Commander
Join Date: Jun 2012
Posts: 410
# 171
05-02-2013, 09:53 PM
Quote:
Originally Posted by wrathofachilles View Post
They don't "need" a battle cloak, it's what's being given to them to make them special and not just a reskin of fed/klink ships. Technically, the devs could have simply implemented romulan ships with a standard cloak and the same everything else as all the other ships in the game, but they've chosen to actually make them unique. My point is that a battle cloak on a large ship balances itself out because a large ship is HUGE and thus easier to find/stay on top of plus lower maneuverability which also makes them easier to stay on top of. If they didn't have increased hull hitpoints, attempting to battle cloak would be utter suicide with their turn rates/defense stats.

They've already announced that the 20 second battle cloak is being put back in and instead of -5 to all power levels they're going back to the -10. Hopefully they won't consider nerfing the cloak again.

Many people have asked the devs to take the singularity abilities out, but that's not going to happen. The devs spent quite a bit of time creating the graphics and programming the effects and creating the UI elements and blah blah blah to get the singularity powers in the game, they aren't going to throw them out.

You are right, "might" put in fed and kdf abilities isn't the same thing as having it available at launch, and I think if they were planning on giving the feds and kdf some special abilities, they should have had that ready to launch along side the romulan version so that they wouldn't be having to balance the romulans around the other factions not having these powers. But, again, I think these powers are so situational and unreliable that they don't require significant measures to be taken to balance them out. They only charge when in combat, they don't charge while cloaked, and they lose charge when you leave combat. So unlike boff powers that are definitely available every X seconds or consoles that are definitely available every x seconds, the singularity powers have a very different dynamic that I think largely reduces them to faction flavor.

I'm not going to pretend that battle cloak isn't a nice feature, but I feel it is balanced all by itself without needing to gimp a ship it's on to compensate. When you cloak, your shields drop giving your opponent a real chance to do some heavy damage/end you. While cloaked, your weapons and shields are offline and most of your skills are disabled, this means your opponent is taking no damage from you, their shields are regenerating, and they have access to their heal skills, you, on the other hand, have no access to your heal abilities, and your shields aren't regenerating. When you decloak, you get a brief bonus to damage. So, in exchange for a brief vulnerability when going into cloak, you get a bonus to damage for coming out of cloak, and while cloaked, you do not regenerate and can not heal, but your opponent can. All of this is incredibly balanced regardless of which ship you stick it on.

I don't fail to mention that D'deridex or Ha'apax are as good tanks as federation tank ships because that's irrelevant. They don't pay for their battle cloak with hull points or shield points, they pay for their cloak and their singularity abilities with lower power levels. That's the direction the devs chose to go. I have mentioned several times that the devs have already established that about 8% drop in shield modifier is sufficient to compensate for a battle cloak by virtue of comparing the peghqu and the chimera. With -10 to each power level, romulan ships are essentially down 10 mk xii purple engineering power consoles. That's a pretty hefty price to pay, and I think that's more than enough for a battle cloak and their singularity powers. Many would argue it's way too hefty of a penalty, I was one of them, but since they aren't removing consoles or boffs or reducing stats for it, and thank god they seem to have decided not to nerf the battle cloak for it, the power level penalties are looking better and better given the alternatives.
Yes i know how the Battle Cloak works since like forever and my main toons are KDF and logged on more pvp matches than i can count. the Battle Cloak is more than a light switch turning off ur cloak attack then cloak again, u have to stalk ur enemy, observe enemy teammate movements, get into position then attack ur enemy for a kill without worry about being attack urself (unless u attack a group). and again it depends on the players when to get into the right situation and time to get back into cloak, and yes when players get into standard battle cloak they can't attack or repair but they will be safe from the enemy (unless they did not spec their stealth well) from their opponents while they themselfs can't cloak gonna most likely get jumped by ur allied teammates making u home free to set up ur next move.
Commander
Join Date: Aug 2012
Posts: 471
# 172
05-03-2013, 08:41 AM
I'm strongly against the -10 to all subsystems returning for one reason. It makes it next to impossible for any romulan escort to run at 125 power to weapons. The only way to do it reliably is to spec 9/9 in weapon performance which is pretty much out of the question in any decent build.

90 base
5 borg console
15 escort bonus
5 speccing 3/9 weapon performance (all anyone can spare in that tier of the skill tree)
5 speccing 9/9 warp core potential

still leaves you 5 short. Unless you side with the KDF and get the OP Leech Console. Sure Feds could use the MACO shield but there are now much better alternatives.
Captain
Join Date: Jul 2012
Posts: 777
# 173
05-03-2013, 08:56 AM
Weaponpower is not really an issue since every warbird can boost its damage by cloaking/decloaking. I prefer the -10 power to all subsystems solution to the former 40 sec cooldown on cloaks.
Captain
Join Date: Nov 2012
Posts: 3,465
# 174
05-03-2013, 09:00 AM
Considering that all Warbirds can now have a base power level higher than that of Fed/KDF ships (55 when approaching the singularity stuff the right way), it's a non-issue.
Commander
Join Date: Feb 2013
Posts: 302
# 175
05-03-2013, 12:07 PM
So, have they fixed the bug where, when you try to set up your default away team, the game crashes, yet? I am NOT going back on Tribble until it is! Even longer if it isn't fixed prior to May 21st!

(update: Nevermind, I found that they had fixed the bug in the April 29th update/patch!)

Last edited by sampa4; 05-03-2013 at 12:10 PM.
Captain
Join Date: Oct 2012
Posts: 734
# 176
05-03-2013, 02:45 PM
Quote:
Originally Posted by seekerkorhil View Post
I'm strongly against the -10 to all subsystems returning for one reason. It makes it next to impossible for any romulan escort to run at 125 power to weapons. The only way to do it reliably is to spec 9/9 in weapon performance which is pretty much out of the question in any decent build.

90 base
5 borg console
15 escort bonus
5 speccing 3/9 weapon performance (all anyone can spare in that tier of the skill tree)
5 speccing 9/9 warp core potential

still leaves you 5 short. Unless you side with the KDF and get the OP Leech Console. Sure Feds could use the MACO shield but there are now much better alternatives.
If I'm not mistaken, they've made the bonus power warbirds get be +10 to weapons and +5 to some other subsystem, depending on warbird. So at the very least, the ship's bonus power seems to compensate for the -10 to weapons base.

Last edited by wrathofachilles; 05-03-2013 at 02:48 PM.
Captain
Join Date: Oct 2012
Posts: 734
# 177
05-03-2013, 02:46 PM
Quote:
Originally Posted by stirling191 View Post
Considering that all Warbirds can now have a base power level higher than that of Fed/KDF ships (55 when approaching the singularity stuff the right way), it's a non-issue.
Where exactly are you getting that from? The base power is 40 on warbirds, there is nothing that makes that base go up, there are skills and items that provide bonus power, but nothing that increases the base.
Captain
Join Date: Mar 2013
Posts: 686
# 178
05-08-2013, 03:19 PM
Quote:
Originally Posted by zer0niusrex View Post
We will be bringing TRIBBLE down to update to a new build.
ST.30.20130429a.4
So let's see if I can summarize this -

[1] Someone wants to be comedian "really badly".

* Did you "beef up" the "final boss" in "Search for New Romulus" so that it would be "more tedious than it already is" or so that it would "be like the BEEFED UP E-STF Borg Tactical Cubes that can one shot end-game cruiser setups if they have full shields and under 80% hull"?

* Did you fix that "go scan satellites - if you can find them" UI issue?

* Why did you change the battlecloak cooldown when the traits on the Officers/Captains are the problem?

* Other, but this'll keep you busy for a decade.
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