Lieutenant
Join Date: Jun 2012
Posts: 66
Hey, normally that would be a good thing!

Am I the only one who has noticed that holds, stuns and slows basically do nothing to good ground pvp players anymore?

A little dull considering how many player abilities relate to these, and with new traiting it's probably about to be a universal issue.

Last edited by philipag; 05-03-2013 at 07:15 AM.
Captain
Join Date: Jan 2013
Posts: 1,156
# 2
05-03-2013, 07:46 AM
well, I do STFs and I'm so tired of salt vampires holding me forever sucking me dry, or getting rooted by borg drones while trying to skip a room on Khi.
Commander
Join Date: Jun 2012
Posts: 455
# 3
05-03-2013, 10:36 AM
STO ground pvp has a lot (a LOT) of problems, but "not enough slows and stuns" is not one of them.
Captain
Join Date: Sep 2012
Posts: 3,121
# 4
05-03-2013, 10:57 AM
slows & holds have little to no place in a gun game.
and if they do exist, cant be implemented in the pig stupid way rpg's add them.
as it turns out, an intrepid would lose a fight with a connie.
and thats canon.
! the power of plot compels you.
Lieutenant
Join Date: Jun 2012
Posts: 66
# 5
05-03-2013, 11:30 AM
Quote:
Originally Posted by guriphu View Post
STO ground pvp has a lot (a LOT) of problems, but "not enough slows and stuns" is not one of them.
I take it you are one of the players without "stubborn" or perhaps much "willpower". Wait a few weeks and you'll have the former, and then you'll see.
Captain
Join Date: Jan 2013
Posts: 1,156
# 6
05-03-2013, 11:49 AM
I thought I had a decent resist to willpower, it was 5 or 6 bars... nope, not enough so I resec my character and maxed it out. Now I rarely get held and if so... not for long.
Career Officer
Join Date: Jun 2012
Posts: 2,468
# 7
05-03-2013, 12:09 PM
Hey I resemble that remark!
Reply

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