I think the only changes sto needs is either a drastic increase on dilithium rewards via dailies and stfs. Or a mssive reduction on dilithium costs. The other thing is being able to go straight up or down. Example star trek wraith of khan. If I could take a cruiser and drop it 20 degrees with out going forward or backward that would be a huge plus in the game.
i'll sing nothing but praise for WoT for redesigning their engine. i almost got westwood it felt so good.
and yes it does feel like the game engine is actually capable of much more. this game could change our entire lives right now if we complain enough! i keep thinking the next game but damnit no that was like 3 games ago we have to find a way to let the devs know about this they probably never reviewed old star trek games when designing STO they really should have putting so much on the line they way they have
if a dev sees this too fix the dang sector space map! it looks like a 3 year olds version of a lego car! i mean it doesn't even look like it makes sense...
Sector space is not that bad also the other thing you have to take into consideration is peoples computers. In swtor they tweaked the terrain of the game, ever sense that patch the game laged, and they have yet to fix it. So upgrading the sector space graphics to be insanely good, could also hurt the game by creating large amounts of lag for most players.
There was the scene at the end of The Wrath of Khan where the Enterprise changed its "altitude" by purely vertical movement to gain a positional advantage on Khan and the Reliant. There isn't a reason why this couldn't be integrated to some extent.
The Enterprise used it's thrusters to maneuver like that. Could STO do it? Probably. But why? How often are you going to use thruster moves? The AI in STO isn't exactly mensa, and if you decide to hide in a cloud/nebula they don't usually fly close enough for you to sneak attack them. And if you're PVPing, it's not like the your opponents won't see you hiding. Not unless STO decides to actually blind you and your opponents like the Enterprise and Reliant were blind. Plus it would probably be another button to push like "ramming speed".
"There's a reason you separate military and the police. One fights the enemies of the state, the other serves and protects the people. When the military becomes both, then the enemies of the state tend to become the people."-Commander William Adama
The Devs have said before that when STO was still in development they got family members to play test it. To see how accessible it would be to the general population. Back then STO had full 3D movement in space, but too many of the people chosen to play test it got confused with the 3d movement. So because a few of the devs parents and/or grandparents couldn't handle full 3D space, they assumed that none of us could. So they took it out, leaving us with 2.5D with an often frustratingly limited pitch angle.
They should have just added an auto align button, which when pressed would align the ship right way up and level with the games horizon. But they didn't. Hell, I have Galaxy on Fire 2 on my I phone and it has that function.
I think back to other Star Trek games like: Star Trek 25th Anniversary, Star Trek Judgement Rights, Starfleet Academy, Klingon Academy and Bridge Commander, and I can't help but realize that they all had full 3D movement in Space and they were mostly considered to be successful, back in the day. STO... not so much.
no i meant the map showing the different sectors with Klingon space just this little thin red line and fed and cardie space is freakin huge. plus some certain sctors are in red yet its fed space, and other areas it's the other way round. but yeah maybe an un-reasonable request at this time. however getting the engine right should be on the table openly with the devs. hobbyist code geeks with talent could even mess with cryptics engine at no cost in time or money to the company. After Legacy of Romulok launches let's hope it gets in there!
Starfleet Command was just a video game version of a Star Trek Board game popular in like the 70's or 80's. It made sense for it to be 2D. But a space based MMO made in the 21st century should have had 3D flight.
Hell, I'd love to see a new engine. They've been riding the Star Trek IP for so long now, it'd be worth it.
As far as more Z-axis movement, maybe they could add in a universal ability that simply zeros out the plane for the directionally challenged captains who can't adapt fast enough, or at all? Even if they don't I'm all for the pitch on the Z.
wouldnt just be space maps that would require the 3d movement, but the warp map as well. i do hope the devs add a collision detection that damage player ships as well, depending how hard someone hits the side of a station and the force exterted such as full impulse, it would be what kills them for failure to observe stupidity is not a substitute .
there would be plenty of potential in a 3d engine, but it would undoubtedly take resources and time away from other projects though. since i have played 3d engine games like proposed, eve online(embarassed to say since its done by auto pilot mostly), black prophecy, freelancer, freespace 1 & 2. so i know my way around these types.
Joined STO late 2010. Bought starter pack LoR & LTS 2013.
Proud owner of a Targ pup to a federation character. T5 Miranda FTW! Hope to see Miranda Class made a T5 ship.
Last edited by mirrorchaos; 04-26-2013 at 04:53 AM.