: 6,622
# 792
05-04-2013, 09:20 PM
Quote:
Originally Posted by seekerkorhil View Post
I wonder how close the changes on tribble to Starship Impulse skill come to effectively doing this.

Has to help. I don't fly cruisers so i dont know.
helps a little, with a ton of turn consoles. with 5 turn consoles i can get a negvar to turn beter then 35 easy, even touch 40 turn rate with 5 turn consoles. i can barly get beter then 20 turn with a fleet galaxy, even seperated its just +10 more to about 30. the differecen between these ships is 3 turn rate. 3 turn rate, and the neg var can turn twice as well after its been buffed the same. the solution has to be adjusting the base, as long as the turn rate boosters buff by a %

Quote:
Originally Posted by wrathofachilles View Post
Well I think you may have just supported the dev's making it so the D'deridex can only really turn while cloaked, lol. If I am not mistaken, the turn boost takes effect the moment you activate the ability, no waiting 5 seconds or whatever, so turning quickly while disappearing is what the D'deridex can do now.
so far, i haven't encountered anything that makes less sense then the flat +~15 or so turn from battle cloaking. that makes no sense at all. but it sure is nice to watch the ship handle like that, the d'deridex moves like my negvar wile its cloaked. thats how it should move all the time, if it can more like that under a certain condition.

also, it takes 3 seconds for that turn rate to kick in. those d'deridex hadn't got their turn rate buff wile they were visible
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 05-04-2013 at 09:22 PM.
Lieutenant
Join Date: Jul 2012
Posts: 35
I have found the warp core mechanics confusing rather going into more Depth of play. Whilst its conceivable that it would get users to transwarp more using EC, how would the Broader community see this?.

Already the game is very in depth in regard to content, much of the Existing ship components are not Explained enough to draw in New players for lack of in game component Explanations. I do have a suggestion that could at least help Explain each component and its basic Function to the overall ship.

Try Tooltip Balloons when hovering over each component and in that balloon give a Basic Explanation of each components then if the user wants to learn more about a particular Component allow for a link to the appropriate STO Wiki Article, or, Better integrate Wikis into Sto Itself. New users are going to be very confused with the warp core element of play and there not going to know about Abilities that target that particular Ship Component. I Really suggest research on New players in STO and look at the Dynamic picture of how users perceive the game from a Newbies point of View and really condense learning to basic levels like tool tips in game or better component in game Tutorials.

If i were you i probably would not focus New game Mechanics unless there was a way to Quickly Learn and go. The warp core Element is good for STO Veterans and amiture players, but may not be good for Newbies.
Captain
Join Date: Oct 2012
Posts: 734
# 794
05-05-2013, 02:28 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
so far, i haven't encountered anything that makes less sense then the flat +~15 or so turn from battle cloaking. that makes no sense at all. but it sure is nice to watch the ship handle like that, the d'deridex moves like my negvar wile its cloaked. thats how it should move all the time, if it can more like that under a certain condition.

also, it takes 3 seconds for that turn rate to kick in. those d'deridex hadn't got their turn rate buff wile they were visible
Well no, it doesn't really make sense that battle cloak is the one turn rate boost that gives a flat bonus like that, except emergency power to engines now does that too, but I digress. I share your cruiser/carrier turn rate frustrations, I just don't know how to 'fix' things without potentially throwing off the perceived balance of the game. If they were to increase the turn rate on cruisers, they'd probably feel the need to compensate by doubling the damage of dual heavy cannons or something.

And poo, I was told the turn boost takes effect immediately, oh well...
Commander
Join Date: Aug 2012
Posts: 471
# 795
05-05-2013, 08:18 AM
Has anyone come up with a way to reach 125 weapon power for sustained periods using a warbird without having to run EPTW?
Captain
Join Date: Jul 2012
Posts: 777
# 796
05-05-2013, 08:37 AM
Quote:
Originally Posted by seekerkorhil View Post
Has anyone come up with a way to reach 125 weapon power for sustained periods using a warbird without having to run EPTW?
Yes. Join KDF and equip Plasmonic Leech
Lt. Commander
Join Date: Jul 2012
Posts: 147
# 797
05-05-2013, 10:24 AM
As stated in this thread http://sto-forum.perfectworld.com/sh...91&postcount=6

the minus 10 power to each sububsystem is crippling the Warbirds in pvp. So plz increase the poerlvbl again. balance only matters much in pvp anyways so you don?t have to look at pve that much for terms of balance.
AS stated also, teh singularity powers are more or less useless, which matches with my impression of hte powers also.

And my personal experience as sci in a Warbird goes according to it. There is jsut not enough power to run the sci skills propperly without gimping the dmg output more then the skills impact would justify. (as far as you can speak of effective sci skills anyways).

I really would like to have a word with the devs that testing this stuff and i bet i am not the only one.

As i said before it seems to me that your testing methodes are not really giving useful results.

You guys should go and do some pvp matches with premades and pugs. Then you can see if changes work out or not.
Reynolds / Thokal

U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
TheWiseGuys

Last edited by captainforfun; 05-05-2013 at 10:26 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,622
# 798
05-05-2013, 10:44 AM
Quote:
Originally Posted by wrathofachilles View Post
Well no, it doesn't really make sense that battle cloak is the one turn rate boost that gives a flat bonus like that, except emergency power to engines now does that too, but I digress. I share your cruiser/carrier turn rate frustrations, I just don't know how to 'fix' things without potentially throwing off the perceived balance of the game. If they were to increase the turn rate on cruisers, they'd probably feel the need to compensate by doubling the damage of dual heavy cannons or something.

And poo, I was told the turn boost takes effect immediately, oh well...
ships that turn poorly are so underpowered that even a massive buff would imbalance nothing. +1-3 more turn is hardly massive
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 315
# 799
05-05-2013, 12:21 PM
Why is it that the Feds have been crying, begging even, for ages that cruisers need some help, any help, maybe a tiny turn rate buff of even 1 would make us happy, and the KDF would always come down on us like a ton of bricks, screaming that cruisers are fine, learn to play, (even though the KDF cruisers DON'T turn like whales and are just fine) but now that the D'Deridex is just as crappy as the Galaxy, everyone is up in arms over it's turn rate and the KDF actually supports them?
Empire Veteran
Join Date: Jun 2012
Posts: 6,622
# 800
05-05-2013, 01:03 PM
Quote:
Originally Posted by aveimperator View Post
Why is it that the Feds have been crying, begging even, for ages that cruisers need some help, any help, maybe a tiny turn rate buff of even 1 would make us happy, and the KDF would always come down on us like a ton of bricks, screaming that cruisers are fine, learn to play, (even though the KDF cruisers DON'T turn like whales and are just fine) but now that the D'Deridex is just as crappy as the Galaxy, everyone is up in arms over it's turn rate and the KDF actually supports them?
if anyone has been the champion for fed cruiser turn rate buffs, its me, someone who has more kdf characters then fed. not only do i want the d'deridex to turn well, but i'd like the galaxy, my favorite ship, to turn well too. ive never seen any 'kdf player' come down on feds wanting better turn rates for their ships. the solution to the d'deridex turning better then it does now is for the turn rate floor to be raised from 5 to about 8. that would include all the fed ships too. +2 or +3 to all of them. they would still be slightly behind the kdf cruisers, but their turn rate wouldn't be a huge liability anymore.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
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