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Commander
Join Date: Jul 2012
Posts: 280
# 21
04-24-2013, 08:14 AM
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes

Last edited by pwebranflakes; 04-24-2013 at 12:56 PM.
Captain
Join Date: Jun 2012
Posts: 670
# 22
04-24-2013, 08:49 AM
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
http://www.auroratrek.com/index.html

Last edited by pwebranflakes; 04-24-2013 at 12:55 PM. Reason: Spelling
Career Officer
Join Date: Jun 2012
Posts: 88
# 23
04-24-2013, 09:34 AM
I would think its a bad PR move if they have to ban alot people just for using an exploit within the system that Cryptic created
Starfleet Veteran
Join Date: Jun 2012
Posts: 2,517
# 24
04-24-2013, 09:38 AM
Quote:
Originally Posted by verlaine11 View Post
As for banning people, its a good idea but how would it be done, retroactively or the Devs amongst themselves set a date - say the 1st May - and every player gets a mail sent to them saying from this point on anyone doing more than X number of Foundry missions in a set number of time (not announced) their account activities will be looked at to see if it breaches the new rules or the Devs go back to the older system of Foundry/IOR.
He actually discussed how they're doing it in more detail than they generally discuss bans. They're deleting the missions, removing them from people's journals while they're in progress, deleting the dilithium people gained from it. People who still kept doing it in some cases had all their dilithium removed, and "if they still continued" bans and permanent bans came into the picture.
Ensign
Join Date: Jul 2012
Posts: 5
# 25
04-24-2013, 09:39 AM
Despite all the whining about this supposed 'exploit,' if someone honestly looks at it, it doesn't pose a game breaking impact. The primary reason being is that the dilithium refinement cap acts as a governor over any of the so-called stealing mentioned.

Unrefined dilithium in your account is just vapor, pure and simple. You even have to physically refine it daily, so you are forced to log in and do so to get the benefit of it. The only thing this 'exploit' really accomplishes is liberation of a player to play the game how they choose instead of enforcing a 1-2 hour daily grind before doing so. Consider the number of threads in this post alone who are against the 'exploit' who claim they can get their cap daily anyway without it. In those cases where is the issue? Why force us to play a certain way?

Is there a vested interest for us to grind like work before we can do things we want to in the game just to be well equipped? Frankly, it seems to me that the inflated costs of starbase tier iv+ projects and gear out of the rep mall is far out of step with even the moderate gains player in general have seen in their dilithium wallets. Will we see any relief in the 1MM, 2MM, etc. costs of Holding upgrade projects on Cryptic's part? Doubtful. Will we see items in the top end of the rep mall stay under 4 days worth of refining (Omega XII's)? Doubtful. It just seems pretty disingenuous that when players find a means inside the allowed mechanics of the game (ie no hacking, no rootkits, no 3rd party programs), that Cryptic will 'ban your asses' for not accepting the grind.

Given a standard person with 4 characters to max level, they a significant amount of game time per day to CE for their 14 crystals (it seems likely there will always be a grind set up this way via the Event rep) and then a significant amount of game time per day to get their 6-9 STFs in to get their dilithium quota for the day. Seems shortsighted for a game that wants players to explore new content and gear to not be able to do so. I guess it is just forced discrimination for those who don't have all day to sit on the game.

The other benefit of this 'exploit' is that if it truly does provide significant additional liquidity for players, it only enhances demand for Zen, which still needs to be purchased for RM and that money is never lost for Cryptic. Hypothetically speaking, if everyone actually did have gobs of dilithium more because of this, more people would get Z-store items, whetting their appetite to get more. All this does is spike demand in game for Zen, which as I explain earlier, is still purchased independently. Seems that this would benefit Cryptic's bottom line more than hurt it.

Finally, 'banning your ass' is a lazy way of addressing the issue if it truly is one. Cryptic put the mechanic in as it stands. Fix the mechanism to something more rational if that is not the development intent, but don't punish the player base for your own shortsightedness.
Republic Veteran
Join Date: Jun 2012
Posts: 799
# 26
04-24-2013, 10:03 AM
This podcast wouldn't take 4 hours if hosts would control their yapping and spend 20 minutes whining about alien-gens for Romluans, or would be concise in their questions.

Is there a transcript so we can fast forward through the nonsense?
Survivor of Romulus
Join Date: Jun 2012
Posts: 233
# 27
04-24-2013, 10:06 AM
3 hour 5 min mark
Rihannsu
Join Date: Jul 2012
Posts: 3,574
# 28
04-24-2013, 10:13 AM
Quote:
Originally Posted by aelbourne View Post
Is there a vested interest for us to grind like work before we can do things we want to in the game just to be well equipped?
Yes, it seems metrics say the more time people stay in game the more they are they are likely to spend money on the cash shop.

Of course one could argue is they are more willing to spend money on the cash shop because they oh, enjoy the game instead of being in the game because of time gating and grinds sinks implement to actually get anywhere.

This is why part of why "dailies" were implemented on about every MMO, a attempt to keep people in the game not because there is anything to actually do they want but rather so they spend more money on the cash shop.

The funny thing about this is the best you can actually sell is bypass to the whole grind thing, like Dungeons Resets, Higher Chance to Enchant items ... STO doesnt offer anything like that because there is no such mechanics in place, its like trying to be a 2005 MMO subscription and a 2013 MMO F2P.
Romulans ...
You start your career off as a simple farmer... then you launch yourself into a galaxy filled with intrigue, power plays, and high stakes games of interstellar conflict, as your career careens upwards onto your final destination ... a level capped Dilithium and Fleet Mark Farmer!
Career Officer
Join Date: Mar 2013
Posts: 16
# 29
04-24-2013, 10:17 AM
Quote:
Originally Posted by aelbourne View Post
Despite all the whining about this supposed 'exploit,' if someone honestly looks at it, it doesn't pose a game breaking impact. The primary reason being is that the dilithium refinement cap acts as a governor over any of the so-called stealing mentioned.

Unrefined dilithium in your account is just vapor, pure and simple. You even have to physically refine it daily, so you are forced to log in and do so to get the benefit of it. The only thing this 'exploit' really accomplishes is liberation of a player to play the game how they choose instead of enforcing a 1-2 hour daily grind before doing so. Consider the number of threads in this post alone who are against the 'exploit' who claim they can get their cap daily anyway without it. In those cases where is the issue? Why force us to play a certain way?

Is there a vested interest for us to grind like work before we can do things we want to in the game just to be well equipped? Frankly, it seems to me that the inflated costs of starbase tier iv+ projects and gear out of the rep mall is far out of step with even the moderate gains player in general have seen in their dilithium wallets. Will we see any relief in the 1MM, 2MM, etc. costs of Holding upgrade projects on Cryptic's part? Doubtful. Will we see items in the top end of the rep mall stay under 4 days worth of refining (Omega XII's)? Doubtful. It just seems pretty disingenuous that when players find a means inside the allowed mechanics of the game (ie no hacking, no rootkits, no 3rd party programs), that Cryptic will 'ban your asses' for not accepting the grind.

Given a standard person with 4 characters to max level, they a significant amount of game time per day to CE for their 14 crystals (it seems likely there will always be a grind set up this way via the Event rep) and then a significant amount of game time per day to get their 6-9 STFs in to get their dilithium quota for the day. Seems shortsighted for a game that wants players to explore new content and gear to not be able to do so. I guess it is just forced discrimination for those who don't have all day to sit on the game.

The other benefit of this 'exploit' is that if it truly does provide significant additional liquidity for players, it only enhances demand for Zen, which still needs to be purchased for RM and that money is never lost for Cryptic. Hypothetically speaking, if everyone actually did have gobs of dilithium more because of this, more people would get Z-store items, whetting their appetite to get more. All this does is spike demand in game for Zen, which as I explain earlier, is still purchased independently. Seems that this would benefit Cryptic's bottom line more than hurt it.

Finally, 'banning your ass' is a lazy way of addressing the issue if it truly is one. Cryptic put the mechanic in as it stands. Fix the mechanism to something more rational if that is not the development intent, but don't punish the player base for your own shortsightedness.
Well said aelbourne and good points in regards to the Zen.
Career Officer
Join Date: Mar 2013
Posts: 16
# 30
04-24-2013, 10:22 AM
Quote:
Originally Posted by aexrael View Post
This podcast wouldn't take 4 hours if hosts would control their yapping and spend 20 minutes whining about alien-gens for Romluans, or would be concise in their questions.

Is there a transcript so we can fast forward through the nonsense?
I agree this broadcast is very hard to get anything good out of it because you have to filter through all the useless conversations and lack of structure.
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