Commander
Join Date: Jun 2012
Posts: 253
So, it's really cool that I can jump on top of my singularity core. Not so cool that I can fall down into the dead space beneath it and get stuck.
Career Officer
Join Date: Jun 2012
Posts: 697
# 2
04-20-2013, 09:17 PM
happened to me too. perfectly possiable to get stuck in the bottom pit of the singularity core of the warbird bridge.
On the subject of Abramsverse stuff in STO: http://massively.joystiq.com/2013/07...l-rivera-part/
And more reasons against JJ Trek: http://www.youtube.com/watch?v=DiQ9piVgtWM
And even more: http://www.youtube.com/watch?v=REOjxvQPQNQ
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,686
# 3
04-20-2013, 09:17 PM
already known and getting fixed lol

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Ensign
Join Date: Jul 2012
Posts: 11
I've fallen down there, too. My concern at that point is the perpetual failure of the /killme command. Whether I can beam out or not, people should have the command to terminate themselves if reaching a spawn/respawn point will solve the problem.

/killme only gives you useless advice such as resetting your bridge officer's rally points or suggesting the /stuck command, even though you're not stuck in the terrain. /stuck works when you're clipped into the environment, but there are places in STO where you don't need to get unstuck, you're trapped in an environmental bowel that you can't climb out of and simply need to respawn instead of aborting the whole mission.

But, I suppose this topic is for a thread of its own.
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