All very well and good, but where is the known issues/fix for Windows XP players where the game won't use Multi-core Rendering? I KNOW that the Devs know about this issue, why is it being swept under the rug?
CHARACTER GRID (@Lord-Ice): ___ |___ _ Fed ____| ____ _KDF __ ____| Rom Tac_|_Thomas Hale_| __ __Illusion _____| Silence (K) Eng | ___Antilles _ _| _ Mirror Rygobeth__| N'Vek (F) Sci _| __ Rygobeth _| _Lukor Son of Q'Tar | Devala (F)
my patching has stopped too at 61% again. wats goig on
*Me*Why don't you just step away from the weapons console. You and I both know that you couldn't hit that cube, even if it was right in front of us.
*Junior Tactical Officer* But sir the cube IS right in front of us.
*Me* EXACTLY! Its right in front of us and you still missed it! Just step away from the console.
Erm, if the base is 45 and t'lis gives +5 to all systems shouldn't it be 50 wep, 50 shd, 50 eng, 50 aux?
Also what do you mean by singularity power will makes your ship easier to detect? Does this outright counteract the stealth bonus or is it based on charge level (ie. no charge and you can't really be detected, 3 is slightly detectable and at 5 you are fairly detectable?)
Those patch notes are a little confusing because they incorporate multiple iterations of internal changes we've been making.
Initially, we switched the T'liss to having a flat +5 to all power levels to make it a little better rounded for early game play.
At a later time, we decided to test having all Romulan ships start at 45 power, rather than 40 power like they had been.
When this happened, we decided that a +5 to all subsystems for the T'liss would have been overkill on top of that change - it would have ended up with a flat 50 in all subsystems, much like the Miranda, but with Battle Cloak, Plasma Shockwave, and a faster turn rate on top of that.
To balance this out a little better, we ended our current iteration process with the T'liss having 45 Weapon Power, 45 Shield Power, 45 Aux Power, and 50 Engine power to start with.
Sorry for the confusion. I hope this clears things up a bit.
Regarding the Stealth penalty with Singularity, it basically works like this:
-With no Singularity, you're at a significantly better Stealth rating than klingon Battle Cloak
-With your Singularity at half full, you're still slightly better than klingon Battle Cloak
-At full Singularity, your cloak is worse than klingon Battle Cloak
Other skills, racial abilities, etc. can still modify your cloaking value normally.