Any chance there's a fix coming transporter and warp out effects? Upon choosing the KDF to ally with my Romulan's transporter effect became Klingon sounding and red, and my nacelle warp glow became red, I heard they stayed green for Fed allied Romulans.
And if I missed the answer to this earlier... whoops.
This patch made the game very unstable again for me.
I have no problem logging in, but after a few minutes I get the 'Server Not Responding' message.
I've once again checked my nettest and my tracert, both are more than adequate.
Something in the game is making my modem very unhappy.
I had to delete the game and reload it to fix this a couple of days ago...
I'm not looking forward to doing that again...
Oh, and please..., Please..., PLEASE!
Will You fix the dang chat window so the stupid thing stays shut when I close it!!
DaveyNY - STO Forum Minion since February - 2009
................Star Trek Fan since Thursday Sept. 8th, 1966
There are No Longer any STO Veterans... We're Just Minions who have Played the Game for the last 5.0 years.
Wait, the Graviton Pulse Console currently has the ability to disable engines for 60 seconds in a 90-degree cone, hitting a bunch of targets in PvP, and it's now being expanded to an even wider arc? A 60-second disable (which is achievable if properly specc'ed) which can hit an entire team is just a mite bit over-powered methinks.
Today, I made cople of tests, on my Vo'quv. On Holodeck I am using DBB as weapon, and turrets as aft weapon. Work nice, do some pew pewing. Bought 3xDC and copyed all this to Tribble. And that was amazing, how carrier now can work with DC\DHC with RCS consoles. So now, its even more possibilitys to built your own carrier and as you like, now carriers can do dps on its own, not only tank or support. Vo'quv got turn of 12, and Vor'cha got turn of 25. that pretty much battle cruiser for carrier and escort for battle cruiser turn rate. Its realy nice change and fresh air to heavy ships captains life.