Career Officer
Join Date: Jun 2012
Posts: 52
After 6 months of development, The Interwarp Experiment is ready for play!

You and your ship have been summoned to help out in the final testing of the "Interwarp Experiment", which, if successful, could revolutionize the way we approach warp travel. Who is the brilliant scientist behind the experiment and why has he requested you specifically? What are the secrets of the interwarp drive?

Most importantly, who is trying to sabotage the project, and will you be able to stop them in time?

Mission highlights:
  • - Intricate character-driven mystery
  • - Moderate story-motivated ground and space combat
  • - Moral dilemmas
  • - Branching and situational dialog trees
  • - Choose between two possible personal histories with the protagonist: rivalry or romance
  • - Explore a Defiant-class ship, making use of Cryptic's finest starship maps to date
  • - Estimated 45 minute play time
  • - Designed for single players level 31+



The story is self-contained and complete, but there will be a concluding chapter (once I catch up on sleep):

The Interwarp Retribution
Coming soon to a Foundry near you!

Last edited by astrorobla; 05-05-2013 at 03:04 PM. Reason: Deleted reference to being under "review" tab
Career Officer
Join Date: Jun 2012
Posts: 52
# 2
05-04-2013, 05:35 PM
Update:

The Interwarp Experiment has now been bumped up to the main Foundry area with 5 reviews, 4 of them 5-star!

Please give it a whirl if you are in the mood for missions structured like episodes of a show!
Lieutenant
Join Date: Jun 2012
Posts: 41
# 3
05-05-2013, 11:37 AM
Hi, I have to say I was your first reviewer and I'm impressed. I was wondering, how did you manage to get optional objectives into your mission? Been trying to put them into mine but I could never get it to work.
Career Officer
Join Date: Jun 2012
Posts: 52
# 4
05-05-2013, 03:01 PM
Quote:
Originally Posted by weiir1 View Post
Hi, I have to say I was your first reviewer and I'm impressed. I was wondering, how did you manage to get optional objectives into your mission? Been trying to put them into mine but I could never get it to work.
Thanks for trying out my freshly-published adventure!

The trick is that there aren't any optional objectives. However, following the many useful tutorials on PodcastUGC, including Kirkfat's many YouTube tutorials, I saw that you could use triggers to affect a lot of environmental things.

By setting up some hidden interact objects, I could effectively set up a state that I could reference throughout an entire map.

This allowed me to cause characters to appear in optional forms, and to add/subtract dialog prompts from many dialogs in the map.

As a result, once you select one of the personal history options, subsequent characters would have prompts leading into a discussion reflecting that choice. Note however this only works in pop-up or default prompts, not story goals. So I had to work around a lot of that to make sure the optional dialogs popped up when I wanted in the story.
Try out the latest in episodic Foundry missions:


Last edited by astrorobla; 05-05-2013 at 11:11 PM.
Lieutenant
Join Date: Jun 2012
Posts: 41
# 5
05-06-2013, 10:58 AM
and how did you set up hidden interactable objects?
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,877
# 6
05-09-2013, 07:55 AM
Played your mission a few days ago and really enjoyed it. Loved how you set up the backstory options and gave me the choice of which one to use.

Look for a review on the next episode of the Foundry Roundtable, which will be posted... whenever I get around to it, lol, so probably Friday/Saturday.
The Foundry Roundtable live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
Forum Logic dictates that if the devs don't do what a poster wants, they therefor actively hate what that poster is advocating for.
Forum Logic =/= Real Logic
Career Officer
Join Date: Jun 2012
Posts: 52
# 7
05-16-2013, 02:14 PM
Drogyn1701, I just wanted to thank you for such a thoughtful run-through and commentary on the Foundry Roundtable podcast! It was especially nice of you to review, but not spoil, some of the surprises.

In response to weiir1, the hidden interactable objects were simply small objects like martini glasses or isolinear chips. I either embedded them in the floor (hiding the glow effect) or dropped them slightly below the surface of a console (causing a localized interact glow effect).

That way I could offer simple option choices without a glow, or visually direct people to a particular console that is not normally interactable.
Try out the latest in episodic Foundry missions:

Lieutenant
Join Date: Jun 2012
Posts: 55
# 8
05-17-2013, 04:16 AM
Thanks for a great mission! One of the best Foundry missions I have played. Great maps, storyline and mechanics. Looking forward to next episode!
Lieutenant
Join Date: Sep 2012
Posts: 31
# 9 bug in the mission
06-05-2013, 01:56 AM
hi

first of all let me say i really enjoy the mission so far but i ran into a bug that won't let me progress in it.
i'm at the stage where i have to activate the fire suppression system but i've been all over the area marked on the map and i didn't find any interaction for that and so i can't continue the mission.
i really hope you can fix it as i would love to play this to it's end.
Captain
Join Date: Aug 2012
Posts: 683
# 10
06-05-2013, 07:23 AM
Quote:
Originally Posted by astrorobla View Post
After 6 months of development, The Interwarp Experiment is ready for play!

You and your ship have been summoned to help out in the final testing of the "Interwarp Experiment", which, if successful, could revolutionize the way we approach warp travel. Who is the brilliant scientist behind the experiment and why has he requested you specifically? What are the secrets of the interwarp drive?

Most importantly, who is trying to sabotage the project, and will you be able to stop them in time?

Mission highlights:
  • - Intricate character-driven mystery
  • - Moderate story-motivated ground and space combat
  • - Moral dilemmas
  • - Branching and situational dialog trees
  • - Choose between two possible personal histories with the protagonist: rivalry or romance
  • - Explore a Defiant-class ship, making use of Cryptic's finest starship maps to date
  • - Estimated 45 minute play time
  • - Designed for single players level 31+



The story is self-contained and complete, but there will be a concluding chapter (once I catch up on sleep):

The Interwarp Retribution
Coming soon to a Foundry near you!

I thought the Foundry wasn't up yet? I haven't been able to get into my foundry missions...
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -7. The time now is 04:00 AM.