Survivor of Romulus
Join Date: Jun 2012
Posts: 989
# 41
04-22-2013, 07:49 PM
Thank you for the change to the preview boxes in character customization. Having those hidden while rotating the doll will be very handy.
Captain
Join Date: Nov 2012
Posts: 1,137
# 42
04-22-2013, 07:53 PM
Wow, some really interesting changes with science abilities and the singularity drives.


Quote:
Originally Posted by zer0niusrex View Post
I've updated the patch notes so it's clear we're now done with the Nukara stuff.
  • Note that this is just a first implementation, and marks will be added to additional content.
Oh please let there be space content planned.. I don't think I'd be able to stomach a ground-only grind - especially involving the Tholians.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,686
# 43
04-22-2013, 07:53 PM
Quote:
Originally Posted by zer0niusrex View Post
The firing arcs of each of the following Abilities have been increased from 90-degrees to 135-degrees:
Subnucleonic Beam
Aceton Beam
Tachyon Beam
Tyken's Rift
Gravity Well
Viral Matrix
Breen Energy Dissipator Console
Graviton Pulse Console
The firing arcs of each of the following Abilities have been increased from 120-degrees to 135-degrees:
Isometric Charge Console
Magnetometric Overload Console
Known Issue: Hovering over these powers will not generate the correct Firing Arc overlay, but will instead show a 180-degree arc.
Fixed a minor typo in the description of Analyze Weakness.
Torpedoes will no longer display Emission Seeking Torpedo or Photonic Shockwave Torpedo unless the player has the appropriate console equipped.
Increased the benefit of RCS Accelerator consoles.
They will now provide a benefit closer to what is indicated by the tooltip.
This is a larger change for slower ships with RCS Accelerators than ships that already had a fast turn rate.

WOOT!!!! Thanks Devs

you just made my carrier that much more useful

loving how the Core charges up now while in combat...its actually how i thought i would be lol.....but im still finding that the 1 min CD is a bit too long...maybe 40-45 seconds would be better...then again i still havent picked up a core that does reduce the CD...but 10% (6 seconds) and 20% (12 seconds) doesnt seem like much at all

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p

Last edited by cynder2012; 04-22-2013 at 08:17 PM.
Captain
Join Date: Jun 2012
Posts: 511
# 44
04-22-2013, 08:28 PM
No news on the frosted boots animation glitches yet again. Also has the stacking been sorted with leadership yet? As its not stackable or hasnt been for awhile on tribble since the new stuffs been pushed on trib.
Empire Veteran
Join Date: Jun 2012
Posts: 6,544
# 45
04-22-2013, 08:31 PM
so let me get this strait, my excellent build that uses plasma weapons, EWP3 and plasma torpedoes, all getting their plasma damage and plasma dot buffed thanks to the plasma energy consoles, is now getting all that synergy destroyed? because of the wimpiest damage skill in the game, plasma shockwave? because you thought it should not be buffed like every other plasma damage dealing thing in the game?

oh boy, i sure am liking this singularity crap now. guess i'll throw all those plasma weapons in the trash, theres no reason to self nerf by using them now. all them STF set shields make them worthless, but at least they helped out the DOTs i also ran. that plasma build, definitely not running it on any romulan ships now, i'll be switching to disrupters then.

what synergy are you going to destroy next? tac buffs buffing exotic damage too? there'd be exactly zero reason for a tac to use a sci ship then, or to use the breen ship, MVAM, ambassador, kamarang, and anything else with mid to high level sci skills. but by all means, go ahead and ruin more synergy, make the only thing that works in this game be escorts and DHCs. i guess the EPt skills being the worst skill change ever perpetrated on us just isn't enough is it?
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,686
# 46
04-22-2013, 08:44 PM
one thing that is still around is the boffs are too trigger happy with the new plasma ground weapons.....only way to make them stop shooting and make them useful again is to take the weapon off and slap it back on. just ran Smash and grab for the xp need to get to 16 (because tradecraft has bad xp reward -_-) and after every ground battle at least one boff would still be firing. this was with the repeater pistol and the piercing rifle...as well as the secondary fire for the charged blast one.

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Captain
Join Date: Aug 2012
Posts: 12,227
# 47
04-22-2013, 08:46 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
so let me get this strait, my excellent build that uses plasma weapons, EWP3 and plasma torpedoes, all getting their plasma damage and plasma dot buffed thanks to the plasma energy consoles, is now getting all that synergy destroyed? because of the wimpiest damage skill in the game, plasma shockwave? because you thought it should not be buffed like every other plasma damage dealing thing in the game?
Infusers weren't buffing it anyway. That's not why they made the change. They probably made the change because Infusers was buffing all sorts of things...unlike any other console out there.

Plasma Infusers buffed DEW, DEW DoTs, Proj DoTs, EWP.
Ambiplasma buffed Proj Kin and Proj DoTs.
PrtG buffed EWP.
2pc Harness buffed DEW and DEW DoTs.
Rom Sci buffed like Infusers (still trying to get an answer from somebody if this changed).

If we want to buff our DEW and DEW DoTs - we've got Infusers, 2pc Harness, and Rom Sci consoles...

If we want to buff our Proj DoTs - we've got Ambiplasma (do we still have Rom Sci?)...

If we want to buff our EWP - we've got Particle Generators (do we still have Rom Sci outside of [PrtG] Rom Sci?)...

If we fly Rom and want to buff our Plasma Shockwave - again, we've got Particle Generators...

It brings it in line with other things.

Wish I had seen the notes sooner, mind you, the price of Ambiplasma skyrocketed on the Exchange.

edit:

My Chel Grett runs:
Omega Torp, Experimental Beam, 2x Romulan Plasma Mk XII [Acc]x2
Hyper-Plasma Torp, Cutting Beam, 2x Romulan Plasma Mk XII [Acc]x2
4x Plasma Infuser Mk XI

2pc Harness

My JHEC runs:
Cutting Beam, Omega Torp, 2x Plasma Torp Mk XI [Acc]x2[CrtH]
Plasma Mine Mk XII [CrtD]x2[CrtH], Hyper-Plasma Torp, Plasma Torp Mk XI [Acc]x2[CrtH]
4x Ambiplasma Mk XI

EWP
2pc Harness (useless for Proj DoTs and EWP - but was planning on picking up the Experimental at T5)

I was planning and still am planning on adding some Romulan DEW into the mix on the JHEC...and yeah, that means I'm going to have to consider splitting Tac Consoles and figure out what to do with the EWP...

...but c'mon, Infusers buffing everything it did was a bit much.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin

Last edited by virusdancer; 04-22-2013 at 08:54 PM.
Captain
Join Date: Jun 2012
Posts: 612
# 48
04-22-2013, 09:06 PM
Quote:
Originally Posted by admiralblackbar View Post
They did say they wanted to make science more appealing...
The lack of appeal was never tied to the arc.

The lack of appeal is the fact that I can max out flow cap skill, get an awesome deflector and a bunch of consoles, and a combined firing of tykens rift, Beam target sybsystem (with full scan stack), and energy siphon will fail to offline anything while tachyon Beam III and CPD III drain an almost unnoticable ammount of shields.

Similarly even with maxed stats, damage abilites come nowhere close to making up for only having 3 weapons.


Then the further lack of appeal comes from the fact that all the end game content is based around how much DPS you can do, so it's escorts or GTFO.

Quote:
Originally Posted by dontdrunkimshoot View Post
stuff
I think you have constructive criticism and complaining mixed up because I only ever see you ***** and moan.

Plasma infusers never did buff the plasma shockwave, devs said that was only buffed by Particle generators specifically because they didn't want you to have to fit plasma weapons to make it worth your while.

Boff abilites shouldn't really be getting any bonuses from any WEAPON consoles, they are supposed to just get bonuses from Particle generators. What we have here isn't a synergy, what we have is one console buffing more than it is supposed to making one damage type actually do more than other damage types.

Energy consoles boost energy weapons projectile consoles boost projectile damage and science consoles boost science damage. Otherwise balance between damage types goes to ****.
Career Officer
Join Date: Jun 2012
Posts: 184
# 49
04-22-2013, 09:09 PM
Quote:
Sela still doesn't have a cape.

Now the cape makers are on strike.
This made me laugh. You are really having fun with these notes Zero. Keep it up.
Also known as Gingie(In game) Sskald(Gates of Sto-vo-kor)
Rihannsu
Join Date: Aug 2012
Posts: 22
# 50
04-22-2013, 09:11 PM
Can't log in anymore. When the "Legacy of Romulus" loading page appears it freezes and the GameClient crashes.
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