> > > Hi Captains. Thank you for your patience! We've got our top Engineers checking in on the errors you are reporting. More updates as they become available, so watch this announcement section. < < <
Update! The queue is clear for now :) Thanks for your patience as we worked to get all players in.
Update! We are aware that some players are seeing an error upon login and are working to resolve this.
Jolan tru Captain!
Welcome to Legacy of Romulus!
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Nice to see so many bug fixes happeneing so quickly, though I remain leary (however hopeful) about them all being fixed by Head Start:
- Ship movement is much more fluid, though I wish they would fix the camera's default LookDirection (i.e. with no mouse input) to facing the same direction the ship is facing. Keep the strafing ability, just have the camera snap back to its default when letting go of the mouse.
- Space combat went from "can't win" to "can't lose" overnight. I'm sure this was merely a gameplay test, but the nerfing was too much.
- Ground movement is still really klunky and warpy. The amount of "blinks" and collisions with invisible objects is noticably less, but it's still a fun killer.
- Ground combat is cartoonish, uninspiring and lacks fluidity. Rather than aura the entire selected target, why not just halo the ground beneath it? More of a FPS-style gameplay would also be a huge improvement. Perhaps allow panning back for 3rd-person trailing perspective & panning forward for 1st-person view?
Ground combat also lacks flow. Hand-to-hand is almost stop-motion and there is no technique or counter-technique involved. Thrown weapons like grenades should also have a movable crosshair on the ground as it's target destination instead of using an enemy that's clicked on to direct the throw. In both hand-to-hand and ranged combat, the mechanics appear limited to selecting a target then clicking a button to hit it... there's no marksmanship or strategy involved.