Rihannsu
Join Date: Jun 2012
Posts: 641
# 1 Proposal for Foundry rewards
04-24-2013, 12:00 PM
I have no problem with Spotlighted missions getting rewards, and I dont think anyone does, so my proposal is that all spotlight missions keep the same rewards as they do now. Nothing there changes. This rewars players for playing missions that someone has rated as good.

Now,for all the other foundry missions, there would be no rewards other than normal loot drops. No dilithium, no marks of any sort, nothing but loot drops. In addition to this, maybe have Cryptic open up more chances for missions to get the spotlight beyond the themed ones that happen now-a-days. Maybe a popular vote every few weeks.


Anyway, what do the foundry authors think?


This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
Joined September 2011
Nouveau riche LTS member

Last edited by pwebranflakes; 04-24-2013 at 12:39 PM.
Captain
Join Date: Jun 2012
Posts: 3,033
# 2
04-24-2013, 12:07 PM
To be honest, at this point I'd be happy with any solution that keeps grind missions off the highest-rated list. They should still be able to exist, but not in the same category as the "proper" Foundry missions.
Say NO to mandatory Arc!
Captain
Join Date: Jun 2012
Posts: 2,474
# 3
04-24-2013, 12:18 PM
I pretty much agree, but I'd take it a step further: No blues or greens.

I can barely even find a story mission that I haven't played. The lists look like this:

ldasjf
ksdfjj
kkf
Farmer's Holiday
"test" 1-30
Admiral Doofus' Circus Cruiser!!!! Rawr!
kjasdlkj

I don't really care any longer, regarding the number of plays, etc. Just turn off the rewards, please.

Nerf the Foundry.

Last edited by kirksplat; 04-24-2013 at 12:47 PM.
Rihannsu
Join Date: Aug 2012
Posts: 241
# 4
04-24-2013, 02:43 PM
I have to say, guys, this feels like a case of cutting off your nose to spite your face. We all know what the solution to the problem is, and it isn't giving people less incentive across the board to play the foundry.

The root of the problem of non-story missions dominating the search screen is because the search criteria aren't detailed enough. Removing rewards won't make people play a story mission instead of a grinder - folks looking for that kind of experience will play STFs or other queued PVE content instead. Nor will it make the hardcore foundry fans play less grinders - they play few if any already. What it will do is create a situation that puts pressure on mainstream, socially-engaged players -- people who are in fleets, pursuing reputation trees, etc. -- to play content other than anything on the Foundry because it isn't a good investment of their resources (read: time).

I saw this in my own fleet when they nerfed Foundry fleet marks. Our weekend fleet actions used to always involve playing two or three story-based Foundry missions. Now instead we spend time in the Nukara and Defera adventure zones. It's not because we like the Foundry less or because we don't want to play story content. It's because we have resource demands we have to meet to keep up with our Starbase and Embassy progression, and we have to invest our time in a way that benefits those goals.

TL;DR -- Nerfing is not the solution. The solution is to fix the search criteria so folks can filter returns based on the type of mission they want to play.

Last edited by ashtaku; 04-24-2013 at 02:46 PM.
Career Officer
Join Date: Jun 2012
Posts: 775
# 5
04-24-2013, 04:17 PM
Quote:
Originally Posted by ashtaku View Post
I have to say, guys, this feels like a case of cutting off your nose to spite your face. We all know what the solution to the problem is, and it isn't giving people less incentive across the board to play the foundry.

<snip>

Nerfing is not the solution. The solution is to fix the search criteria so folks can filter returns based on the type of mission they want to play.
What you call "cutting off your nose to spite your face" I call simply having realistic expectations about what Cryptic/PWE are willing to devote significant amounts of efforts and resources to improving. Nerfing Foundry rewards may not be the best solution - far from it - but it is the quickest and easiest fix from Cryptic's perspective, and therefore, given how low the Foundry is on the STO totem pole to begin with, probably the best one we can hope for any time soon.

Last edited by paxfederatica; 04-24-2013 at 04:19 PM.
Captain
Join Date: Jun 2012
Posts: 2,474
# 6
04-24-2013, 04:23 PM
Quote:
Originally Posted by paxfederatica View Post
What you call "cutting off your nose to spite your face" I call simply having realistic expectations about what Cryptic/PWE are willing to devote significant amounts of efforts and resources to improving. Nerfing Foundry rewards may not be the best solution - far from it - but it is the quickest and easiest fix from Cryptic's perspective, and therefore, given how low the Foundry is on the STO totem pole to begin with, probably the best one we can hope for any time soon.
I have to agree with this statement. Particularly right now, when it's a mad dash into May and the Romulan pseudo-faction. The Romulans aren't even getting their own Foundry missions, with no ETA on when that will happen.

I predict that the Foundry is the last thing they want to worry about. The quickest fix is turning off rewards.
Rihannsu
Join Date: Aug 2012
Posts: 241
# 7
04-24-2013, 04:29 PM
I respect your guys' opinions, but I guess where I differ is on whether or not the nerf is a fix at all. Such an action would certainly remove almost all the incentive to play grinder missions - except maybe for folks who just really like combat who might continue to play the wave defense missions - but it would also remove all of the incentive to play story missions... again, with the exception of the very small minority of players who would play story missions just for the story.

Without an influx of new ratings to displace the entrenched grinders, how would shutting off the rewards actually fix the rankings?

If anything, this sounds like a recipe for getting lots of the "iphgtipahgi" and "test XYZ" missions 'squatting' in the top ranks due to having a single 5-star review and no one being willing to take the time to play through them and get them out of the 5.0 slot.

Like I said though, I understand the frustration that's lead you to where you're at and I respect your right to have a different opinion. I just worry that such a heavy-handed reaction will only serve to hurt Foundry participation across all player segments - including the players who would be instrumental in supplying the influx of fresh reviews to push story missions up to the top of the chart following such a nerf.
Rihannsu
Join Date: Jun 2012
Posts: 641
# 8
04-25-2013, 08:07 AM
Well, I guess that answers my question then, more than one actually, so I'm leaving this thread, please feel free to continue talking about the issue as you wish.

Please don't take this as a slight against anyone who has posted here, I just don't think I have anything further to contribute.
Joined September 2011
Nouveau riche LTS member
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,236
# 9
04-25-2013, 08:13 AM
wait for a foundry rep then dump in some Foundry Marks ? :S

Not sure how the foundry rep would work for rewards though.

X of player 1's aliens as b/doffs?

A crazy new weapon type?

A generic escort, cruiser or science upon hitting tier 5 ? :O
Rihannsu
Join Date: Jun 2012
Posts: 10,508
# 10
04-25-2013, 08:59 AM
The latest exploit could be fixed(or at least nerfed heavily) by not having missions qualify for "standard rewards" unless they have at least one custom map.
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