Starfleet Veteran
Join Date: Jun 2012
Posts: 2,630
# 11
04-24-2013, 02:17 PM
Every 10 levels you get a Promotion To (rank) mission. It usually pops up automatically, but sometimes you need to go into your journal's Available tab to get it because another dialog box prevented it from triggering.

Go back to Earth Spacedock and turn it in with the admiral, and you'll get a token. Use that at the shipyard (take the turbolift in the right-lower section of ESD) to buy a ship of the appropriate rank for free.
Commander
Join Date: Jun 2012
Posts: 366
# 12
04-24-2013, 02:51 PM
On the subject of C-Store ships these are priced by rank -

Tier 1 (level 1 - 10) Ships (Constitution, NX Class and Oberth) and all shuttles and small ships cost 500.
Tier 2 (level 10 - 20)Ships cost 1000
Tier 3 (20-30) cost 1500
Tier 4 (30-40) cost 2000
and Tier 5 (40+) cost 2500 although make sure the ship you're buying can be used at your rank as some tier 5 ships are level 50 only.

Ships however are an account purchase, once you buy one you can claim it on every character. And all C-Store ships come with a special weapon or console. For example the Tier 5 Galaxy Retrofit comes with a saucer separation console, and the Tier 1 constitution comes with phaser arrays that level with you.

As for other C-Store stuff, costume sets, bridge packs, anything under bundles, Account bank slots, the EC cap increase and species unlocks are all lifetime unlocks, pay once, unlock for as long as you have the account.
Lieutenant
Join Date: Apr 2013
Posts: 62
# 13
04-24-2013, 03:27 PM
Quote:
Originally Posted by bluedarky View Post
On the subject of C-Store ships these are priced by rank -

Tier 1 (level 1 - 10) Ships (Constitution, NX Class and Oberth) and all shuttles and small ships cost 500.
Tier 2 (level 10 - 20)Ships cost 1000
Tier 3 (20-30) cost 1500
Tier 4 (30-40) cost 2000
and Tier 5 (40+) cost 2500 although make sure the ship you're buying can be used at your rank as some tier 5 ships are level 50 only.

Ships however are an account purchase, once you buy one you can claim it on every character. And all C-Store ships come with a special weapon or console. For example the Tier 5 Galaxy Retrofit comes with a saucer separation console, and the Tier 1 constitution comes with phaser arrays that level with you.

As for other C-Store stuff, costume sets, bridge packs, anything under bundles, Account bank slots, the EC cap increase and species unlocks are all lifetime unlocks, pay once, unlock for as long as you have the account.
Oh okay cool! Any recommendations on C-Shop stuff for a noobie?
Captain
Join Date: Nov 2012
Posts: 1,437
# 14
04-24-2013, 03:35 PM
First up, I'll say that STO is very much a 'pick up and play' kind of game where you can pretty much make progress in 15-20 minute windows(each mission, pvp or pve, space or ground, generally takes around that long to complete). That's not to say you cannot play for hours at a time - just that you're not obligated to if you want to advance your character(s).

There are several aspects of progression that don't even require you to be online(duty officer system, reputations). In some ways, these time-gate systems are a bit more like the skill progression in EVE Online, but you do have to play to acquire the resources to fuel these system(marks, various commodities, post level-cap experience/Expertise, etc.). However, there's no risk of losing progress like dying in EVE.

Before I talk about 'end-game', it's important to understand that player skill and knowledge is far more important in this game than gear. Yes, gear will allow you to do some really impressive stuff.. but people have cleared all of the end game stuff using starting frigates. Furthermore, the last 'freebie' ship(s) you get at level 40 are more than capable of keeping pace with paid ships... and are arguably better than some of them.

Once you reach the level cap, you do have a fairly decent variety of options. There are the dungeon-like S.pecial T.ask F.orce missions and raid-like Fleet Actions. Additionally, there are "Red Alerts" that you will encounter in sector space that will scale you up to a high level automatically and are roughly equivalent to a normal difficult STF. Outside of party-based stuff, there are also various patrols you can embark upon and several adventure zones. Also, there is also the Foundry where other players can create and share missions, there are some real gems to be found and more being made every day.

The overall difficulty of PvE stuff tends to vary. Borg can be overwhelming at first until you adapt to fighting them(for a change!), then they become a fairly tame enemy that occasionally bites your hand off for underestimating them. Tholians, on the other hand, are a quite obnoxious opponent and probably the biggest challenge PvE has to offer. They're especially irritating in ground combat if you're depending on bridge officers instead of other players.

That said, if you truly want to attain mastery of the game, you'll have to step out of the PvE kiddy pool and into the PvP shark tank. Nothing will tax the performance of your ship and skills like other players. Of course, it ultimately depends on what you want out of the game. Excelling in PvP means trivializing most parts of the game into raw numbers. As a result, PvE will become completely trivial once/if you do.
Republic Veteran
Join Date: Jun 2012
Posts: 397
# 15
04-24-2013, 03:41 PM
Unless there's a console that you really fancy I wouldn't spend Zen on the early ships, you'll out-level them pretty briskly if you play regularly. I usually go for costume packs early on and save up for end-game ships.
Lieutenant
Join Date: Apr 2013
Posts: 62
# 16
04-24-2013, 07:04 PM
Thank you for all your replies! I am enjoying the game so far but find it a little easy. The interface is somewhat daunting at first but I'm getting used to it.

Few questions though now:

1. What are the two exp bars at the top?

2. Why is ground combat so boringggg (lol)

3. What does changing the difficulty change?

4. Are there side quests?

5. How do you get Dilithium (or w/e its called)

All I can think of for now. I think I joined a Fleet before stopping today lol. So maybe they can help. IGN is Tyr4el if anyone wants to add and friend me
Captain
Join Date: Nov 2012
Posts: 1,437
# 17
04-24-2013, 09:07 PM
1.) It's broken into rank and level, ranks are 10, 20, 30, 40, 45, 50. Levels, are obviously each level.

2.) Subject to your personal tastes. There is more going on than is apparent at a glance. Crouching reduces ranged damage you take, but increases melee damage you take. Fine Aiming will increase your damage, but slow your movement. Furthermore, Flanking gives you a massive damage bonus. Lastly, there is the expose and expoit mechanic that will let you do increased damage and outright vaporize people. There are also the various properties of different damage types and the secondaries of various weapon types - Pulsewave and Sniper are generally prefered due to their effectiveness against the Borg.

Granted, I'm really not a fan of ground combat, and most people aren't.


3.) Changing the difficulty makes encounters harder(generally just scaling numbers up, but there are some spawn changes in some cases). Additionally, there are chances to suffer permanent injuries to your captain or ship if you die/explode. You can fix them with regenerators(captain) or components(ship), or by visiting the medical bay/engineering bay at space stations. It's suppose to increase the loot that drops as well, but it's honestly hard to notice(Elite STFs are one of the very few places you can get Mark XII drops, however).

4.) There are tons of missions that exist outside of Episode arcs. They range from exploration cluster patrols to pvp missions to a daily mining mission for dilithium.

5.) Lots of ways to get Dilithium, too many to just go over in brief. More ways open up as you get higher in level(where it becomes much more of a factor - you really don't need to spend any while you're still leveling up). Cryptic re-posts an article each month on the main website concerning what it is and various ways to acquire it.

Last edited by szerontzur; 04-24-2013 at 09:09 PM.
Commander
Join Date: Jun 2012
Posts: 366
# 18
04-24-2013, 09:08 PM
Quote:
Originally Posted by xxmaelstrom11 View Post
Oh okay cool! Any recommendations on C-Shop stuff for a noobie?
Like others have said save for Tier 5 Vice Admiral ships, especially Fed side, the only console worth anything below Tier 5 fed side is the one from the Tier 3 Heavy Escort Refit.
Survivor of Remus
Join Date: Jul 2012
Posts: 317
# 19
04-24-2013, 10:07 PM
Quote:
Originally Posted by bluedarky View Post
Like others have said save for Tier 5 Vice Admiral ships, especially Fed side, the only console worth anything below Tier 5 fed side is the one from the Tier 3 Heavy Escort Refit.
Huh? People use the point defence console? It seems utterly useless to me.




1. The top xp bar is your level (or grade), when it fills up you will advance to next level. The bars below that is progress toward the next rank (10 levels)

2. Ground combat is pretty fun for engineers, at least I think so. If you hate it, remember, you can conceivably avoid it for the rest of your time in the game, but you will miss the story missions (and foundry spotlights) if you do. Want a fast, fun way to level: Join the 'mirror invasion' from your PVE queues during the 1 hour mirror universe invasion event. This is a space event that gives tons of exp.

4/5. There are some side-quests that appear just by flying past certain planets and stuff. Explore those. Also exploration missions are a sort of side-quest and one early way to earn dilithium. You can also get dilithium from doing spotlighted (or not, but spotlight is better) foundry missions in your foundry tab of the "J" menu.
Commander
Join Date: Jul 2012
Posts: 375
# 20
04-25-2013, 01:53 AM
Hello Mr. New Player


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