Join Date: Jun 2012
Posts: 1,183
# 11
04-25-2013, 12:06 PM
bootcamp can do it just fine. or - stop complaining, buy a PC.
Join Date: Jun 2012
Posts: 281
# 12
04-25-2013, 12:45 PM
The use of an Internet Explorer wrapper for the launcher is a none issue, they could use any other browser, or package a lightweight HTML renderer into a standalone launcher.

The biggest work will likely be recoding the game to use OpenGL/OpenCL APIs where they currently use DirectX.

Interestingly, the only PWE game I can see that has a Mac OS X client is Torchlight, developed by Runic Games.

For Mac users wanting to play STO, until a dedicated client is made bootcamping Windows is simple and works great. You have to reboot into Windows, but it doesn't suffer the bottlenecks and limitations of virtualising Windows within OS X using Parallels/VMware.
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Join Date: Jun 2012
Posts: 6,876
# 13
04-25-2013, 12:48 PM
A fleet mate of mine uses a wine'ish client to run sto from mac...
My name may say "PWE member", but I will never be.
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Lt. Commander
Join Date: Jun 2012
Posts: 228
# 14
04-25-2013, 01:01 PM
To the OP: there's an unofficial wineskin available elsewhere on the forums that will get STO running in OS X with relative ease. Here's the thread.

I used it myself for a while - it does what it says on the tin, with some drawbacks. Tends to be unstable if your graphics settings are set too high, especially loading into large hubs like ESD or Qo'nos. It'll also run slower than it should regardless of those settings. But it works. And for all I know doh123 could've fixed those issues by now, or the Wine libraries have improved in the last year or two. Your mileage may vary.

But I'd seriously recommend putting together a proper Boot Camp partition (better yet: a secondary drive just for that purpose if you're on a Mac Pro) if you plan on logging any serious time into STO on a Mac, or any other games for that matter. Even the games with proper honest-to-god not-Cider Mac ports tend to run slightly better in Windows due to not being hamstrung by Apple's outdated drivers, or the Direct X vs. OpenGL thing, depending on the exact game and your hardware.

Chances are that even if Cryptic gets their STO Mac client running this year it still might not run much better than the unofficial wineskin, depending on how it's being ported. That's not a jab at Cryptic; even billion dollar megacorps like EA use Cider for Mac ports on occasion and the results are often pretty terrible. Anyone else play the Mac port of Spore? Holy balls. Inversely, I think CCP used Cider for EVE Online, and it's absolutely rock solid, with no detectable drop in performance between the Mac and PC versions.

The TL;DR: The linked wineskin works alright in a pinch. Boot Camp is better if you can swing it.
Join Date: Jun 2012
Posts: 868
# 15
04-25-2013, 01:29 PM
Originally Posted by thehavraha View Post
I saw Daniel Stahl say in TTS the other day that he had just received word that a Mac client was indeed being given the green light. I haven't heard it officially stated anywhere outside of TTS, however.

Perhaps he will see this thread and post about whether or not that's still a thing or not.
Yeah, I get the impression up until now it's been one of those 'if a dev feels like working on their lunch hour' projects. Hopefully that will change shortly.

That said if you poke around the forums for the unofficial Mac version it works well enough for now.
Career Officer
Join Date: Jun 2012
Posts: 6,654
# 16
04-25-2013, 01:54 PM
Originally Posted by elessym View Post
SWTOR, for one.
Did they maintain a million?

My impression is that the current numbers are considerably less.
Career Officer
Join Date: Jun 2012
Posts: 6,654
# 17
04-25-2013, 02:11 PM
Originally Posted by mikeward1701 View Post
The use of an Internet Explorer wrapper for the launcher is a none issue, they could use any other browser, or package a lightweight HTML renderer into a standalone launcher.
Actually, on this point, I'm not sure that's true. They're reliant on features of IE not present in other browsers. It may have been designed to keep them bound to Windows specifically. The smart thing would probably be to NOT use an existing browser at all. But I think they got tied up with IE when they were getting Microsoft money.

The biggest work will likely be recoding the game to use OpenGL/OpenCL APIs where they currently use DirectX.
This is what I'm not sure that they'll do. I think it probably will be a Cider wrapper. Perhaps professionally prepared. Maybe with an outside partner and a big launch party, following the trend of Steam/Raptr/etc. I think Cryptic likes to have some kind of launch party like this every 6 months or so to get new people in. I'd count LoR as one. I could see the next one being sometime after Halloween and maybe closer to Christmas.

Before this is over, we may yet have an XBOX launch party.
Join Date: Jun 2012
Posts: 984
# 18
04-25-2013, 02:44 PM
Originally Posted by mn03 View Post
You can try installing Wine for OSX (link: http://wiki.winehq.org/MacOSX). You should be able to play STO with it. (I have no idea how good Wine for OSX is. Maybe someone else has more experience with it?).
Good luck with Wine. It's a nightmare trying to get it to work in Linux. Even if you do get your app to work, there will still be compatibility issues that will pop-up and when your app updates you'll see more issues. I don't recommend Wine.

You're better off duel booting with Windows on a Mac to have the full 100% operating system running without any translation or emulation in the background.

If you try virtualization you won't have the best video capabilities because hypervisors usually emulate a lesser-capable video card that does not have DirectX abilities.

If they get STO working on MacOS, that could lead to having it run on BSD or even Linux AND FINALLY DROP WINDOWS!
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Join Date: Apr 2013
Posts: 2
# 19
04-25-2013, 03:09 PM
I tweeted the STO team about this and was told that this is something they would like to happen this year. I'm keeping my fingers crossed. I've got the Wineskin version running but it's far from smooth - and that's on a retina MacBook Pro - specs don't get much higher.

In the meantime I'll just have to keep dusting off the old Sony Vaio whenever I want to take the Captain's chair!
Career Officer
Join Date: Jun 2012
Posts: 148
# 20
04-25-2013, 03:31 PM
Bootcamp is a great way to have a Mac and your STO fix at the same time, but it would be nice to have that dedicated Mac client.

When i saw the Q&A back in January I was very happy, the only issue I have with the way I do it now is the time spent booting in and out of Windows just to play STO, it makes it so its not worth it for anything but a marathon session. I live in the Mac environment and would prefer to keep my machine booted in OSX, I hope they get the client worked out.
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