Join Date: Oct 2012
Posts: 96
# 31
05-05-2013, 07:44 AM
Originally Posted by averis76 View Post
Alright, this will be my last batch. It is everywhere. Not on all textures, but on enough that I can find them. Some are more outstanding than others.

The iconic Quark's light/mural thing got hit. -_-

First City

Most people wouldn't notice the walls, but if you look close you can see that there is a loss of detail. The first is missing a lot of cracks and the last is just muddled that most of the dark spots are just gone.

I can't look through every location, but I think the point has been made. I hope the devs can take the time to reverse some of this, if not all of it.

This is terrible Cryptic, please reconsider this. The game is already full of PS2 textures. You should be trying to move forward not backwards.
Survivor of Romulus
Join Date: Jun 2012
Posts: 135
# 32
05-05-2013, 07:58 AM
Good job on the findings above mate, couldn't have noticed it.. but in your screens I do.
Career Officer
Join Date: Jul 2012
Posts: 629
# 33
05-05-2013, 11:22 AM
That's just horrible. This change better not go trough. The game is bad enough looking as it is...
Join Date: Jul 2012
Posts: 1,049
# 34
05-05-2013, 01:28 PM
I've project managed many graphics projects and a lot of what I am seeing reminds me of when production people would use low res preview images or thumbnails.

My first thought was that they are simply linking to the wrong folder.

Once you become aware of the texture changes, it becomes very noticible.

Also seems like some effects have downgraded as well.
Career Officer
Join Date: Jun 2012
Posts: 6,762
# 35
05-05-2013, 02:33 PM
Just a thought but maybe the idea here is that they released compressed textures with a sharpened alpha channel...

And to save time, they batch converted everything.

Now, as we report things that are nociably degraded, they revert those textures to the higher quality form but leave things that aren't noticeably worse compressed to optimize the game.

In short, they batch optimized the game and our feedback is being used to determine what specific optimizations to roll back.

Meanwhile, they're also using the optimization to make some details textures higher Rez by having a smaller pattern repeat more.
Career Officer
Join Date: Sep 2012
Posts: 24
# 36
05-05-2013, 02:57 PM
I "updated" the thread title as mentioned in a previous post.

Last edited by averis76; 05-05-2013 at 05:08 PM.
Career Officer
Join Date: Sep 2012
Posts: 24
# 37
05-06-2013, 01:00 PM
Has there been any response to this anywhere?
Join Date: Jun 2012
Posts: 1,974
# 38
05-06-2013, 01:21 PM
Thanks for making all these comparisons, averis76. I thought it was just my imagination that some of the walls looked wrong.

Originally Posted by stoleviathan99 View Post
In short, they batch optimized the game and our feedback is being used to determine what specific optimizations to roll back.
This is a very poor way to do it. Even with hundreds of players providing feedback, we won't be able catch all the degraded textures in the game.
Career Officer
Join Date: Sep 2012
Posts: 24
# 39
05-08-2013, 12:35 AM
Just checked some of the textures for the May 7th update and still no change.
Join Date: Jul 2012
Posts: 1,049
# 40
05-08-2013, 09:53 AM
Im trying to get a screenie but I can explain just as well.

The textures for the plasma weapons are very muddy. The is no detail and it looks very dirty.

When you stand next to someone who has say the Romulan disruptors already in game it looks like stuff done for separate games.

The old one is detailed and looks fairly real. The plasma I am using does not.

Its like one is a sketch and the other is a photograph.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 06:26 AM.