Lieutenant
Join Date: Jul 2012
Posts: 64
# 131
04-25-2013, 05:27 AM
Quote:
Originally Posted by wrathofachilles View Post
Yes, lots of universals/one or two key universals would have been ideal, just I don't think the devs like throwing around universals too often. They know that one of the greatest wishes all players have is more universals/all universals so that we don't get "stuck" with limited builds on a ship. If they made the romulan ships all battle cloak with lots of universals, they'd catch so much flack from the other factions, and if they justified it with "but the romulans have so few ships." they would be sticking themselves with "and we aren't going to make more." So since I'm sure they plan on releasing a romulan equivalent of most other fed/kdf ships, we're gonna end up with a whole bunch of kitbashy ships with all the lame boff/console layouts of the rainbow.
I don't have any problem with universals on a ship that you have to pay real money for myself. If they were sticking them on the standard ones I could see how people might find it excessive but if you're shelling out a not insignificant amount of actual cash for a special version of the D'deridex it should be special. It should also provide you with as much value for your money as possible, hence the universals enabling a lot of differing builds.

It even fits with the lore idea of the Romulans having to make do with what they have after the loss of Romulus. You're bound to see lots of oddball crew configurations and little consistency ship to ship.

It should in my opinion be much more Bortasqu like than Galaxy like in general. Big slow and tanky but with lot's of versatility and you don't want to make it mad if you're sitting in front of it.

Last edited by ouroboros99; 04-25-2013 at 05:29 AM.
Career Officer
Join Date: Jun 2012
Posts: 133
# 132
04-25-2013, 01:25 PM
Quote:
Originally Posted by ouroboros99 View Post
The reality of the game as it stands is that "tank" type builds that can sustain a lot of damage, but put out virtually none, have little value in end game content where everything is about DPS and timers that cause you to fail optionals if your team doesn't have enough DPS. I'm saying this as a Cruiser captain. Damage potential coming from boff layouts and consoles is the reason why cruisers like the fleet Excelsior are fantastic and the Galaxy dread that I also own is almost never played.

While it's bad enough that ships like the Galaxy and Galaxy dread are forever stuck filling this tanking role that isn't required or wanted in endgame teams, the idea of creating more NEW ships to also sit on the bench next to them is even worse. Especially when it's being done on something like the TNG D'deridex warbird, which given that a lot of us likely grew up watching TNG, will no doubt sell like crazy so long as it doesn't suck too bad to bear.
Quoted for truth

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Rihannsu
Join Date: Jun 2012
Posts: 941
# 133
04-25-2013, 02:02 PM
After reading thru most of this topic I've come to the conclusion that the majority of posters here base their judgement and worth of any ship model introduced into STO on how quickly it can DPS to meet the timers for the Optionals in the STFs?

Keep bringing the ship models and dump the damn DPS optional with their timers from the STFs.

Simple fix!
Career Officer
Join Date: Jun 2012
Posts: 133
# 134
04-25-2013, 02:36 PM
Quote:
Originally Posted by pyryck View Post
After reading thru most of this topic I've come to the conclusion that the majority of posters here base their judgement and worth of any ship model introduced into STO on how quickly it can DPS to meet the timers for the Optionals in the STFs?

Keep bringing the ship models and dump the damn DPS optional with their timers from the STFs.

Simple fix!
To a point, you're right. Its the fault of the game structure and reward system that's really at fault here, as well as the distorted "holy trinity" of ship classes in the game.

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Captain
Join Date: Jun 2012
Posts: 3,289
# 135
04-25-2013, 02:59 PM
While the D'Deridex should have high DPS, that is not the only concern. As I have said several times in this thread one of the main problems is a potential third ensign engineering station we may get stuck with. This has always been a very poor boff layout, but will be even worse with the upcomming changes to emergency powers.
Commander
Join Date: Jun 2012
Posts: 484
# 136
04-25-2013, 03:04 PM
I am absolutely with the OP regarding the turnrate issues and also the general layout of the ship.

Why must the most iconic ships not only fail but fail so hard?
I can accept it that C-Store ships must have something going for them, but this is going too far.

Even the Retrofit D'deridex with the given turnrate and other stats would be annoying to use with that low turnrate. If at least the turnrate would not be that depressing, all in all it is really a failwhale design.

I am looking at my 1000-Day-Destroyer. I don't need a cruiser to be THAT agile, but I don't want a ship that needs a minute to pick up loot straight to the left...

I hope the planned changes to RCS consoles and hopefully some mercy for the iconic D'deridex will save this ship from the fate of the Galaxy class.
Captain
Join Date: Jun 2012
Posts: 3,289
# 137
04-25-2013, 04:37 PM
Well it looks like our voices are being heard somewhat. The D'Deridex no longer has the Failaxy boff layout with the useless 3rd ensign engineer, it now has a little better layout like the Mirror Vorcha/ Star cruiser.

I like an ensign sci station, it lets you run tractor beam and still have 2 sci heals like He and TSS, but this still isn't enough to make this ship what it deserves to be.

This is still to eng heavy and not enough tac for my tastes though. I don't want the D'Deridex to be a support/healing cruiser, use a different ship for that or make up a new one. Don't waste the model of the most iconoic and I am sure most popular Romulan ship design on a boring star cruiser support ship. It needs to be more of a tactical ship, given that even Cryptic is calling it a Warbird Battlecruiser. Well most KDF battlecruisers have more then just Lt Tac.

This would be the ideal boff layout for a alpha striker tactical D'Deridex. Just enough eng to make itself tanky, but not really enough to be a support/healer ship.

Lt Cmdr Tac
Lt Tac

Cmdr Eng

Lt Sci
Ensign Sci

Console layout
3 eng
2 sci
4 tac (5 for fleet version)
Captain
Join Date: Mar 2013
Posts: 688
# 138
04-25-2013, 06:35 PM
Quote:
Originally Posted by originpi View Post
Then argue that they fix the content, not make all the ships into escorts.
I argue that they make escorts into cruisers and then bam, no more escorts.
Captain
Join Date: Mar 2013
Posts: 688
# 139
04-25-2013, 06:45 PM
Quote:
Originally Posted by marc8219 View Post
Well it looks like our voices are being heard somewhat. The D'Deridex no longer has the Failaxy boff layout with the useless 3rd ensign engineer, it now has a little better layout like the Mirror Vorcha/ Star cruiser.

I like an ensign sci station, it lets you run tractor beam and still have 2 sci heals like He and TSS, but this still isn't enough to make this ship what it deserves to be.

This is still to eng heavy and not enough tac for my tastes though. I don't want the D'Deridex to be a support/healing cruiser, use a different ship for that or make up a new one. Don't waste the model of the most iconoic and I am sure most popular Romulan ship design on a boring star cruiser support ship. It needs to be more of a tactical ship, given that even Cryptic is calling it a Warbird Battlecruiser. Well most KDF battlecruisers have more then just Lt Tac.

This would be the ideal boff layout for a alpha striker tactical D'Deridex. Just enough eng to make itself tanky, but not really enough to be a support/healer ship.

Lt Cmdr Tac
Lt Tac

Cmdr Eng

Lt Sci
Ensign Sci

Console layout
3 eng
2 sci
4 tac (5 for fleet version)
Why not just straight up ask for the boff layout of a Chimera/Peghqu instead of beating around the bush?
Captain
Join Date: Jun 2012
Posts: 3,289
# 140
04-25-2013, 07:44 PM
Quote:
Originally Posted by projectfrontier View Post
Why not just straight up ask for the boff layout of a Chimera/Peghqu instead of beating around the bush?
I was thinking more of the Bortasqu when I thought of that layout. The Vet ship is similar but the Cmdr is Tac.
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