Career Officer
Join Date: Jul 2012
Posts: 106
# 121
04-23-2013, 07:05 PM
Quote:
Originally Posted by xantris View Post
But that's not what a D'Dreidex is.... it's a bruiser cruiser. In fact, it shouldn't be able to even fit cannons. It's suppose to be a beam boat.

You can't just put your favorite BO layout on a ship because you like it and be damned with the canon.
It has cannons in canon.
Career Officer
Join Date: Jul 2012
Posts: 106
# 122
04-23-2013, 07:25 PM
Quote:
Originally Posted by stirling191 View Post
Granted it's been awhile since I've seen every episode showing a D'Deridex, but I only recall seeing beams and torpedoes. No cannons.

If I'm wrong by all means please correct me with an ep/vid link.
http://youtu.be/yLKwSJswQIY

This clip not only shows a Warbird with disruptors, but it maneuvers behind a smaller, more agile craft and it turns 180 degrees in about 3-4 seconds. Not bad for a fat whale!
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,691
# 123
04-23-2013, 07:36 PM
for those wondering what the current build is of the DD Retrofit

http://img687.imageshack.us/img687/9426/scrnshotn.png

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Lt. Commander
Join Date: Dec 2012
Posts: 164
# 124
04-23-2013, 08:15 PM
Quote:
Originally Posted by momaw View Post
1.)
However, consider the D'deridex also gets a battle cloak. For those who haven't used one on the BOPs before, unlike a regular cloaking device the battle cloak can be turned on even if you're in the middle of combat. It's a powerful tool for BOPs, it might be even more powerful for a big ship with the hull points and armor to survive those lucky parting torpedoes. There's no other heavy cruiser with a battle cloak to compare it to.
The problem with Battle Cloak in a ship with that kind of turn rate and speed is that it can easily be found once it cloaks and an escort, BoP, or bug ship can easily maneuver to its location and be close enough to see through its cloak.
Lieutenant
Join Date: Jul 2012
Posts: 47
# 125
04-23-2013, 11:45 PM
Quote:
Originally Posted by cynder2012 View Post
for those wondering what the current build is of the DD Retrofit

http://img687.imageshack.us/img687/9426/scrnshotn.png
That's a little different than the one I saw but almost as bad. At least the consoles are fixed now though so that's an improvement.

I'd say easiest thing to do now is just swap the lt tc and cm engineering. So you would have a commander tactical but he would be your only tactical. This would make it feel like a warship but also leave it with enough supporting engineering skills to tank some damage and not allow it to encroach on the "my offense is ALWAYS up" territory of the multi hi tac escorts.

You'd get access to the most powerful tac abilities in the game but you'd have to pick and chose what you wanted as you've only got 4 slots, and would get them less frequently than a comparable escort due to cooldowns. You'd have to think hard if you wanted two copies of tac team for example, since doing that would literally use up half your tac potential. It's a big ship that's slow to turn though so you might just need it...

This would also give the D'deridex a more hit and run style where you'd decloak, unload your nasty alpha strike, then recloak and wait for cooldowns.

The reality of the game as it sits right now is you need tactical slots to make worthwhile contributions to your team at the endgame, and a single lieutenant on a T5 ship is not going to cut it. Releasing new ships with those console layouts into the current environment means you're just dedicating resources to building something that's either going to sit in the hanger its entire life, or get loaded up with every color beam in the rainbow and flown into the hive elite by someone who doesn't know any better, much to the agony of everyone else there.
Captain
Join Date: Oct 2012
Posts: 802
# 126
04-24-2013, 05:24 AM
Quote:
Originally Posted by radaikofromulus View Post
http://youtu.be/yLKwSJswQIY

This clip not only shows a Warbird with disruptors, but it maneuvers behind a smaller, more agile craft and it turns 180 degrees in about 3-4 seconds. Not bad for a fat whale!
Everyone knows that any time we saw a big ship like the galaxy or the D'deridex maneuver like that on screen, the captain had to use their evasive maneuvers skill. Dur. =P
Captain
Join Date: Oct 2012
Posts: 802
# 127
04-24-2013, 05:27 AM
Quote:
Originally Posted by ouroboros99 View Post
That's a little different than the one I saw but almost as bad. At least the consoles are fixed now though so that's an improvement.

I'd say easiest thing to do now is just swap the lt tc and cm engineering. So you would have a commander tactical but he would be your only tactical. This would make it feel like a warship but also leave it with enough supporting engineering skills to tank some damage and not allow it to encroach on the "my offense is ALWAYS up" territory of the multi hi tac escorts.

You'd get access to the most powerful tac abilities in the game but you'd have to pick and chose what you wanted as you've only got 4 slots, and would get them less frequently than a comparable escort due to cooldowns. You'd have to think hard if you wanted two copies of tac team for example, since doing that would literally use up half your tac potential. It's a big ship that's slow to turn though so you might just need it...

This would also give the D'deridex a more hit and run style where you'd decloak, unload your nasty alpha strike, then recloak and wait for cooldowns.

The reality of the game as it sits right now is you need tactical slots to make worthwhile contributions to your team at the endgame, and a single lieutenant on a T5 ship is not going to cut it. Releasing new ships with those console layouts into the current environment means you're just dedicating resources to building something that's either going to sit in the hanger its entire life, or get loaded up with every color beam in the rainbow and flown into the hive elite by someone who doesn't know any better, much to the agony of everyone else there.
Since the super "warrior" oriented klingons don't even have a cruiser with a commander tac, I doubt they'd do it, there would be too much of a fuss. But frankly, I would prefer they modify the engineering offensive powers to not be a joke so that an engineering heavy ship can really contribute to the dps race that is STO.
Captain
Join Date: Aug 2012
Posts: 524
# 128
04-24-2013, 06:15 AM
Quote:
Originally Posted by radaikofromulus View Post
http://youtu.be/yLKwSJswQIY

This clip not only shows a Warbird with disruptors, but it maneuvers behind a smaller, more agile craft and it turns 180 degrees in about 3-4 seconds. Not bad for a fat whale!
god i miss ron jones work on star trek...


Edit: with 3 tac consoles, the ensign eng swapped for eng sci this deridex is, imho, quite what it should be.


I remind everyone that no warbird ever in star trek fired any sort of "dual cannon".

A singe cannon / turret build on this ship would be quite canon.


Also, battlecloack used in conjuction with jam sensors (oh look who just got a free spare slot for that) and a well timed POWER TO ENGINES, the new go to power for all who have not kept up with tribble, will make the battlecloack quite useful.




Now, what the focus of lobbying here on the forum should be, is to get HEAVY single cannons for everyone....


Arrays got dual beams, dual cannon got dual heavy's. single cannon got jack.

90? angle double damage half the pulses heavy please.

We then could make decent canon'esque warbirds.




oh btw:

What will really dump this ship into the "gah wtf" territory will be:

Weapon hardpoints.


i hate when weapons hardpoints are placed on the fckn bussard collectors....

Last edited by reynoldsxd; 04-24-2013 at 08:03 AM.
Lieutenant
Join Date: Jul 2012
Posts: 47
# 129
04-24-2013, 08:55 AM
Quote:
Originally Posted by wrathofachilles View Post
Since the super "warrior" oriented klingons don't even have a cruiser with a commander tac, I doubt they'd do it, there would be too much of a fuss. But frankly, I would prefer they modify the engineering offensive powers to not be a joke so that an engineering heavy ship can really contribute to the dps race that is STO.
Engineering offensive powers or some kind of general buff to cruisers would indeed be the ideal solution yes. Not screwing up the most iconic ship in an entire faction needs to be accomplished by any means they can manage though. If it's easier to do it with bridge layouts and consoles then I'll be happy with it, so long as the end result is enjoyable to play and not something like the Galaxy dread.

The LT cm engineering could also be turned to tac but I like that less as it's 5 tac slots now so even though you don't get access to the really high level abilities you get more tac spam overall, and this ship is now 50% tac.

Why not just Bortusqu it then and make the LT commander a universal on the c store version.

Since the Romulans have fewer ships to choose from it makes sense to spread around a lot of universal consoles anyway, so you can try lots of different builds with them.
Captain
Join Date: Oct 2012
Posts: 802
# 130
04-24-2013, 01:54 PM
Quote:
Originally Posted by ouroboros99 View Post
Engineering offensive powers or some kind of general buff to cruisers would indeed be the ideal solution yes. Not screwing up the most iconic ship in an entire faction needs to be accomplished by any means they can manage though. If it's easier to do it with bridge layouts and consoles then I'll be happy with it, so long as the end result is enjoyable to play and not something like the Galaxy dread.

The LT cm engineering could also be turned to tac but I like that less as it's 5 tac slots now so even though you don't get access to the really high level abilities you get more tac spam overall, and this ship is now 50% tac.

Why not just Bortusqu it then and make the LT commander a universal on the c store version.

Since the Romulans have fewer ships to choose from it makes sense to spread around a lot of universal consoles anyway, so you can try lots of different builds with them.
Yes, lots of universals/one or two key universals would have been ideal, just I don't think the devs like throwing around universals too often. They know that one of the greatest wishes all players have is more universals/all universals so that we don't get "stuck" with limited builds on a ship. If they made the romulan ships all battle cloak with lots of universals, they'd catch so much flack from the other factions, and if they justified it with "but the romulans have so few ships." they would be sticking themselves with "and we aren't going to make more." So since I'm sure they plan on releasing a romulan equivalent of most other fed/kdf ships, we're gonna end up with a whole bunch of kitbashy ships with all the lame boff/console layouts of the rainbow.
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