Republic Veteran
Join Date: Jun 2012
Posts: 834
# 11
04-19-2013, 12:41 PM
I one shot him, but it required a lot of running around and rezzing my BOFFs. His AOE damage output could probably be reduced a bit.
Empire Veteran
Join Date: Jun 2012
Posts: 7,646
# 12
04-19-2013, 12:44 PM
There's nothing wrong with this encounter.
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Survivor of Romulus
Join Date: Jun 2012
Posts: 2,634
# 13
04-19-2013, 12:45 PM
Quote:
Originally Posted by assimilatedktar View Post
And now imagine you are new to STO, just got your first ground kit, don't have any shield batteries, no one told you how to rez your BOs and the only Tholians you know are the mooks you killed right before him.^^
Fair enough, I don't tend to look through the lens of a new player. So I guess that begs the question: how much do you want to coddle new players? Do you want to give them challenges like that around level 8? Not sure I know the answer to that, but I think that looking at it that way you might want to throttle the difficulty down some, but I do think having challenging encounters in the opening levels is good.
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Captain
Join Date: Jun 2012
Posts: 1,462
# 14
04-19-2013, 12:47 PM
Another alternative is to bring in some of those other survey teams that we are explicitly told are on the planet with us. Fight the first waves alone while your second officer underlines the need for reinforcements over comms, and then when the Commander shows up, you get some fire support that beams in on the side of the fight and takes pot shots while using the rubble walls as cover. Give them an immortal medic and prevent the Commander from going over there. That way you can make the Commander be super-badass and really tough, but then the badassery and toughness is overcome through numbers and flanking rather than spawn-reloading. If the player is getting their butt kicked they can just rest behind a rock while their backup keeps the big guy occupied.
Ensign
Join Date: Apr 2013
Posts: 3
# 15
04-19-2013, 02:21 PM
AOE 1 shotted my entire team a couple of times. Taking out the lieutenants first helped a lot, then i could just focus fire and kite the comander. On a side note my officers tend not to fire on enemies when multiple are present, or use some of their skills or revive.
Ensign
Join Date: Aug 2012
Posts: 12
# 16
04-19-2013, 02:32 PM
I also agree, this battle is too hard to be fun.

Momaw's idea about bringing in more NPC survey teams sounds good.
Career Officer
Join Date: Jun 2012
Posts: 1,496
# 17
04-19-2013, 04:51 PM
played everything on Elite so far... and that dude was the first that made me collect a bunch of injuries ;P
Captain
Join Date: Jun 2012
Posts: 514
# 18
04-19-2013, 05:00 PM
I agree this mission need to be toned down, just a little bit. As a vet I'm used to dying. As a new player this mission would p*** me off.
Survivor of Romulus
Join Date: Jun 2012
Posts: 116
# 19
04-19-2013, 05:02 PM
I would say it should be made a -little bit- easier. Not a great deal. But toning down the AoEs a bit would likely be good. Tossing in an NPC healer -- that might be helpful. My given science officer isn't terribly useful at this point as a healer. (None of my BOffs are really terribly useful at this early stage in the game yet.)

Don't go and over-adjust it -- I wouldn't want to take out all of the challenge -- but a slight tweak to ease up on the insta-party-kills would be good.
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Ensign
Join Date: Jun 2012
Posts: 21
# 20
04-19-2013, 05:20 PM
Yeah, my team died several times but we got him, fun! Don't want things too easy.
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