Career Officer
Join Date: Jan 2013
Posts: 390
# 101
04-19-2013, 12:13 PM
I only played up to meeting D'tan on the flotilla and I have to say: OMG green shinies everywhere.

The initial map is simply amazing and beautiful, the flotilla interior is gorgeous and screams romulan in every corner of the ship.

The play flow is really nice and smooth. I know about cut scenes being accelerated and no voice over, but I can see it will lead to a great product at the end.

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Lieutenant
Join Date: Aug 2012
Posts: 35
# 102
04-19-2013, 12:14 PM
I am alligned with klingons, I have access to marauding missions, but the overview speaks still show the diplomacy
Lieutenant
Join Date: Aug 2012
Posts: 35
# 103
04-19-2013, 12:23 PM
Ship vendor in command center is selling FED stuff
Lieutenant
Join Date: Aug 2012
Posts: 35
# 104
04-19-2013, 12:51 PM
btw, it would be very usefull to have transwarp to Earth/Q'nos in default
Survivor of Romulus
Join Date: Jun 2012
Posts: 100
# 105
04-19-2013, 01:10 PM
Quote:
Originally Posted by alikain View Post
Good to see what became of slamek. The way the bridge officers were introduce felt really good.
Actually, I believe the Cretaris mission is BEFORE the Coliseum. So this is actually what happened TO him, and how he arrived at the coliseum where we first met him (which makes me think these aliens are the Iconians, or at least servants of them).

But like another poster said, I too wanted to shoot him when I saw him. You think the lights are bright? Look at my disruptor beam.

Last edited by phoenix841; 04-19-2013 at 01:13 PM.
Ensign
Join Date: Jun 2012
Posts: 2
# 106
04-19-2013, 01:39 PM
Really like the organic way that you build your initial crew, I've only played through the initial series, but hopefully that sort of thing continues.

I did notice a couple of issues:

On the starter world, during the celebration cutscene, all characters on the platform were buried up to their knees.

During "The search for New Romulus", on Dewa 3 there is a typo/grammatical error when interacting with the wildlife "This creatures are fascinating" should be these or creature is.

Beaming back to the ship from the Khitomar station unslotted my boffs, fortunately the first fight is only one ship so re-slotting wasn't an issue, but still, there is a problem somewhere.

Finally, the contact dialogue with the Federation upon reaching Eta Eridani Sector Block seems to have changed the background on the viewscreen to some kind of colony view, despite the Captain acting as though he is still on his bridge (As per the first contact in the mission briefing). I would have a screenshot of this, but it captured without the ui, so it is just my ship and not very helpful.

Overall it is very encouraging so far, looking down the mission journal shows a good lot of unique content as well, so thumbs up!
Survivor of Remus
Join Date: Jun 2012
Posts: 12
# 107
04-19-2013, 01:52 PM
Interessting skills on ground, high yield,fire at will,... something wrong??
http://www.abload.de/img/highyield_ground9kszf.png

Some details, the bo is lieutenant, set for the ground team and the tactical station.

Another question, where are the shortcuts of the bo ground skills, like photon grenade,... (in the team status) it is possible to but them into the powers tray.

Normaly I use the Mouse Wheel to accelerate my ship, I switch my keybinds to it, but it works really badly. It goes directly up, then down and up again... If I want to break it works fine, stepwise.

Smash and Grab:
Some zooming issues with the first transporter map, on minimal zoom the map will still shown, i will say in medium size.
The fire in transporter map 3, dont make damage.

Azha listening post:
On the map are missing all consoles, walls,...

Last edited by xaben82; 04-19-2013 at 03:43 PM.
Ensign
Join Date: Apr 2013
Posts: 2
# 108
04-19-2013, 01:59 PM
First thing .. WOW... it is great to see what you have done and so far I could not find any problems... just some small things that you will fix in time I think :

- At Gasko : Hive that you need to talk with is not at the place where the mark on the map says.
- Dewa III : if you kill the Creatures the dont die, the just run out off your way and the just vanish.
- Ajilon colony : when you kill Lortrix he goes down several times and the dialog is gone, so you have to walk to Lortrix again where he felt down and talk to him again.
- General :
- sometimes you click a button and nothing happens or it happens after 3 or 4 clicks... not only on my charakter.
- the long subtitles are so fast gone like the short ones... please adapt them
- if someone is talking to anybody you just see moving there mouth but there is nothing to hear from them
- if you change the colors of your shirt at the tailor, the colors are to far in the charakter preview
- when you have choosen fed. side and your ship goes to warp, are the warp nacelle blue and not green as they should
- the libary console at your bridge shows you 2 time exit and only the first button brings you to the files you need to work at

And please, you already started to translate things into German, please translate the rest too


All those things are just little problem.. I really like to play the LoR and I will keep my eyes open for more.
Lieutenant
Join Date: Apr 2013
Posts: 63
# 109
04-19-2013, 02:12 PM
I liked the missions a lot. They are well built and the abundance of dialog options is nice.

The khittomer map was the most impressive. I hope this map will be used as a social zone like qonos or ganalda.

I like the fact that bridge officers have a personality. It's too bad most of them are green quality, i will have to pick better ones later! But i like them.

Most of the encounters were really easy. I could one shot most of the ground npcs with the free weapons i got during the missions.

Also why is there no exchange in the flotilla? It's supposed to be a major romulan base but we can't use a major game feature.
Lieutenant
Join Date: Jun 2012
Posts: 39
# 110
04-19-2013, 02:12 PM
Overall enjoyable, very cohesive story so far, actually makes you feel part of the new Romulan Republic

'The Search for New Romulus' > 'All Good Things Have a Price': After beaming back to the ship from the planet surface, Bridge Officer Stations were unassigned

Respecc Token: a) After completing ?Turning Point,? I used the ?Respecc Token? ? and after ?activating? traits, I am unable to commit them; also after ?activating? them, unable to ?remove? them from the list.
b) Token also reset my Space Skills, but left my Ground Skill points intact.

Love the way your initial bridge crew comes together, but would like to be able to modify uniforms...
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