Captain
Join Date: Jun 2012
Posts: 2,172
# 91
04-26-2013, 04:18 PM
This is very interesting. I can see this being fun to use and work with. Looking forward to trying it out.
Career Officer
Join Date: Jun 2012
Posts: 867
While I like the idea of this power, in practice, I know I'll never use it.

I hate the idea of powers that need you to be in combat to build up a meter charge to use.
Especially when the meter charge runs down when not in combat.

In any game that had skills reliant on charge, I avoided those skills, since I couldn't use them on demand whenever I needed them.
So I'm going to ignore the Singlarity abilities because it's this kind of skill.


I'd like it more if the charge built up over time and maintained itself until you used the power, at which point, the charging cycle would begin again.
Captain
Join Date: Jun 2012
Posts: 2,172
# 93
04-26-2013, 06:34 PM
Quote:
Originally Posted by tilarta View Post
While I like the idea of this power, in practice, I know I'll never use it.

I hate the idea of powers that need you to be in combat to build up a meter charge to use.
Especially when the meter charge runs down when not in combat.

In any game that had skills reliant on charge, I avoided those skills, since I couldn't use them on demand whenever I needed them.
So I'm going to ignore the Singlarity abilities because it's this kind of skill.


I'd like it more if the charge built up over time and maintained itself until you used the power, at which point, the charging cycle would begin again.
To me it makes you use them wisely. However it can be a pain, but workable. On a mmo I used to play. The warrior had a power gauge that built as you fought. The more you fought the more it build. Took a little to get used to, and later became one of my favorites to play over the others.

At least give it a try.
Career Officer
Join Date: Jun 2012
Posts: 867
# 94
04-27-2013, 04:08 PM
Can I have a dollar please?

You just used one of the oft-repeated phrases when attempting to convince someone to use something they don't like:

Quote:
Originally Posted by farmallm View Post
At least give it a try.
And I did try it, on Tribble anyway.
I was not impressed.


I am familiar with the kind of build you mentioned.
Enough to know I never want to see that kind of skill again!

To explain, there was an mmo I used to play that had a specific loot reward mission (you completed the mission, you got a certain kind of weapon).
The catch was it loaded a preset build that you had to use.
7 of the 8 skills were based around building up a charge in combat.
Considering how many enemies were overwhelming me, the charge was being exhausted too fast and I was just using one skill more or less constantly.
That wasn't enough to get me through the mission.


And that's why I don't use skills like that, I don't want to rely on something that I can't use because the charge is absent.
Captain
Join Date: Jun 2012
Posts: 2,172
# 95
04-27-2013, 07:25 PM
Quote:
Originally Posted by tilarta View Post
Can I have a dollar please?

You just used one of the oft-repeated phrases when attempting to convince someone to use something they don't like:



And I did try it, on Tribble anyway.
I was not impressed.


I am familiar with the kind of build you mentioned.
Enough to know I never want to see that kind of skill again!

To explain, there was an mmo I used to play that had a specific loot reward mission (you completed the mission, you got a certain kind of weapon).
The catch was it loaded a preset build that you had to use.
7 of the 8 skills were based around building up a charge in combat.
Considering how many enemies were overwhelming me, the charge was being exhausted too fast and I was just using one skill more or less constantly.
That wasn't enough to get me through the mission.


And that's why I don't use skills like that, I don't want to rely on something that I can't use because the charge is absent.
I don't know who all is testing the game. So its hard to tell. I'm not a tester on this, so to me its all new on this game.

Granted some all are good at some things while others are not.
Commander
Join Date: Mar 2013
Posts: 355
# 96
04-30-2013, 06:30 PM
You know, not once while playing this game have I thought to myself, "Self, I sure wish my starship could cast Blink and Mirror Image." And I certainly have never thought, "I wish my starship's magic powers worked off a Rage bar." And I certainly, certainly never thought, "I wish my magic starship would be 80% as effective as all the other ships in the game while I wait for my rage bar to charge up."

No doubt the singularity powers aren't going to be scrapped, but I do hope Cryptic will add regular, 200 energy Power cores for Warbirds for those of us who aren't interested in these singularity powers and/or don't think losing 40 power in exchange for extremely situational powers that we can't even use until they've charged is a good tradeoff.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 04:36 PM.