Omega Graviton Amplifier doesn't have your attacks do 100% shield penetration. It has a proc that does extra, guaranteed kinetic damage through shields. Your attacks are treated normally.
Exactly. DEM doesn't provide shield piercing either, it just does a fixed amount of 'extra' damage straight to hull. Neither of these effects actually care if your shields are up, AFAICT. This could be the source of the anomalous extra damage.
Was the guy running a cutting beam? Omega Weapon Amplifier can often be a source of extra damage, esp with beamzors.
Ive scoured my UI, combat logs and even the screen during combat, giving no consideration to defending myself, all just to find evidence of doubled tripled or quadrupled proc values.
Other than seeing more than one weapon proc being applied (go figure. Im using seven disruptors and they all have a chance to proc) I have yet to find evidence of the increased proc value.
As well, has anybody tested the other weapon procs?
STO is very much an Adam One culture and completely inarticulate about Adam Two.
Below are some results from initial testing on the Disruptor proc. All values were taken from the Combat Logs to calculate resistance. "Defense Tab" values were taken from the in-game Status screen for ship defense.
All shots were fired from a Level 5 player using 1 Common MK I Disruptor turret and 1 Common MK I Phaser turret.
The target was a level 50 player with 6 points in Starship Hull Plating and no armor consoles. Energy Damage Resistance was 12.7% and Kinetic Damage at 2% according to the Defense Tab on the Starship Status screen.
In both tests (with and without an Induction coil) the Kinetic Damage resistance was 2% before the proc and -7.6% after the proc. Weapon power level did not affect the magnitude of the proc on the Disruptor energy type.
Now, I'm not saying that the Disruptor proc is broken. Above is the just the facts on how the proc is working in game based off a small test with Disruptor weapons. There are still more tests that can be done at various levels of resistance and tactical console stacking. As well as Tactical Buff Stacking.
But, one thing is for sure, the outcome of the proc does not appear to follow the tooltip description in game for Disruptor weapons. Does this mean that the in-game tooltip description is wrong? Does it mean that Disruptor procs are not working as designed?
As far back as I can remember, this is how the proc has always been working. But, that's not to say that it's working correctly.
It would be nice to get confirmation from a Dev regarding how the Disruptor proc is supposed to work.
Last edited by shinzon2013; 05-04-2013 at 01:42 AM.