Can you please implement a one level key stroke queueing!
Especially in ground missions a keytroke to activate a power isn't recorded as your still in the process of another action or maybe even lag.
It would be nice if you activate a power, weapon, kit or effect that can't be fullfillt in the moment will be queued to be handled next time possible best in putting a colored box around the action button (like red dottedI) to show that the key stroke is recorded.
Very often i hammer a action button to get my avatar to actually do the action behind the button that is very frustatiing. Maybe the problem is the auto action that i mostly have on (deafult shoot in ground combat, phases in space combat.)