Captain
Join Date: Jun 2012
Posts: 637
# 71
04-30-2013, 02:51 AM
Quote:
Originally Posted by mimey2 View Post
A point to fix:

Omega Graviton Amplifier doesn't have your attacks do 100% shield penetration. It has a proc that does extra, guaranteed kinetic damage through shields. Your attacks are treated normally.
Exactly. DEM doesn't provide shield piercing either, it just does a fixed amount of 'extra' damage straight to hull. Neither of these effects actually care if your shields are up, AFAICT. This could be the source of the anomalous extra damage.



Was the guy running a cutting beam? Omega Weapon Amplifier can often be a source of extra damage, esp with beamzors.

Last edited by illcadia; 04-30-2013 at 02:53 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,339
# 72
04-30-2013, 05:12 AM
Ive scoured my UI, combat logs and even the screen during combat, giving no consideration to defending myself, all just to find evidence of doubled tripled or quadrupled proc values.
Other than seeing more than one weapon proc being applied (go figure. Im using seven disruptors and they all have a chance to proc) I have yet to find evidence of the increased proc value.

As well, has anybody tested the other weapon procs?
STO is very much an Adam One culture and completely inarticulate about Adam Two.
Career Officer
Join Date: Jan 2013
Posts: 484
# 73
04-30-2013, 08:27 PM
again what is your verdict? this has been open way to long post it in the bug threads and beat them pver the head with it so they can fix it if it is truly broken
look for me in game as "Admiral Quinn" yeah that admiral quinn..and while your at it get off muh station!!!
Captain
Join Date: Jun 2012
Posts: 1,222
# 74
05-02-2013, 01:43 PM
This issue has been discussed before. See the screenshots in the following post:
http://sto-forum.perfectworld.com/sh...81&postcount=7

It has also been reported in Gameplay Bugs. See the following thread:
http://sto-forum.perfectworld.com/sh...d.php?t=611371
Captain
Join Date: Jun 2012
Posts: 677
# 75
05-03-2013, 08:48 AM
Quote:
Originally Posted by frtoaster View Post
This issue has been discussed before. See the screenshots in the following post:
http://sto-forum.perfectworld.com/sh...81&postcount=7

It has also been reported in Gameplay Bugs. See the following thread:
http://sto-forum.perfectworld.com/sh...d.php?t=611371
And now for the actual real life dmg tests... Still no results posted anywhere :C
Ensign
Join Date: May 2013
Posts: 17
# 76 Preliminary testing
05-03-2013, 05:48 PM
Below are some results from initial testing on the Disruptor proc. All values were taken from the Combat Logs to calculate resistance. "Defense Tab" values were taken from the in-game Status screen for ship defense.


All shots were fired from a Level 5 player using 1 Common MK I Disruptor turret and 1 Common MK I Phaser turret.

The target was a level 50 player with 6 points in Starship Hull Plating and no armor consoles. Energy Damage Resistance was 12.7% and Kinetic Damage at 2% according to the Defense Tab on the Starship Status screen.


Using no Disruptor Induction Coils:

No Proc:
Disruptor Turret,Pn.H6u7d01,Disruptor,,69.2148,79.2974 --> Resistance = 12.71% || Defense Tab: 12.7%
Phaser Turret,Pn.J4rc87,Phaser,,71.5647,81.9896 --> Resistance = 12.71% || Defense Tab: 12.7%

Disruptor Breach Proc:
Disruptor Turret,Pn.H6u7d01,Disruptor,,76.8257,80.4308 --> Resistance = 4.48% || Defense Tab: 4.5%
Phaser Turret,Pn.J4rc87,Phaser,,70.8036,74.6106 --> Resistance = 5.10% || Defense Tab: 5.1%



Using 1 Very Rare MK II Disruptor Induction Coil:

No Proc:
Disruptor Turret,Pn.H6u7d01,Disruptor,,72.2825,82.812 --> Resistance = 12.71% || Defense Tab: 12.7%
Phaser Turret,Pn.J4rc87,Phaser,,61.2333,70.1533 --> Resistance = 12.71% || Defense Tab: 12.7%

Disruptor Breach Proc:
Disruptor Turret,Pn.H6u7d01,Disruptor,,88.5139,91.8459 --> Resistance = 3.63% || Defense Tab: 3.6%
Phaser Turret,Pn.J4rc87,Phaser,,66.6205,70.2026 --> Resistance = 5.10% || Defense Tab: 5.1%


In both tests (with and without an Induction coil) the Kinetic Damage resistance was 2% before the proc and -7.6% after the proc. Weapon power level did not affect the magnitude of the proc on the Disruptor energy type.


Now, I'm not saying that the Disruptor proc is broken. Above is the just the facts on how the proc is working in game based off a small test with Disruptor weapons. There are still more tests that can be done at various levels of resistance and tactical console stacking. As well as Tactical Buff Stacking.

But, one thing is for sure, the outcome of the proc does not appear to follow the tooltip description in game for Disruptor weapons. Does this mean that the in-game tooltip description is wrong? Does it mean that Disruptor procs are not working as designed?

As far back as I can remember, this is how the proc has always been working. But, that's not to say that it's working correctly.

It would be nice to get confirmation from a Dev regarding how the Disruptor proc is supposed to work.

Last edited by shinzon2013; 05-04-2013 at 01:42 AM.
Captain
Join Date: Jun 2012
Posts: 1,114
# 77
05-13-2013, 03:05 PM
Is there no resistance to the disruptor proc, or at least against the shield resistance debuff from the elite weapons?

I used to handle myself okay against my fleetmate who ran regular, or even Advanced, disruptors. But, once he got those Elite disruptors, it's not even close anymore.

I know the tetryon mines got nerfed hard recently, and that Power Insulators works against it. But, no such luck with the Elite disruptors?
Empire Veteran
Join Date: Jun 2012
Posts: 5,951
# 78
05-13-2013, 04:17 PM
seeing as there is nothing more important to survival then shield resistance, its no surprise that a disruptor proc that removes shield resistance is a game changer.
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 1,621
# 79
05-13-2013, 04:43 PM
Yeah those things are hax. My shields feel like paper against them.


Click here and here if you are interested in learning more about PvP.
Empire Veteran
Join Date: Jun 2012
Posts: 6,339
# 80
05-13-2013, 04:46 PM
Change the proc to a small kinetic bleed thru damage to hull on activation instead.

It could even be balanced to the fed elites heal proccing.
STO is very much an Adam One culture and completely inarticulate about Adam Two.
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