Captain
Join Date: Aug 2012
Posts: 13,046
# 861
05-08-2013, 07:35 AM
Archon, out of curiosity...are the Haakona Support Vessel and Haakona Escort models just placeholders for the Ha'nom and Ha'feh? Or do the Ha'nom and Ha'feh represent more advanced versions of the ships that combine to form Voltron...damn it, I said I'd stop doing that...that form the Ha'apax?

The brief descriptive text could lean either way...but were there three separate models, it might clear up some confusion some folks are having about how it might function. Or perhaps even if they were simply more advanced versions that would as well...eh?

Thanks!
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel
Career Officer
Join Date: Jun 2012
Posts: 855
In other mmos, I am familiar with a Rage mechanic.

These had certain skills which required you to build up a charge in combat before you could use said skill.

In the worst case, there was a mission which forced a Rage build on you (you had to play as that build to earn a special reward).
Most of the skills were useless, since you were exhausting your Rage charge faster then it could be replenished!


And Singularity is repeating this mistake.

I would like it if it was based on a power generation cycle.
For example, your Singularity charge is building to Capacity, it's now at Stage 1, now it's at Stage 2, now Stage 3.

And when you use it, the energy is depleted and it has to begin charging to Capacity again.


I don't like the idea of having to be in combat to build up a charge and losing that charge when not in combat.


Also, it's illogical.
Who would design a power core that generates increased power in combat?


Therefore, unless it gets changed to a power generation cycle mechanic, I'm not going to use it.
Commander
Join Date: Aug 2012
Posts: 428
# 863
05-08-2013, 12:35 PM
Quote:
Originally Posted by tilarta View Post
In other mmos, I am familiar with a Rage mechanic.

These had certain skills which required you to build up a charge in combat before you could use said skill.

In the worst case, there was a mission which forced a Rage build on you (you had to play as that build to earn a special reward).
Most of the skills were useless, since you were exhausting your Rage charge faster then it could be replenished!


And Singularity is repeating this mistake.

I would like it if it was based on a power generation cycle.
For example, your Singularity charge is building to Capacity, it's now at Stage 1, now it's at Stage 2, now Stage 3.

And when you use it, the energy is depleted and it has to begin charging to Capacity again.


I don't like the idea of having to be in combat to build up a charge and losing that charge when not in combat.


Also, it's illogical.
Who would design a power core that generates increased power in combat?


Therefore, unless it gets changed to a power generation cycle mechanic, I'm not going to use it.


hm.... how would a singularity drive core work anyway....
Now we know for a fact that when you dump random **** into a singularity, energy will be released.

So perhaps the romulan tech has a certain error margin in terms of how this process can be controlled and fine tuned.

In combat more power is needed so more **** gets dumped in and it so happens that excess power builds up. Which goes into a capacitor. Which then can be used to perform space magic.

If anyone says "nothing escapes a singularity!", well 3C_273 and his bros want to talk to you....
Lt. Commander
Join Date: Jul 2012
Posts: 148
# 864
05-08-2013, 12:54 PM
If taht would be the case, tehn you wouldn?t ahve -10 Power to each System.
It would be logic if you ahve the -10 Power as long as the core is charging, when it is full, where does the energy go?
Reynolds / Thokal

U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
TheWiseGuys
Empire Veteran
Join Date: Jun 2012
Posts: 6,750
# 865
05-08-2013, 01:03 PM
Quote:
Originally Posted by toiva View Post
This is what some good soul posted in chat:
http://i.imgur.com/Fha3Uxi.png
Should be the 3 mirror warbirds, probably gonna change still (note the tac having 'fleet' 10 console slots, unlike the other 2).

Btw the descriptions would point to unique ships, not just Ha'Apax skins as I suspected.
i posted that before i had a chance to see those 2 sections being released as different ships, thought those were mirror versions for some of the other ships. THANKFULLY these ships are perfect for mirror counterparts, so im glad i simply over reacted.

the mirror hapax, thats got to be a typo, 4 sci consoles and 2 eng, with 3 tac. with the station change being a sci ens vs a tac ens.. must be 4 eng, 3 sci and 2 tac.

the escort section, the station setup is the same, and its got 10 consoles. it should have a ENS eng, and a 3rd sci console with 2 eng consoles. thats just a typo mess

they got the sci ship right, with the ENS eng vs ENS tac, with the 3 eng consoles vs 2 tac ENS

so if this threads being looked at still, give the descriptions a pass !
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Cryptic Studios Team
Join Date: Jun 2012
Posts: 201
# 866
05-08-2013, 01:21 PM
Quote:
Originally Posted by suaveks View Post
Ha'apax - two in one, but not really?

Funny thing you've done there with the Ha'apax and its separated versions, selling the base one as a cruiser and its separated forms as an escort and a science vessel. Seems weird when you look at the models themselves, but on the other hand it was a good decission to give free players a choice of a ship class at endgame, regardless of the model.

Still, considering how Fleet Ha'nom has 5 science consoles and Fleet Ha'feh has 5 tactical consoles, it would be a good idea to give Fleet Ha'apax 5 engineering consoles while keeping Fleet D'deridex with 4 engi and 3 tac - the thing that many players are crying for. Just an idea...
We're discussing making the Fleet Ha'apax a 3 Tac, 5 Eng, 2 Sci ship if we alter the D'deridex and the Fleet D'deridex.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,456
# 867
05-08-2013, 01:32 PM
Quote:
Originally Posted by archoncryptic View Post
if we alter the D'deridex and the Fleet D'deridex.
You're such a tease. Just do it already!
Empire Veteran
Join Date: Jun 2012
Posts: 6,750
# 868
05-08-2013, 01:42 PM
Quote:
Originally Posted by archoncryptic View Post
We're discussing making the Fleet Ha'apax a 3 Tac, 5 Eng, 2 Sci ship if we alter the D'deridex and the Fleet D'deridex.
that just makes more sense. give the c sore version a universal ENS too, so it can have the same setup as the odyssey/bortas
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Rihannsu
Join Date: Jun 2012
Posts: 579
# 869
05-08-2013, 01:53 PM
Archon, is anything going to be done with the T'varo and Dhelan's Ens Tac slot?

It really needs to be changed to Ensign Science so we can get a bit more of that sciency warbird flavor without going overboard with the Ensign tactical powers when someone would choose to have the LtC universal station used for tactical.
Empire Veteran
Join Date: Jun 2012
Posts: 6,750
# 870
05-08-2013, 01:56 PM
Quote:
Originally Posted by umaeko View Post
Archon, is anything going to be done with the T'varo and Dhelan's Ens Tac slot?

It really needs to be changed to Ensign Science so we can get a bit more of that sciency warbird flavor without going overboard with the Ensign tactical powers when someone would choose to have the LtC universal station used for tactical.
those are supposed to be pretty tactical ships, having less tac then they do now would proboly not be a good thing
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
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