Join Date: Jul 2012
Posts: 11
# 1 Fix What You Broke, Cryptic
04-19-2013, 03:00 PM
First detail, walking. They recently made Ctrl+Q, A, and Z something about need and greed. But doing so sabotaged walking for the people who use left Ctrl as their walk toggle. Even when I deactivate the keybinds they insist on, walking still doesn't work for Ctrl A and Ctrl Q. Nor does simply switching weapons while walking (Ctrl Z).

Also, tailor options aren't what they used to be. My biggest concern is the removal of the undo/redo buttons. Why are we not allowed to simply undo or redo options we've made while at the tailor? What if someone makes a mistake? Or decides they don't want the options they've been implementing for the last 15 changes? A simple undo button would make the process more bearable, especially considering one button might accidentally loose all the tailoring options you've been working on; and you don't have to bear the fact you've lost it all and have to start over.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,016
# 2
04-19-2013, 10:10 PM
I'll echo the sentiments about the ctrl+A keybind being impossible to reassign since the change. I'm assuming it's a bug, but it's incredibly annoying. I can hear the roleplayers screaming from here...
Career Officer
Join Date: Jun 2012
Posts: 6,416
# 3
04-19-2013, 10:20 PM
To me, I really would like them to fix:
  • The ENTER and NUMENTER keys, so they are seperate like they were prior to Season 7.
  • Also, fixing the bug where some torpedoes (like the Bio Neural) doesn't launch with the Torpedo Key.
  • And the bugs they added to the UI where toolbar slots assigned to device slots never stay in one place. So if you go to buff with a Tribble, the tribble goes to another slot instead of that particular device slot. (Just like it was prior to Season 6.)
  • And of course them never getting around to fixing those Klingon Starbase and Embassy Daily bugs.
Cryptic Studios Team
Join Date: Jul 2012
Posts: 185
# 4
04-19-2013, 10:22 PM
Thank you for pointing this out.

Please remember we are looking for custructive feedback and many times there are simply bugs causing these issues.

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