Sorry for the prolonged silence on the EPtX front, but until we had made a final decision on what we were going to do with these powers, I didn't want to risk miscommunication on the issue. We are planning to revert the cooldowns of these abilities back to their Holodeck recharge times, while maintaining the QoL upgrades to Weapons, Auxiliary, and Engines which are currently on Tribble. The duration of all Emergency Power buffs will be 30 seconds across the board.
While we do want to create situations in which players choose between survivability and damage and make conscious choices about what powers they use when, we've decided it's more important right now to make all Emergency Power choices viable than it is to disrupt the metagame that's evolved around builds with ensign-level Engineering powers. My hope is that now, every time you get an Engineering Bridge Officer with an Emergency Power ability of any sort, you will feel like you could conceivably benefit from slotting that officer without retraining them. We may make further adjustments to these powers in the future as part of our ongoing quest to keep the game fun for all players, but for now, this is what we're planning on doing.
Many thanks for listening to our feedback. Any chance Team powers will be getting a similar quality-of-life bonus (since Tactical Team is way more powerful than Engineering/Science Teams and lasts longer)?
CHARACTER GRID (@Lord-Ice): ___ |___ _ Fed ____| ____ _KDF __ ____| Rom Tac_|_Thomas Hale_| __ __Illusion _____| Silence (K) Eng | ___Antilles _ _| _ Mirror Rygobeth__| N'Vek (F) Sci _| __ Rygobeth _| _Lukor Son of Q'Tar | Devala (F)
this is the best news on this subject we could hope for.
with this decisions you succeeded in making all the other EPt skills extreamly nice too, instead of just an ok option to fill up low level eng station slots you might have an excess of. im a long time user of 2 different EPt types, possible on any ship thanks to damage control doffs or tech doffs, and this change makes the other 3 EPt skills significantly better.
everyone will still use EPtS, because shield res is literally everything, and will be as long as shooting each other is a thing in game. but i think more will adjust their build, and use damage control or tech doffs, to include a second EPt skill into their builds.
1 thing thisl will change for me on a few builds is drooping EPtS down to EPtS1, and moving the other EPt skill up to a higher level then my EPtS. consider that a success in making the other 3 types desirable
oh boy, maybe theres some hope for DPS cruisers after all...