Couple of things though. Firstly, the level of harassment would need toned down a little; I once made the mistake of making my Nemesis a low priority while I got on with some other stuff, and ended up getting jumped by goons every time I turned around (they really don't like being ignored). Secondly, as noted by others, there would really need to be stories that make sense for each type of Nemesis it possible to have.
We could also do with more generic NPC ships (and some customisation of those ships), so that a Nemesis that did not belong to one of the major powers could be made appropriately distinctive.
...Secondly, as noted by others, there would really need to be stories that make sense for each type of Nemesis it possible to have.
Indeed, and sign me up for seeing mirror counterpart nemeses also. I wouldn't mind even seeing an entire feature series based around meeting and overcoming your mirror counterpart. A nemesis system would have to be much, much more story-focused than previous storyline or random-gen missions would have to be, though.
And, Kirk's nemesis was "bridge". The nemesis of Janeway and Archer both was Brannon Braga.
Somebody getting uppity about canon? No problem! Just take a deep breath, and repeat after me:
Left Borg off the lists because, let's face it, most of them have no personality to speak of and don't hold grudges. Some of the enemy groups would be common to both sides.
2. Design Nemesis leader, leader's ship
You'd have to choose your options based on those available for that enemy group. Some races wouldn't be customizable (Breen, Tholian). You would not be able to set the name or appearance of any NPC or ship other than that of the leader. All "minions" would conform to the normal spawns of that group.
You could share your Nemesis designs with other players, so they could have the same Nemesis.
3. Nemesis appearance would be tied to missions where that enemy group might appear. Would require rework for some encounters to make possible.
I would envision it as an optional "pop up" encounter that happens at the end of certain missions where the nemesis appears to taunt the player and gives the player a chance to leave (beam out/warp out) or fight.
4. A set of generic Nemesis missions that would be tailored to that enemy group (though most of them would probably be quite similar) and available to run at level 40-ish and above.
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if i could design my own villain? probably some sneaky two face word user thats equally as sharp as a knife in the back, more ruthless then you find romulan politics and the tal-shiar. highly devious and very cruel, trying to unravel one lie from a ball of them with the odd bit of truth caught up in that. the villain would be very attractive woman in her 20's using her charm and looks to her advantage over anyone, but her real identity is not known.
can think of it now, would be fun!
T6 Miranda Hero Ship FTW. Been around since Dec 2010 and LTS in Apr 2013.
The highest possible stage in moral culture is when we recognize that we ought to control our thoughts.
- Charles Darwin.
Does he have a point on STO forums? makes you wonder, huh?