Lt. Commander
Join Date: Jul 2012
Posts: 151
# 821
05-05-2013, 11:44 PM
Quote:
Originally Posted by hyouki View Post
Let me say up front, I'm NOT touching PvP applications on this; I will say freely, my ISP sucks so I don't bother trying PvP, I'll have to rely on your own expertise to consider the PvP applications for this info.



Just tossing some numbers out from lvl 50, science officer. 102 points total in particle gen. Damage listed as [blast]/[DoT], rank 5 (rank 1 is about half that)

Plain: 1528 / 4586
With decloak bonus: 1910 / 5732
With Conservation of Energy: 1987 / 5962
With CoE AND decloak: 2369 / 7108

Even if you assume stripped shields, that's still not going to take out, say, a Danube, but it'll certainly help, and hit up to 10 of the little buggers. Not a perfect spam solution, admittedly. Probably more useful vs large torps. Can be enhanced to have a 10% chance to disable one subsystem, but that's too little chance to bother with.

Given that it's the only one that's affected by exotic damage boosts, I think it's primarily there to give science officers more oomph to their arsenal, but it really does not age well or scale well with level.

Dangit, I forgot to check if that's including the bonus from the Romulan Energy Harness for plasma damage. Actual numbers might be lower.



The real power of the Singularity Jump is in the Accuracy and Perception debuff; if you've got a good cluster of enemies (preferably ones slowed in some fashion already, such as by warp plasma) you can keep them blind til they move away from it. And if you can arrange a Gravity Well (yours or someone else's) where you drop the Singularity Jump, I don't know if they CAN get away from it. PVE enemies generally don't unless they were at the edge of the effect already. But yeah, will give you enough time to cloak, spin, and decloak without having to worry about attacks from those in the SJ effect.



Since I haven't been relying on energy weapons so much, and certainly not the HCs and DHCs favored by escorts, I'm rather underwhelmed by the Overcharge, but I think those wanting the Raider/Escort playstyle will like it. It looks like it overwrites FAW, so it probably replaces Cannon Rapid Fire and Cannon Spray with its buff. It jacks up damage AND seems to remove weapon fire drain for the duration. For someone on a heavy energy weapon build, they'll probably find plenty of use for it; for myself, not so much. The description says it HAS to be used from cloak, but it appears to be lying, as it seems to work regardless of cloakedness.

You would kill them also quite easy without the singularity skills while still having the -10 Power, cause pve is easy like hell. I mean there were teams that did stfs in shuttles (don`t remember if it was elite or normal), i think that says all about how difficult pve is.

And the point was always how warbirds do in comparison with FED/KDF ships and not how they perform in generall in pve. In this comparison the -10 Power does hurt way more then the Singularity Abilities and the cloak giving you benefits.

Just for the fun, lets say a power console gives you 4 points of energy for a subsystem (that would be a mk 12 very rare) So to compensate the power disadvantage you would need 10 consoles. Taking aside that you can`t fit 10 consoles of that kind on your ship but ok.

I think most ppl here (except you) will agree, that the Singularity Powers and the cloak are not worth 10 console slots.
Reynolds / Thokal

U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
TheWiseGuys
Captain
Join Date: Aug 2012
Posts: 13,615
# 822
05-06-2013, 01:17 AM
NOTE: Edited after clarification.

A simple comparison...Fleet B'rel Retrofit vs. Fleet T'varo Retrofit:

Hull T'varo
The T'varo has 8250 more hull health than the B'rel.

Shield Modifier T'varo
The T'varo has 0.11 more shield mod than the B'rel.

Weapons T'varo
The T'varo has one more aft weapon than the B'rel.

Crew T'varo
The T'varo has 120 more crew than the B'rel.

Device Slots T'varo
The T'varo has one more device slot than the B'rel.

Turn Rate B'rel
The B'rel has 5 more turn than the T'varo.

Inertia Rating B'rel
The B'rel has 20 more inertia than the T'varo.

Impulse Modifier Unknown
Not sure what the modifier is the for the T'varo.

Weapon Power B'rel
The B'rel has +15 more weapon power than the T'varo.

Shield Power B'rel
The B'rel has +10 more shield power than the T'varo.

Engine Power B'rel
The B'rel has +5 more engine power than the T'varo.

Auxiliary Power B'rel
The B'rel has +10 more auxiliary power than the T'varo.

Tac Consoles T'varo
The T'varo has two more Tac consoles than the B'rel.

Eng Consoles B'rel
The B'rel has one more Eng console than the T'varo.

Sci Consoles B'rel
The B'rel has one more Sci console than the T'varo.

Cloak T'varo
Both have an Enhanced Battle Cloak, but Romulans have better cloaks.

BOFF Layout Debatable
The B'rel has: Cmdr/LCdr/Lt/Lt
The T'varo has: Cmdr/Lt/En, LCdr, Lt.

Cores Unknown
Without knowing all of the Warp Cores and Singularity Cores that will be available, it is too early to say at this point, no?

Abilities T'varo
The T'varo has access to the following Singularity Core Abilities that the B'rel does not: Plasma Shockwave, Quantum Absorption, Warp Shadows, Singularity Jump, and Singularity Overcharge.

Universal/Special Consoles T'varo
The T'varo has access to the Mega Torpedo Console from the T'varo Retrofit. It also has access to all of the T1-T4 Romulan Universal Consoles. It also has access to the T1-T4 Consoles from ally ships as well as those from "enemy" ships. Supposedly there is a 2pc set bonus for equipping both the T'varo Refit and Retrofit Consoles.

So...if we look at this in a different form:

T'varo
Hull, Shield Modifier, Weapons, Crew, Device Slots, Tac Consoles, Cloak, Abilities, and Universal/Special Consoles.

B'rel
Turn, Inertia, Weapon Power, Shield Power, Engine Power, Auxiliary Power, Eng Consoles, and Sci Consoles.


"Wheeeee, this is kind of fun. Oopsie...my bad."
Fleet Admiral Geist, Klingon Science Officer
Arcadia, Benthan Assault Cruiser

Last edited by virusdancer; 05-06-2013 at 04:34 PM.
Lt. Commander
Join Date: Jul 2012
Posts: 151
# 823
05-06-2013, 02:48 AM
Quote:
Originally Posted by virusdancer View Post

wn"]Unknown[/color][/b]
Not sure what the modifier is the for the T'varo.

Weapon Power B'rel
The B'rel has +5 more weapon power than the T'varo.

Shield Power B'rel
The B'rel has +5 more shield power than the T'varo.

Engine Power B'rel
The B'rel has +5 more engine power than the T'varo.

Auxiliary Power B'rel
The B'rel has +5 more auxiliary power than the T'varo.
The T`varo Retrofit gets the same -10 to all subsystems . Only the t1 ships keep the -5 to all subsystems. So if you comparing a B`rel it has +10 to each subsystem compared to a T`varo Retrofit .

And crew does have basically not a real impact on the ships performance anyways, so having more crew doesn`t really matter.
Reynolds / Thokal

U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
TheWiseGuys

Last edited by captainforfun; 05-06-2013 at 02:52 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 243
# 824
05-06-2013, 04:55 AM
Quote:
Originally Posted by wrathofachilles View Post
If I am not mistaken, they have bumped it up from 7.5 to 15. It starts at 5 and goes to 15 with full charge. I've heard that the devs said they don't plan to put in a core that gives a bonus to weapons because everyone would take that core, so instead, they could put in a balanced core that gives +5 to shields, engines, and aux instead of 15 to one system so that one could choose to have all their bonus to one system or spread the love. But I still think those engineering power booster consoles need a real big buff to be worth anything at all. As it stands, rcs and neutronium (though some use other armors too) are the only eng consoles sane people use. The emergency force fields barely do anything to crew death/disable the power boosters barely give anything, EPS isn't necessary anymore now that weapon power drain springs back to normal after each volley, and structural integrity field generators increase hull heal, but as the old saying goes, an ounce of prevention is worth a pound of cure.
A Singularity Core that goes from +1.7 to Shields/Eng/Aux at charge zero to +5 S/E/A at charge 5? Not a bad idea, could fit well as a fleet or reputation store item. I'd probably stick with my Aux-buffing core myself, but there's no denying there would be advantages.
Captain
Join Date: Jul 2012
Posts: 2,192
# 825
05-06-2013, 05:03 AM
Is Plasma shockwave affected by tac buffs btw ? I have rolled sci, so do not know...
Captain
Join Date: Aug 2012
Posts: 13,615
# 826
05-06-2013, 05:21 AM
Quote:
Originally Posted by captainforfun View Post
The T`varo Retrofit gets the same -10 to all subsystems . Only the t1 ships keep the -5 to all subsystems. So if you comparing a B`rel it has +10 to each subsystem compared to a T`varo Retrofit .

And crew does have basically not a real impact on the ships performance anyways, so having more crew doesn`t really matter.
From the May 3rd patch notes:

Quote:
Originally Posted by zer0niusrex View Post
Systems:
  • Reverted most Warbirds to 40 base power for all subsystems.
    • This does not impact the T'liss or the T'varo, which retain a base of 45.
Is it a case that those notes only apply to the T1 boats then? Was that clarified in the thread? I'll go look.

edit: There's nothing in that thread stating that it does not apply to the T'varo Retrofit or Fleet T'varo Retrofit. I know that the descriptions say certain things on the ship vendor - but again, the Fleet versions state they have the consoles that come from the Retrofits...copy/paste issues...etc, etc, etc.

I'd like some clarification on that. I'll go ahead and ask that in the May 3rd thread...


"Wheeeee, this is kind of fun. Oopsie...my bad."
Fleet Admiral Geist, Klingon Science Officer
Arcadia, Benthan Assault Cruiser

Last edited by virusdancer; 05-06-2013 at 05:27 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 243
# 827
05-06-2013, 05:59 AM
Quote:
Originally Posted by virusdancer View Post
From the May 3rd patch notes:



Is it a case that those notes only apply to the T1 boats then? Was that clarified in the thread? I'll go look.

edit: There's nothing in that thread stating that it does not apply to the T'varo Retrofit or Fleet T'varo Retrofit. I know that the descriptions say certain things on the ship vendor - but again, the Fleet versions state they have the consoles that come from the Retrofits...copy/paste issues...etc, etc, etc.

I'd like some clarification on that. I'll go ahead and ask that in the May 3rd thread...
Hope you get an answer; currently on Tribble, even the T1 T'varo lists the 40 base power levels, as does the T5 versions.

I suspect, though, that since the rationale for the T'liss getting the 45 base power was to ensure its survivability until the captain can get efficiency and such, the T5 versions are not intended to have that benefit.
Starfleet Veteran
Join Date: Jun 2012
Posts: 243
# 828
05-06-2013, 06:05 AM
Quote:
Originally Posted by dalnar83 View Post
Is Plasma shockwave affected by tac buffs btw ? I have rolled sci, so do not know...
Just checked, Plasma Shockwave is NOT affected by Tac Team (which is to be expected, since it buffs your weapon skills rather than damage directly), but IS affected by Attack Pattern Omega's damage buff. Should make it a little more effective as a spam-sweeper if needed while in the middle of an alpha strike.
Starfleet Veteran
Join Date: Jun 2012
Posts: 243
# 829
05-06-2013, 06:30 AM
Oh, and since this is the thread for ship feedback...

T5 Mogai + Reman Mk 12 set looks ABSOLUTELY WICKED!!!

Smooth but dark dark dark metallic hull, with a hint of purple in the reflected lights, and a few solitary brightly colored windows...I'm SO glad I snagged this before y'all switched the DS9 test vendor to Nukara stuff.

GREAT job on the appearance...I feel 20 times more stealthy from the appearance alone! ^_^
Lt. Commander
Join Date: Jul 2012
Posts: 151
# 830
05-06-2013, 06:54 AM
Quote:
Originally Posted by hyouki View Post
Hope you get an answer; currently on Tribble, even the T1 T'varo lists the 40 base power levels, as does the T5 versions.

I suspect, though, that since the rationale for the T'liss getting the 45 base power was to ensure its survivability until the captain can get efficiency and such, the T5 versions are not intended to have that benefit.
Yep that is the reason imo only the T1 get the 45 base power. They would have probably mentioned it if it would also be that way on the refit. Also why would they give 1 ship 45 basepower at t5? Guess which ship most ppl then would choose.

But ok i still hope we get the 45 base power back to all ships.
Reynolds / Thokal

U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
TheWiseGuys
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