Starfleet Veteran
Join Date: Jun 2012
Posts: 1,618
I am looking to gather data from the community about which stats they feel are important vs. which they feel aren't. This will be a simple system on a scale of 1 to 10, 10 being extremely importans and 1 being not that critical.

The things I would like you to rate are..

Shield mod
Impulse mod
Inertia mod
Hull points
Turn rate
Crew count- Assuming it worked.

Subsystem bonuses- Rate in the order of importance to you and each in order of prefrence with 10 being prefer a high bonus and 1 being it doesent matter
-Weapons
-Shields
-Engines
-Aux

Number/Distribution of weapons slots- Rate with 10 being prefer a high total number and 1 being it doesn't matter, and individualy with 10 being you prefer moreof your total slots here and 1 being it doesn't matter
-Fore
-Aft

Number of device slots

Number/distribution of console slots- Rate the same way you rated subsystem power.
-Engineering High/low
-Science High/Low
-Tactical High/Low

Number/distribution Boff slots- Rate the same way you rated subsystem power.
-Engineering High/Low
-Science High/Low
-Tactical High/Low

Ability to equip cannons
Speciality powers (cloak/lance/hangars, etc.)

A brief description of why you think something is, or, is not, importanmt may be useful as well.

Please refrane from speaking about the merrits of specific vessels or why some weapons are better than others. I really just need a stat breakdown.
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln

Last edited by disposeableh3r0; 04-21-2013 at 10:23 PM.
Career Officer
Join Date: Jul 2012
Posts: 244
# 2
04-21-2013, 09:28 PM
9 - Shield mod
1 - Impulse mod
1 - Inertia mod
9 - Hull points
5 - Turn rate
1- Crew count (should be 10 but it's a broken mechanic)

***Subsystem bonuses-
7 -Weapons
5 -Shields
3 -Engines
5 -Aux

****Number/Distribution of weapons slots-
10 -Fore
10 -Aft
2 - Number of device slots

****Number/distribution of console slots-
10 -Engineering High/low
10 -Science High/Low
10 -Tactical High/Low

****Number/distribution Boff slots-
10 -Engineering High/Low
10 -Science High/Low
10 -Tactical High/Low

1 - Ability to equip cannons
1 - Speciality powers (cloak/lance/hangars, etc.)


Summery of choice:

I play an engineer with a cruiser as a tank. It's hard to number them as it's very subjective, and I'm not entirely sure how to rate anything other than"useless or must have"

*Edit; Changed zeroes to ones as per original post request. -lack of coffee

Last edited by guilli88; 04-21-2013 at 09:30 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,618
# 3
04-21-2013, 10:13 PM
Quote:
Originally Posted by guilli88 View Post
9 - Shield mod
1 - Impulse mod
1 - Inertia mod
9 - Hull points
5 - Turn rate
1- Crew count (should be 10 but it's a broken mechanic)

***Subsystem bonuses-
7 -Weapons
5 -Shields
3 -Engines
5 -Aux

****Number/Distribution of weapons slots-
10 -Fore
10 -Aft
2 - Number of device slots

****Number/distribution of console slots-
10 -Engineering High/low
10 -Science High/Low
10 -Tactical High/Low

****Number/distribution Boff slots-
10 -Engineering High/Low
10 -Science High/Low
10 -Tactical High/Low

1 - Ability to equip cannons
1 - Speciality powers (cloak/lance/hangars, etc.)


Summery of choice:

I play an engineer with a cruiser as a tank. It's hard to number them as it's very subjective, and I'm not entirely sure how to rate anything other than"useless or must have"

*Edit; Changed zeroes to ones as per original post request. -lack of coffee
I know all the consoles/boff slots are important but i was looking for which you feel are more important.

Such as consoles, out of the 3 which would you rather have more of vs which could you use with less?

Think of it like an ordered list. ill update the origional with clearer instructions, I did leave it kinda vague.
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln

Last edited by disposeableh3r0; 04-21-2013 at 10:16 PM.
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